How to track unit Integrity

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
User avatar
carll11
Posts: 955
Joined: Thu Nov 26, 2009 2:07 pm

How to track unit Integrity

Post by carll11 »

I am playing sino-vietnam, excellent scn. imho btw.

So, as the Viets, I KNOW I have lost C&C ergo integrity necessary, for example, my arty firing in defense of its div. inf units being attacked.


The Div. unit only highlights its Div. org. units; AAA, AT, Arty and Eng. It doesn't highlight its inf. regts.

If you've played the scn. you'll understand how that, lets say, opens the door to some confusion.

Is there a way that I can edit to making them highlight , b)print out a hard copy , c) find a soft way to copy the toe of each div.?
User avatar
carll11
Posts: 955
Joined: Thu Nov 26, 2009 2:07 pm

RE: How to track unit Integrity

Post by carll11 »

ok, figured it out, of course it was right under my nose, but it would be nice of the whole Div. lit up, even if it was just by selecting the Div. HQ.....
User avatar
Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

RE: How to track unit Integrity

Post by Hellen_slith »

Like this? :

let me know if this what you mean, if so, I think I can zip the tiles you need to make it like this. What it is, is a subset of Telumar's grafx mod--I figured out which teiles to use from that, and I use just a very small set of his full mod to make it like this.


Image
Attachments
italhighlighted.jpg
italhighlighted.jpg (116.57 KiB) Viewed 608 times
User avatar
76mm
Posts: 4768
Joined: Sun May 02, 2004 4:26 am
Location: Washington, DC

RE: How to track unit Integrity

Post by 76mm »

Hi Hellen, I'd certainly like a copy of that mod, if you could post it here!
User avatar
Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

RE: How to track unit Integrity

Post by Hellen_slith »

Sure, let me see how I can zip and post, may take me a bit.
User avatar
Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

RE: How to track unit Integrity

Post by Hellen_slith »

I think this should do it, it is zip file of the modded tiles that I have in my grafx override folder. PS: I believe this set has both the background that is "blue" like (instead of default green, the blue is easier on my eyes) plus it has the modded broken bridges tiles, broken rail tiles, that is easier for me to see) and I tried to pick out the highlighted unit things but I could not remember which ones those are .... anyway, unzip and put these into the Graphics Override folder (in the root) anyway, this is what works for me, I like it better than the default and if it not work I will try to figure out how to do this. PS: this is a subset of the Telumar grafx "best both worlds" that is discussed in this thread https://www.matrixgames.com/forums/tm.a ... age=1&key=

Attachments
grafxoverr..rTelumar.zip
(7.02 MiB) Downloaded 23 times
User avatar
carll11
Posts: 955
Joined: Thu Nov 26, 2009 2:07 pm

RE: How to track unit Integrity

Post by carll11 »

ORIGINAL: Hellen_slith

Like this? :

let me know if this what you mean, if so, I think I can zip the tiles you need to make it like this. What it is, is a subset of Telumar's grafx mod--I figured out which teiles to use from that, and I use just a very small set of his full mod to make it like this.


Image


Bingo!!!

yes thats exactly what I would like......

Many many thx!!!!!

I'll try Telumars mod...
User avatar
76mm
Posts: 4768
Joined: Sun May 02, 2004 4:26 am
Location: Washington, DC

RE: How to track unit Integrity

Post by 76mm »

Awesome, hopefully I can figure out how to install it. I tried the "best of both worlds" mod but didn't like something in it (don't remember what), so uninstalled it. Hopefully this one will have all the parts I like!
User avatar
Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

RE: How to track unit Integrity

Post by Hellen_slith »

The files in the zip file just go into the graphics override folder.

If you already have modified files there, I would suggest moving them to a temporary folder space, try these, then you can easily revert.

All it does it make the some of green backgrounds an easier on the eyes softer blue, and I also used Telemar's busted bridge and broken railroad, and also it highlights the units like above.

Still retains the TOAW style map etc. .... I found Telumars' "bright" background too hard on my eyes, so I just grabbed which tiles I really really liked and still kept the default map style. Okay, well, I hope it works ok for you ....
User avatar
Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

RE: How to track unit Integrity

Post by Hellen_slith »

ORIGINAL: carll11

ORIGINAL: Hellen_slith

Like this? :

let me know if this what you mean, if so, I think I can zip the tiles you need to make it like this. What it is, is a subset of Telumar's grafx mod--I figured out which teiles to use from that, and I use just a very small set of his full mod to make it like this.


Image


Bingo!!!

yes thats exactly what I would like......

Many many thx!!!!!

I'll try Telumars mod...

PS be aware that Telumars's full mod in that thread I mentioned changes a lot more than what I zipped in the file above. The file above is only the parts of Telumars's mod that I liked, and it includes that heavy formation highlight, broken bridge, broken rail, and the soft blue background in some of the panels and menu backgrounds.
User avatar
carll11
Posts: 955
Joined: Thu Nov 26, 2009 2:07 pm

RE: How to track unit Integrity

Post by carll11 »

Thx Hellen, I dled and installed the zip, it got it half right. See images;

The Chinese Div. HQ counter when selected highlight their entire Div. TOE, the Viets nope...




Image
Attachments
PlaDiv.jpg
PlaDiv.jpg (619.43 KiB) Viewed 608 times
User avatar
carll11
Posts: 955
Joined: Thu Nov 26, 2009 2:07 pm

RE: How to track unit Integrity

Post by carll11 »

The viet. 338th HQ unit when selected didn't, the solid red/yellow 13-18 inf units are all Bns in the regts that belong to the 338th... ..hummmmm....



