ORIGINAL: warspite1
Is this game still available to purchase. It looks fun!!
I hope to get TOAW to the point where it can be made as a scenario. Lot of coding left to do before that point, though.
Moderator: maddog986
ORIGINAL: warspite1
Is this game still available to purchase. It looks fun!!

warspite1ORIGINAL: Curtis Lemay
So, therefore, they should go to war with two of the greatest powers on Earth!! [X(]
warspite1ORIGINAL: Curtis Lemay
They only authorized the FIC and Rising Sun actions after Barbarossa.
warspite1ORIGINAL: Curtis Lemay
Clearly, they saw the Soviets as a threat.
warspite1ORIGINAL: Curtis Lemay
You have to be blind not to see this, folks.
warspite1ORIGINAL: Curtis Lemay
Yes, there is a political cost for invading Spain and Turkey.....But there is no immediate impact in the game.
warspite1ORIGINAL: Curtis Lemay
There is a large garrison requirement for Spain and (somewhat less) for Turkey. But, as I've said, that can be filled by Italy.
warspite1ORIGINAL: Curtis Lemay
I'm just making the comparison between the shot of France and the shot of Spain.
But note that SPI gives Spain a total strength of 21. So the Force the Germans had at the start of France was 35 times the Spanish strength. It won't be a problem.
ORIGINAL: warspite1
Italian troops have better things to be doing than clearing up after Germany's mess in 1940. Furthermore, and as was shown in Yugoslavia, the Italians were not exactly brilliant at that job......
An old game by a defunct company that designed it with cookie cutter counters,(as in all German infantry is the same strength being used)....ORIGINAL: warspite1
warspite1ORIGINAL: Curtis Lemay
I'm just making the comparison between the shot of France and the shot of Spain.
But note that SPI gives Spain a total strength of 21. So the Force the Germans had at the start of France was 35 times the Spanish strength. It won't be a problem.
But it only says so much. The number as between Germany and Spain will tell us who is going to win the regular war ultimately (although quite clearly the Germans are not going to be putting their entire army into the southwest of France so it is not a case of 735 vs 21).
What those numbers can't tell us - in exactly the same way that numbers alone could never tell someone what would happen in France 1940 - is how well each side will fight, what mistakes will be made, what help will be received, what the weather will do, the use of terrain and the state of the logistics battle etc. etc.
warspite1ORIGINAL: UP844
ORIGINAL: warspite1
Italian troops have better things to be doing than clearing up after Germany's mess in 1940. Furthermore, and as was shown in Yugoslavia, the Italians were not exactly brilliant at that job......
I suspect Italian troops would be even less brilliant as occupiers of a nation where they fought just two years before to install Franco, with the attendance of many high-ranking Fascist and military leaders and the blessing of the Catholic Church.
I strongly doubt Mussolini would have taken part in this adventure, partly for internal political reasons and partly because at this time he was still pursuing his idea of a "parallel war" (this is before the reversals in Greece and North Africa).
warspite1ORIGINAL: Curtis Lemay
Again, the British had just been thrown out of Greece.
ORIGINAL: warspite1
We are trying to understand what the Japanese leaders, those that took the decisions they did in the build up to WWII, would have done if Barbarossa didn’t happen. For the last time, what I would do, especially as I have the benefit of hindsight, simply shouldn’t be a consideration, shouldn’t enter your mind, shouldn’t be given a moment’s thought. This is a what-if and you are putting yourself in Japan’s shoes and with no hindsight allowed.
And I have also mentioned this second point so many times…… Once again you state that the Japanese move into the FIC was after Barbarossa. I’ve spelt the chronology out so many times, why do you keep getting it wrong?
I am not going to type the full chronology out for the umpteenth time as I really can’t be bothered. But the key point:
To assist their war in China, and buoyed by the problems facing Britain (and that have already befallen France and Holland) the Japanese moved into northern FIC in the autumn of 1940. This led to a tightening of the economic screw. Japan was now faced with an embargo of strategic materials – this was going to affect the military. Do you understand this now? FIC = before Barbarossa (tightening of the embargo including all scrap metals, aircraft lubricants etc). Second move into the FIC = after Barbarossa (Freeze of Assets and Oil)
So you are saying the Japanese saw the Soviets as a threat, but not the USN? That is hogwash. Different factions within Japan each had their own thoughts on this.
So even though the Japanese had signed a peace treaty with the Soviets in early 1941, even though they could see what was happening in Europe (in your scenario), you believe that the Japanese wouldn’t possibly, under any circumstances, decide to move into southern FIC with a view to a move south.
There is ABSOLUTELY NOTHING in this scenario that has happened to make the Japanese (those who historically set Japan at war with the US) make any different decision. Not one single thing.
