Join the team - Unity Programmer needed

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IainMcNeil
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Join the team - Unity Programmer needed

Post by IainMcNeil »

We're looking for an experienced Unity Programmer for an unannounced turn based dog fighting game. Its a very cool project. Applications here:
https://www.matrixgames.com/job/posting ... programmer
Iain McNeil
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Matrix Games
DD696
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RE: Join the team - Unity Programmer needed

Post by DD696 »

Dog fighting is mostly illegal in the USA, as well as cock fighting.
USMC: 1970-1977. A United States Marine.
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rocketman71
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RE: Join the team - Unity Programmer needed

Post by rocketman71 »

ORIGINAL: IainMcNeil

We're looking for an experienced Unity Programmer for an unannounced turn based dog fighting game. Its a very cool project. Applications here:
https://www.matrixgames.com/job/posting ... programmer
A remake of Flight Commander 2 or something in that vein would be most welcome.
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wodin
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RE: Join the team - Unity Programmer needed

Post by wodin »

ORIGINAL: DD696

Dog fighting is mostly illegal in the USA, as well as cock fighting.


I'm hoping he means air combat rather than the cruel dog fighting thing that goes on.
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wodin
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RE: Join the team - Unity Programmer needed

Post by wodin »

Here here.

or maybe WW1 please.

Add rpg features and management mechanics aswell.
ORIGINAL: rocketman71

ORIGINAL: IainMcNeil

We're looking for an experienced Unity Programmer for an unannounced turn based dog fighting game. Its a very cool project. Applications here:
https://www.matrixgames.com/job/posting ... programmer
A remake of Flight Commander 2 or something in that vein would be most welcome.
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Hexagon
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RE: Join the team - Unity Programmer needed

Post by Hexagon »

A good dogfight game is allways wellcome... i remember still the announced but never released "Bloody april 1917" but after the complete insult called "Check your six"... well, maybe was better dont see it.

But a Flight Commander 2 remake... is a very good option to, an all in one title could be great and without need 3D or supergraphics, only a modernized version with more zoom and a well done 2D art.

Maybe the aircombat wargame i am looking for now to have in my PC HD is a "rule the waves" with the investigation, design, production, training, unit/formation creation and add a part for doctrine, airfield magement BUT set in WWI airwar, week turns and leave outside the tactical part... at least in initial release.

Expect you find a good guy to push forward the project and we can have finally a modern aircombat game in Matrix catalog.
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