Image
Attachments
338thDiv.jpg
338thDiv.jpg (479.11 KiB) Viewed 608 times
User avatar
Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

RE: How to track unit Integrity

Post by Hellen_slith »

Well, I'm not sure exactly how it works, you would have to ask Telumar. As far as I can tell, it just replaces the default highlight scheme (which highlighted just the selected unit with a yellow circle, and the rest of units in same formation with hard to see gray circle)

This (Telemars) mod, one red highlights the selected unit, and the gold highlights are for the other units that are in the selected unit's same formation. I think I said that right ... I do know that there are some scenes that split a "formation" into two or three "sub formations" (I think Russo-German War did that for Russians) maybe this scene does a similar thing? Not sure, I have not played that other scene, but I am pretty sure that is what's happening.

Anyway, select a unit, then press F key for Formation Report for that selected unit....those are ones highlighted.
User avatar
Curtis Lemay
Posts: 15299
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: How to track unit Integrity

Post by Curtis Lemay »

It highlights a formation. Obviously, the Vietnamese divisions are in more than one formation.
My TOAW web site:

Bob Cross's TOAW Site
User avatar
carll11
Posts: 955
Joined: Thu Nov 26, 2009 2:07 pm

RE: How to track unit Integrity

Post by carll11 »

I guess my bias from other game systems has followed me here.

The TOAW definition and mechanics of 'units' 'formations' etc. is different and I am not understanding it apparently.

The Chinese units in that div. all have as part of their counter name- the div., example- that div. I highlighted, the 122nd.
The inf. units are all named after their parent div. down to the Bn. In this case; "Army Div.122 1stbn/364thinf"


The viets naming is simply by Regt. and Bn, example- InfRegt.462 7th Bn. This unit is nestled under and belongs to the 338th Inf Div. in the OOB but it apparently doesn't follow that highlighting the Div Hq will highlight its subordinate units not named 'Div 338' etc. like the arty AA recon units are ....
User avatar
Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

RE: How to track unit Integrity

Post by Hellen_slith »

Also, if you have a stack of units, the stack might contain units from different formations ... so you might have to click through the stack to see which others it goes with ... click through such a stack, and you will see the highlight changing, as shown below: I hope this helps! Picture in a post below
User avatar
sPzAbt653
Posts: 10158
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: How to track unit Integrity

Post by sPzAbt653 »

The TOAW definition and mechanics of 'units' 'formations' etc. is different and I am not understanding it apparently.
The UFO's ... Units, Formations and Orders of Battle.

Select a unit and hit 'F', that will bring up the Formation that the Unit is in. Hit the Next Formation Button, and this way you can scroll thru the entire on-map OOB. This will give you a better idea as to what type of unit organization you have to play with.
Hit 'O' and the Order of Battle will be brought up. This has little to do with organization but is one way to view the OOB or search for units.
User avatar
Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

RE: How to track unit Integrity

Post by Hellen_slith »

here is picture i meant
Top portion shows SS Polizei Div HIGHLIGHTED (Engineer unit is SELECTED thus red highlight on his stack....)

Bottom is same screen, but 8th Panzer Div. HIGHLIGHTED ....
while the 8th Panz. combat engineer is the unit SELECTED (red highlight)

Same stack ... but their different Divisions are highlighted.

I hope this helps!!


Image
Attachments
stacks highlights.jpg
stacks highlights.jpg (581.72 KiB) Viewed 608 times
User avatar
Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

RE: How to track unit Integrity

Post by Hellen_slith »

ORIGINAL: sPzAbt653
The TOAW definition and mechanics of 'units' 'formations' etc. is different and I am not understanding it apparently.
The UFO's ... Units, Formations and Orders of Battle.

Select a unit and hit 'F', that will bring up the Formation that the Unit is in. Hit the Next Formation Button, and this way you can scroll thru the entire on-map OOB. This will give you a better idea as to what type of unit organization you have to play with.
Hit 'O' and the Order of Battle will be brought up. This has little to do with organization but is one way to view the OOB or search for units.

Yes, and the OOB screen, you can sort it by clicking on the "Unit Icon" white label, and it will put all the tanks, inf., engineers etc all grouped together so you can quickly go to, nearest engineer .... click the units "tag" over on the left, and then press "5" on the numpad, and the map will then center on that unit.

Don't be scrolling around a map looking for units or cities etc.....learn how to used the short cuts (like pressing "B" key and then typing in city name like Leningrad or Odessa or any name that is on a map ... and the map goes there bingo. Also, you can type B and type in a hex location ... e.g. I know that around 250,350 on FitE2 is Caucasus ... I don't scroll the map unless I absolutely have to. I just type city name or hex location where i want to go. saves LOTS of time.
User avatar
Curtis Lemay
Posts: 15299
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: How to track unit Integrity

Post by Curtis Lemay »

ORIGINAL: carll11

I guess my bias from other game systems has followed me here.

The TOAW definition and mechanics of 'units' 'formations' etc. is different and I am not understanding it apparently.

The Chinese units in that div. all have as part of their counter name- the div., example- that div. I highlighted, the 122nd.
The inf. units are all named after their parent div. down to the Bn. In this case; "Army Div.122 1stbn/364thinf"


The viets naming is simply by Regt. and Bn, example- InfRegt.462 7th Bn. This unit is nestled under and belongs to the 338th Inf Div. in the OOB but it apparently doesn't follow that highlighting the Div Hq will highlight its subordinate units not named 'Div 338' etc. like the arty AA recon units are ....
It's all up to the scenario designer. If he wants the entire division in one formation he puts all that division's units in one formation. If he wants separate formations for regiments, he makes each regiment a formation.
My TOAW web site:

Bob Cross's TOAW Site
Post Reply

Return to “The Operational Art of War IV”