Question for +X on dice (shock value)

Korsun Pocket is a the second game using the award winning SSG Decisive Battles game engine. Korsun Pocket recreates the desperate German attempt to escape encirclement on the Russian Front early in 1944. The battle is a tense and exciting struggle, with neither side having a decisive advantage, as the Russians struggle to form the pocket, then try to resist successive German rescue efforts and last ditch attempts at breakout.
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Finrod
Posts: 6
Joined: Tue Oct 07, 2003 12:25 pm

Question for +X on dice (shock value)

Post by Finrod »

As I am fairly new to Korsun Pocket I have a question for the combat results.

As I understand this, some units provide a "shock value" which (if not countered by terrain or defender) result in a +1 (or +X) for the combat results which is shown on the dice.
I thought, that this is a bonus (an not a shift) which is added to my dice roll (so if I roll a "1" and have a +1 bonus the result is "2")?

Alas, I had a few situations, where I had a +1 shown on my dice but the final result of the combatroll was only a "1".

Clearly this would not have been possible if the +1 would have been added to the dice roll. So my question is: What does the +1 (+X) on the dice do?

Thanks for the help,
Finrod
Pawlock
Posts: 412
Joined: Tue Sep 17, 2002 11:39 pm
Location: U.K.

Post by Pawlock »

Finrod wrote:As I am fairly new to Korsun Pocket I have a question for the combat results.

As I understand this, some units provide a "shock value" which (if not countered by terrain or defender) result in a +1 (or +X) for the combat results which is shown on the dice.
I thought, that this is a bonus (an not a shift) which is added to my dice roll (so if I roll a "1" and have a +1 bonus the result is "2")?

Alas, I had a few situations, where I had a +1 shown on my dice but the final result of the combatroll was only a "1".

Clearly this would not have been possible if the +1 would have been added to the dice roll. So my question is: What does the +1 (+X) on the dice do?

Thanks for the help,
Finrod

What you see in the crt at the bottom of screen for combat are only the six applicable results, by this I mean you in your case are seeing the results from 2- 7 of the main crt. If you had no shifts for shock, you would have viewed the 1-6 possible results. You may have rolled a 1 but if you crosscheck with the CRT page you will have noticed you had the 2nd from top result.
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BrubakerII
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Joined: Sun Sep 15, 2002 4:00 pm
Location: Adelaide Australia

Post by BrubakerII »

This is correct Pawlock. Although in effect having a +1 on the dice means 'add one to the dice roll' the technical way this is handled is by having extra results available in the CRTs beyond 6.

If you look at the CRT screen using the button in the left hand corner of the screen, you will see the CRTs displayed for each terrain type. If you look carefully there are actually 'extra' rows along the bottom beyond 6. So what is happenning is if you have +1 on the dice, then the portion of the CRT that is used is as Pawlock has said - 2to7 etc.

It does seem overly complicated but I think was done because if you had +2 on the dice and this meant simply adding two to the dice roll, what if you rolled a six? Nil extra benefit.

Overall though, the net result is that by having shochk you get high chances of destruction etc.
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Finrod
Posts: 6
Joined: Tue Oct 07, 2003 12:25 pm

Post by Finrod »

Thank you for the help. I understand now how this works :)

Finrod
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