ORIGINAL: warspite1
Why do you say that? In your scenario how can you have an Italo-Greek war? You said that 5th and 10th Armies are in and around Tripoli keeping the British in Tripolitania so that they can be conveniently surrounded (but of course ensuring that they don't actually lose Tripoli in the meantime). Apart from occupation troops in France and garrisons watching over Yugoslavia and Greece, you have some 30-odd divisions in Spain and Spanish Morocco. What troops have the Italians got to get involved in Greece?
And anyway, even if there were, I thought in your scenario Mussolini was a simple puppet of Hitler with no independent say over the movement of Italian troops. If Hitler wouldn't let Mussolini attack Egypt (and Mussolini meekly complied), why would he allow them into Greece (and why would Mussolini be any less compliant)?
If there is no Greece then why are the British in Greece to be thrown out of it?
This is why it makes no sense to debate this scenario in anything other than chronological order. And at the moment we are still waiting to understand what the Germans are doing to tie down British forces so that we can make assumptions over how the British may react to the attack on Spain when that kicks off.
ORIGINAL: warspite1
And you suggest getting involved in aggressive war in Spain (which would have been a MASSIVE decision for Hitler) would have been an even bigger deal for Mussolini.
ORIGINAL: Aurelian
An old game by a defunct company that designed it with cookie cutter counters,(as in all German infantry is the same strength being used)....

ORIGINAL: Aurelian
An old game by a defunct company that designed it with cookie cutter counters,(as in all German infantry is the same strength being used)....
warspite1ORIGINAL: Curtis Lemay
Right. And the wiki article clearly shows that they were (rightly) seeing the Soviets as a threat. We know that, historically, the Soviets occupied Japanese home islands and Manchuria at the end of the war - confirming that that threat wasn't just Japan's imagination. They can't do what they did historically while one of those three powers threating them is unencumbered. Barbarossa has to be a prerequisite for that. The Soviets are a particularly dangerous threat because they can base air power in range of the home islands they want. No navy needed.
warspite1ORIGINAL: Curtis Lemay
In bold is what I was referring to.
warspite1ORIGINAL: Curtis Lemay
No. But I'm saying that three major powers threatening them was more than they could deal with. At least one had to be canceled.
warspite1ORIGINAL: Curtis Lemay
They were at peace with the US and the UK too.
warspite1ORIGINAL: Curtis Lemay
No Barbarossa is what is different.
warspite1ORIGINAL: Curtis Lemay
ORIGINAL: warspite1
Why do you say that? In your scenario how can you have an Italo-Greek war? You said that 5th and 10th Armies are in and around Tripoli keeping the British in Tripolitania so that they can be conveniently surrounded (but of course ensuring that they don't actually lose Tripoli in the meantime). Apart from occupation troops in France and garrisons watching over Yugoslavia and Greece, you have some 30-odd divisions in Spain and Spanish Morocco. What troops have the Italians got to get involved in Greece?
And anyway, even if there were, I thought in your scenario Mussolini was a simple puppet of Hitler with no independent say over the movement of Italian troops. If Hitler wouldn't let Mussolini attack Egypt (and Mussolini meekly complied), why would he allow them into Greece (and why would Mussolini be any less compliant)?
If there is no Greece then why are the British in Greece to be thrown out of it?
This is why it makes no sense to debate this scenario in anything other than chronological order. And at the moment we are still waiting to understand what the Germans are doing to tie down British forces so that we can make assumptions over how the British may react to the attack on Spain when that kicks off.
Great! Greece remains neutral. A definite win for the Axis.
Curtis Lemay
We know that, historically, the Soviets occupied Japanese home islands
Curtis Lemay
No Barbarossa is what is different.
Curtis Lemay
Great! Greece remains neutral. A definite win for the Axis.
warspite1ORIGINAL: Curtis Lemay
ORIGINAL: warspite1
And you suggest getting involved in aggressive war in Spain (which would have been a MASSIVE decision for Hitler) would have been an even bigger deal for Mussolini.
A bigger deal than Barbarossa? (Which he was persuaded to join).
ORIGINAL: Zovs
We interrupt this program to...
ORIGINAL: Aurelian
An old game by a defunct company that designed it with cookie cutter counters,(as in all German infantry is the same strength being used)....
You are only 1/2 correct. War in Europe was first designed by SPI in 1976 and then it was revamped and somewhat redesigned in 1999. Decision Games did that revamping. Somewhere between 1980 and 1990 DG released a computer version which was based on one man's interpretation of the old SPI game but he relied 100% on the disputed official KC and LA errata groups. In 2004 or 2006 (I can no longer remember) DG release CWIE2 which was the second version of the board game in this one, I participated in and we included the rules for the original board game from SPI as well as (being mandated by DG) the DG version of the rules, we also included as optional rules the KC/LA rules. Lastly Steve Graham invented the attrition option and I helped him with that design.
So all this is to say that with CWIE2 you can explore the original SPI board game rules, the original DG board game rules, or use either as a starting point and add in some, none, or all of the LA/KC rules and lastly with all three of those options you can add in Steve's attrition option.
