[1.05b5] Repeatable crash when mass upgrading infantry

Moderator: Vic

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DTurtle
Posts: 443
Joined: Mon Apr 26, 2010 6:05 pm

[1.05b5] Repeatable crash when mass upgrading infantry

Post by DTurtle »

If I mass upgrade my infantry, I get a repeatable crash to desktop. Upgrading units individually doesn't crash (or at least I didn't find any unit that caused it to crash).

I'll send you the save.
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
bei WindowsApplication1.ProcessingClass.LIS_RemovePointsFromTrajectory(Int32 ox, Int32 oy, Int32 pts) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\ProcessingClass.vb:Zeile 7249.
bei WindowsApplication1.EventRelatedClass.Helper_UpgradeTroops(Int32 unr, Int32 sfnr, Int32 curQty, Int32 CHOICE, String& ref_texty, Int32& ref_pop, SimpleList& ref_IL) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_HardcodedScript.vb:Zeile 17180.
bei WindowsApplication1.EventRelatedClass.Hardcoded_Gui_MassUpgrade_Commence(Int32 feedback) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_HardcodedScript.vb:Zeile 17293.
bei WindowsApplication1.EventRelatedClass.ExecHardcodedScript(Int32 hardcodedScriptNr, Int32 feedback, Int32 dat3, Int32 dat4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\SE1_specific\EventRelatedClass_SE1_HardcodedScript.vb:Zeile 126.
bei WindowsApplication1.EventRelatedClass.DoExec(Int32 enr, Int32 t1, String val1, String val2, String val3, String val4, String datastring) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:Zeile 2774.
bei WindowsApplication1.EventRelatedClass.ExecuteExec(Int32 enr, Int32 linenr) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:Zeile 2389.
bei WindowsApplication1.EventRelatedClass.DoCheckSpecificEvent(Int32 enr, Int32 tv0, Int32 tv1, Int32 tv2, Int32 tv3, Int32 tv9, Int32 tv7, Int32 tv8, Int32 tv10, Boolean skipSettingTempVars) in G:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\EventRelatedClass.vb:Zeile 526.
bei WindowsApplication1.UDSMessageWindowClass.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\NewWindows\Popups\UDSMessageWindowClass.vb:Zeile 533.
bei WindowsApplication1.MessagePopUpScreenClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\MessagePopUpScreenClass2.vb:Zeile 183.
bei WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:Zeile 1402.
bei System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
bei System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.Form.WndProc(Message& m)
bei WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:Zeile 67.
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


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----------------------------------------
User avatar
Vic
Posts: 9955
Joined: Mon May 17, 2004 2:17 pm
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RE: [1.05b5] Repeatable crash when mass upgrading infantry

Post by Vic »

Will be fixed in beta6. Thanks for finding. Also thanks to Mr Rose!
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