By the Numbers: Another Solo Global War AAR

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rkr1958
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RE: By the Numbers: Another Solo Global War AAR

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Turn 13. Sep/Oct 1941. Soviet/Japanese Neutrality Pact.

1. Only the USSR pulls a chit (1-value) this turn, which goes into the defensive pool.
2. The USSR has 4-chits, totaling 6, all in the defensive pool. Japan has 2-chits, totaling 5, also all in their defensive pool.
3. Next turn (ND41) sees a garrison change for both the USSR and Japan.
4. The USSR will be able to pull out Zhukov HQ-A and 2 inf corps but must replace them with a garrison and inf div.
5. All these moves of course impact Soviet rail, especially railing of factories.
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rkr1958
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RE: By the Numbers: Another Solo Global War AAR

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Turn 13. Sep/Oct 1941. Economics.

Italy gets a production boost (multiplier goes from 1 to 1.5) because of Great Britain's landing on Sicily.

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RE: By the Numbers: Another Solo Global War AAR

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Turn 13. Sep/Oct 1941. Build Spiral. Axis.

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RE: By the Numbers: Another Solo Global War AAR

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Turn 13. Sep/Oct 1941. Build Spiral. Allied.

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RE: By the Numbers: Another Solo Global War AAR

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Turn 13. Sep/Oct 1941. USSR Factory.

1. Just noticed another failure to rail factory out in time mistake by the Soviet.
2. The blue factory at Leningrad wasn't railed out before the rail line to Leningrad was cut.
3. That's 2 blue factories that the Soviets didn't get out (so far) in time.
3. Both through gross oversight.
4. Though on second through, leaving the blue factory stack in Leningrad might not be a mistake after all.
5. This stack will add an additional +1 to Leningrad's defense.
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RE: By the Numbers: Another Solo Global War AAR

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Turn 13. Sep/Oct 1941. Global Map. Control.

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RE: By the Numbers: Another Solo Global War AAR

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Turn 13. Sep/Oct 1941. Global Map. Units.

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RE: By the Numbers: Another Solo Global War AAR

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Turn 13. Sep/Oct 1941. Global Map. Active Axis.

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RE: By the Numbers: Another Solo Global War AAR

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Turn 13. Sep/Oct 1941. Global Map. Active Allied.

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RE: By the Numbers: Another Solo Global War AAR

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Turn 13. Sep/Oct 1941. Victory Totals.

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RE: By the Numbers: Another Solo Global War AAR

Post by brian brian »

Note that Factory Defense mods are calculated by the # of factories designated on the map at start. Factories that are rail moved do not change the land combat mods in their original or new hex.

The way to game the production system is to store oil in Leningrad.
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RE: By the Numbers: Another Solo Global War AAR

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ORIGINAL: brian brian

Note that Factory Defense mods are calculated by the # of factories designated on the map at start. Factories that are rail moved do not change the land combat mods in their original or new hex.

The way to game the production system is to store oil in Leningrad.
Oh, but I'm playing with the house rule(s) that saved oil cannot be used for production and only saved oil can be use to reorg.

Definitely presents a different mindset. Now large stockpiles of oil (either allied or axis) can't do squat to help production. Also, you need to think ahead how much oil you need to save for reorg because if you don't have enough saved oil then units go without being reorg. I like to think that saving oil is the process of refining crude into the different types of fuel required to fight the war (e.g., aviation, diesel, gasoline, fuel to run ships). Using if for production (i.e., not saving it) represents the fuel necessary to "fuel" war production.
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RE: By the Numbers: Another Solo Global War AAR

Post by ashkpa »

Just caught up on this after several weeks. To make up for the Russian script that keeps the units on the border (huge losses there), perhaps you need a Hitler goes crazy for Moscow script starting in October (mid way through S/O turn) that says they can only attack a hex that brings them closer to Moscow and they must make an attack with at least three corp every impulse till the end of the year (independent of the weather). This would result in some of the crazy shifting of forces from the south to the north and the late attacks on Moscow in blizzard/snow conditions.
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rkr1958
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RE: By the Numbers: Another Solo Global War AAR

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ORIGINAL: ashkpa

Just caught up on this after several weeks. To make up for the Russian script that keeps the units on the border (huge losses there), perhaps you need a Hitler goes crazy for Moscow script starting in October (mid way through S/O turn) that says they can only attack a hex that brings them closer to Moscow and they must make an attack with at least three corp every impulse till the end of the year (independent of the weather). This would result in some of the crazy shifting of forces from the south to the north and the late attacks on Moscow in blizzard/snow conditions.
Pat, an intriguing idea. Definitely would be interesting to see what the impact of this would be. Unfortunately I just finished my Nov/Dec 1941 turn. By the way, the weather was favorable for the axis. Rain in Arctic and fine in the north temperate (i.e., Ukraine) for the entire turn. Not the weather the Soviets were hoping for.
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RE: By the Numbers: Another Solo Global War AAR

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Turn 14. Nov/Dec 1941. CWAKE.

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RE: By the Numbers: Another Solo Global War AAR

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Turn 14. Nov/Dec 1941. Resource Lending/Grants.

Axis: No changes to discretionary trade, which is: (1) Germany to Italy, 5 non-oil.

Allied: No changes to discretionary trade, which is: (1) CW to USSR, 2 non-oil, (2) Free France to China, 1 non-oil and (3) US to CW, 2 oil.


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RE: By the Numbers: Another Solo Global War AAR

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Turn 14. Nov/Dec 1941. Initiative.

Pre Roll Analysis: Axis +1 and win ties. Both the Axis and Allies wish to move first. More so for the Sicily and the Med, but also would be nice on the Eastern Front. The odds of winning the initiative are in the axis favor; especially since they'll request a re-roll of the lose the first roll. Alternately, the chance of the allies getting the initiative are stacked against them. They'll have the first roll (36% chance) and, if they do, win the re-roll (45% chance). This gives them an overall chance of 16.2 % (36% x 45%) of winning the initiative.

Roll(s): 1st roll (Axis +1 and win ties): AX=6+1=7 and AL=4. Allies cannot request re-roll so axis win the initiative and elect to move first. (Modified) Weather roll is a 4, which results in rain across the Eastern Front (i.e., Arctic & north temperate) and fine everywhere else.
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RE: By the Numbers: Another Solo Global War AAR

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Turn 14. Nov/Dec 1941. Asian Front. Combat Logs (1/3).

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RE: By the Numbers: Another Solo Global War AAR

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Turn 14. Nov/Dec 1941. Asian Front. China (End of Allied Impulse 3).

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RE: By the Numbers: Another Solo Global War AAR

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Turn 14. Nov/Dec 1941. Asian Front. Combat Logs (2/3).

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