Allied supply through Russia

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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jesperpehrson
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Joined: Sat Jul 29, 2006 4:48 pm

Allied supply through Russia

Post by jesperpehrson »

CW controls all of Iraq and Persia.
CW has a convoyroute from Liverpool to Archangelsk. Archangelsk is controlled by the USSR and has a railline to the Caucasus.
It is raining in the Arctic.
CW has a HQ in Baghdad.
Germany and USSR are at war.
There are no allied convoys in the Arabian Sea.

Should the CW HQ be in supply?
The game shows it as out of supply and I cannot understand why.
PBEMgames played
- Korea 50-51 MV as communist
- Agonia y Victoria xx as Republican
- Plan Blau OV as Soviet
- The great war xx as Central Powers
- DNO XX as Soviet
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Courtenay
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RE: Allied supply through Russia

Post by Courtenay »

There is a known bug that limits how long the rail portion of a supply line can be. However, I would have thought that Archangel to Baghdad is less than that limit. However, it may be that you ran into this limit.
I thought I knew how to play this game....
Shannon V. OKeets
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RE: Allied supply through Russia

Post by Shannon V. OKeets »

ORIGINAL: jesperpehrson

CW controls all of Iraq and Persia.
CW has a convoyroute from Liverpool to Archangelsk. Archangelsk is controlled by the USSR and has a railline to the Caucasus.
It is raining in the Arctic.
CW has a HQ in Baghdad.
Germany and USSR are at war.
There are no allied convoys in the Arabian Sea.

Should the CW HQ be in supply?
The game shows it as out of supply and I cannot understand why.
A saved game would let us understand things much better.

Just an idea, are the rail lines in Persia and Iraq free of enemy ZOCs (including partisans)?
Steve

Perfection is an elusive goal.
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jesperpehrson
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RE: Allied supply through Russia

Post by jesperpehrson »

It is the same save as the bugged russian HQ.
All rail-lines are open.
PBEMgames played
- Korea 50-51 MV as communist
- Agonia y Victoria xx as Republican
- Plan Blau OV as Soviet
- The great war xx as Central Powers
- DNO XX as Soviet
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Orm
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Location: Sweden

RE: Allied supply through Russia

Post by Orm »

After looking at the save it looks to me that the HQI in Iraq should be in supply through the link you described. And that Teheran should be a secondary supply source for the SA TERR in the city (as CW has conquered Persia).

However, there is a limit in MWIF on how long a rail supply link can be. I think it used to be 30 hexes, where each sea area counted as a hex. And this route is way longer than that. I am sure someone can enlighten us on what the current limit are.

Anyway. I do not think it is a bug. I think it is the MWIF supply limit that you have reached and passed.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Shannon V. OKeets
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RE: Allied supply through Russia

Post by Shannon V. OKeets »

ORIGINAL: Orm

After looking at the save it looks to me that the HQI in Iraq should be in supply through the link you described. And that Teheran should be a secondary supply source for the SA TERR in the city (as CW has conquered Persia).

However, there is a limit in MWIF on how long a rail supply link can be. I think it used to be 30 hexes, where each sea area counted as a hex. And this route is way longer than that. I am sure someone can enlighten us on what the current limit are.

Anyway. I do not think it is a bug. I think it is the MWIF supply limit that you have reached and passed.
Here's the code:

// ****************************************************************************
// Limit the length of the overland search for a railway path from a secondary
// supply source or port to a primary supply source in mainland Europe and Asia.
// MaximumMaxOverlandSearch is permitted for the major powers that have
// permanent primary supply in mainland Europe or Asia. France and the
// Commonwealth are unlikely to be successful tracing supply through the width
// of the USSR to a primary supply source, so for them the search distance is
// reduced.
// ****************************************************************************
case MPI of
mcGermany, mcItaly, mcUSSR:
begin
Result := CountryLoc.Asia or
CountryLoc.Europe or
(not MajPow.PriSupHQsTurn.Empty) or
(not MajPow.PriSupAlignHQsTurn.Empty);
end;
// ****************************************************************************
// Only the Japanese home islands have permanent primary supply.
// ****************************************************************************
mcJapan:
begin
MaxOverlandSearch := 60;
Result := (CountryLoc.ID = Japan.ID) or
(not MajPow.PriSupHQsTurn.Empty) or
(not MajPow.PriSupAlignHQsTurn.Empty);
end;

mcVichyFrance:
begin
MaxOverlandSearch := 40;
Result := CountryLoc.Asia or
CountryLoc.Europe or
(not MajPow.PriSupHQsTurn.Empty) or
(not MajPow.PriSupAlignHQsTurn.Empty);
end;

mcChina:
begin
MaxOverlandSearch := 80;
Result := CountryLoc.Asia or
(not MajPow.PriSupHQsTurn.Empty) or
(not MajPow.PriSupAlignHQsTurn.Empty);
end;
// ****************************************************************************
// The Commonwealth has primary supply sources on all 5 SearchMaps.
// ****************************************************************************
mcCommonwealth:
begin
if CountryLoc.ID in [Iraq.ID, Persia.ID] then MaxOverlandSearch := 20
else MaxOverlandSearch := 40;

Result := True;
end;

mcFrance:
begin
MaxOverlandSearch := 40;

if VichyFrance.LegalMajorCountry and (France.NewHomeCountry <> nil) then
Result := (CountryLoc.America and // France has a new home country.
France.NewHomeCountry.America) or

(CountryLoc.Pacific and
France.NewHomeCountry.Pacific) or

((CountryLoc.Europe or
CountryLoc.Asia or
CountryLoc.Africa) and
(France.NewHomeCountry.Europe or
France.NewHomeCountry.Asia or
France.NewHomeCountry.Africa)) or

(not MajPow.PriSupHQsTurn.Empty) or
(not MajPow.PriSupAlignHQsTurn.Empty)
else
Result := CountryLoc.Asia or
CountryLoc.Europe or
(not MajPow.PriSupHQsTurn.Empty) or
(not MajPow.PriSupAlignHQsTurn.Empty);
end;
// ****************************************************************************
// Only the United States and Northern Ireland have permanent primary supply.
// ****************************************************************************
mcUnitedStates:
begin
MaxOverlandSearch := 60;
Result := CountryLoc.America or
(CountryLoc.ID = NorthernIreland.ID) or
(not MajPow.PriSupHQsTurn.Empty) or
(not MajPow.PriSupAlignHQsTurn.Empty);
end;
end; // End of case statement.

Steve

Perfection is an elusive goal.
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paulderynck
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RE: Allied supply through Russia

Post by paulderynck »

" France and the Commonwealth are unlikely to be successful tracing supply through the width of the USSR to a primary supply source, so for them the search distance is reduced. "

Maybe change that 40 to the minimum number of RR hexes from the one west of Bushewer to Archangel?
Paul
Shannon V. OKeets
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RE: Allied supply through Russia

Post by Shannon V. OKeets »

ORIGINAL: paulderynck

" France and the Commonwealth are unlikely to be successful tracing supply through the width of the USSR to a primary supply source, so for them the search distance is reduced. "

Maybe change that 40 to the minimum number of RR hexes from the one west of Bushewer to Archangel?
I changed the 20 to 60 in the above code. The default maximum search distance is 400. The code in my previous post changes that in some circumstances.
Steve

Perfection is an elusive goal.
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Orm
Posts: 31918
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: Allied supply through Russia

Post by Orm »

Shouldn't all the Western Allied MPs have the same supply limits? It feels weird to me that a French HQI could be in supply in a situation where a CW HQI is OOS and so on. Or having to send a US HQ to bring supply to an area where a CW HQ can not.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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