[1.05b1] Research points stop producing in all tech fields

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Malevolence
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[1.05b1] Research points stop producing in all tech fields

Post by Malevolence »

Per the image, organizations stop producing research points with no warning or apparent reason.

Changing the target to another technology will restart production of research points, but eventually the research points will decrease again to zero (over several turns).

Again, this not restricted to just linear tech. It impacts all regime directors conducting research.

Image

Device is Windows 10 Pro 64bit, version 2004 (v19041.421), Intel i7-1065G7 1.30Ghz, 16GB RAM. It is a Surface Pro 7, connected to 2560x1600 display monitor via USB-C. Intel Iris Plus integrated graphics.

For reference, Game Build v 1.05-beta1; Scenario Build 1.05-beta1; Last Game Build used 1.05-beta1; Scenario Version Number #53.



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Malevolence
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RE: [1.05b1] Research points stop producing in all tech fields

Post by Malevolence »

Example.

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Malevolence
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RE: [1.05b1] Research points stop producing in all tech fields

Post by Malevolence »

Example.

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Malevolence
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RE: [1.05b1] Research points stop producing in all tech fields

Post by Malevolence »

Example.

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Kalkkis
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RE: [1.05b1] Research points stop producing in all tech fields

Post by Kalkkis »

Those are all linear tech though, where cost of 1% has risen so far you couldn't even get that 1%.
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Malevolence
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RE: [1.05b1] Research points stop producing in all tech fields

Post by Malevolence »

ORIGINAL: Kalkkis

Those are all linear tech though, where cost of 1% has risen so far you couldn't even get that 1%.

If you read the description, you would know the issue was not restricted to linear tech.

In any event, no research, linear tech or otherwise, should stop working.
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Clux
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RE: [1.05b1] Research points stop producing in all tech fields

Post by Clux »

ORIGINAL: Malevolence
ORIGINAL: Kalkkis

Those are all linear tech though, where cost of 1% has risen so far you couldn't even get that 1%.

If you read the description, you would know the issue was not restricted to linear tech.

In any event, no research, linear tech or otherwise, should stop working.

All the examples than you show are AP techs and it should be impossible to reach 100%. It says on the description than you produced 172BP but the cost of 1% of progress its 25,000 BP, therefore, its obvious the reason of why it didnt progress
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Malevolence
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RE: [1.05b1] Research points stop producing in all tech fields

Post by Malevolence »

ORIGINAL: Clux

All the examples than you show are AP techs and it should be impossible to reach 100%. It says on the description than you produced 172BP but the cost of 1% of progress its 25,000 BP, therefore, its obvious the reason of why it didnt progress

With respect to linear technology, where do you see anything in the images that state it is impossible to reach 100% or that it should be?

The game's interface must present the facts to the player; unambiguous facts.

The player's expectation is that research continues, not that it would silently stop.

Further, it is unmistakably evident that the game is mixing research with two separate mechanics on the same interface. That's not complexity, it's poor communication.

That is notwithstanding the added issue of these technologies not being implemented at their current values.
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