What I like about the attrition option that Steve came up with and Karl programmed is this. Whenever you move and or attack you units will be attrition-ed in some way. What that means is you may see on the map a "cookie-cutter" US 8-10 or German 6-5 but their actual combat values may be for the US 6.5 with a movement of 8 and for the German a 3.1 with a movement of 4. Or something to that effect. What this does is add in more uncertainty to what you have and what your opponent sees.
The WIE and CWIE2 systems are in no way as complex as say GG WitE/WitW for both combat and supply but they are still good for both board war games and with the attrition option.
My opinion is that CWIE2 is more of a typical old fashioned board type of war game with some of the newer features added in (attrition) and is more of a challenge and detailed than say Strategic Command or Warplan, but it does not have any AI nor the 'eye candy' that either of those two games have.
That said, I'll take GG WitW/WitE over WIE because GG games have a more realistic supply and combat simulation than any board war game could contrive.
Lastly, I think Bob Cross (aka Curtis Lemay) stated rather erroneously that one rail track could support an entire offensive consisting of Armies and Army Groups. The only truth to that kind of statement is that for a board war game he is right, the game designers used a super simplistic supply system in just about ever war game created from 1953 to 1999. You just can't create a board war game that has any supply rules based on reality because it would be a game in and of itself. The closest was SPI's Campaign for North Africa which was a sales flop and unplayable due to trying to do just that. That is where computer games outshine any board war game, in the data hiding of and implementation of supply rules.
The reason Bob Cross is so erroneously wrong on supply is most likely due to the fact that he has never played nor even understood GG WitE/WitW. That game reigns king above all games in not only it's supply model, but it's combat model and the level of details that are both under the hood and available to manipulate by the gamer.
Now back to your regularly scheduled broadcast...
Decision Games has proposed to update the WIE boardgame, if enough people pledge. https://shop.decisiongames.com/ProductD ... Code=P3035ORIGINAL: Aurelian
ORIGINAL: Zovs
We interrupt this program to...
ORIGINAL: Aurelian
An old game by a defunct company that designed it with cookie cutter counters,(as in all German infantry is the same strength being used)....
You are only 1/2 correct. War in Europe was first designed by SPI in 1976 and then it was revamped and somewhat redesigned in 1999. Decision Games did that revamping. Somewhere between 1980 and 1990 DG released a computer version which was based on one man's interpretation of the old SPI game but he relied 100% on the disputed official KC and LA errata groups. In 2004 or 2006 (I can no longer remember) DG release CWIE2 which was the second version of the board game in this one, I participated in and we included the rules for the original board game from SPI as well as (being mandated by DG) the DG version of the rules, we also included as optional rules the KC/LA rules. Lastly Steve Graham invented the attrition option and I helped him with that design.
So all this is to say that with CWIE2 you can explore the original SPI board game rules, the original DG board game rules, or use either as a starting point and add in some, none, or all of the LA/KC rules and lastly with all three of those options you can add in Steve's attrition option.
What I like about the attrition option that Steve came up with and Karl programmed is this. Whenever you move and or attack you units will be attrition-ed in some way. What that means is you may see on the map a "cookie-cutter" US 8-10 or German 6-5 but their actual combat values may be for the US 6.5 with a movement of 8 and for the German a 3.1 with a movement of 4. Or something to that effect. What this does is add in more uncertainty to what you have and what your opponent sees.
The WIE and CWIE2 systems are in no way as complex as say GG WitE/WitW for both combat and supply but they are still good for both board war games and with the attrition option.
My opinion is that CWIE2 is more of a typical old fashioned board type of war game with some of the newer features added in (attrition) and is more of a challenge and detailed than say Strategic Command or Warplan, but it does not have any AI nor the 'eye candy' that either of those two games have.
That said, I'll take GG WitW/WitE over WIE because GG games have a more realistic supply and combat simulation than any board war game could contrive.
Lastly, I think Bob Cross (aka Curtis Lemay) stated rather erroneously that one rail track could support an entire offensive consisting of Armies and Army Groups. The only truth to that kind of statement is that for a board war game he is right, the game designers used a super simplistic supply system in just about ever war game created from 1953 to 1999. You just can't create a board war game that has any supply rules based on reality because it would be a game in and of itself. The closest was SPI's Campaign for North Africa which was a sales flop and unplayable due to trying to do just that. That is where computer games outshine any board war game, in the data hiding of and implementation of supply rules.
The reason Bob Cross is so erroneously wrong on supply is most likely due to the fact that he has never played nor even understood GG WitE/WitW. That game reigns king above all games in not only it's supply model, but it's combat model and the level of details that are both under the hood and available to manipulate by the gamer.
Now back to your regularly scheduled broadcast...
I only have experience with the SPI originals, having owned WiTW and WITE.