Damaged ships which are overdue for withdrawal

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
vinnie71
Posts: 969
Joined: Wed Aug 27, 2008 7:32 am

Damaged ships which are overdue for withdrawal

Post by vinnie71 »

I have a problem which has hounded me for 2 game months or so. The British carrier Indomitable got hit by a number of torps and was scheduled to withdraw. So I patched her up in Sydney just enough to make it to Karachi and it arrived there but does not withdraw.

I'm not able to withdraw it manually nor does it do it automatically. Am I missing something? She has drained me of points at 65 a day!

Her damage is 51 flotation and 10 engineering - but I was able to withdraw damaged ships before so I don't understand what's the problem.

Thanks in advance for any tips!
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Damaged ships which are overdue for withdrawal

Post by Alfred »

Read post #14 from me in this thread. It provides complete details on ship withdrawal criteria.

https://www.matrixgames.com/forums/tm.a ... 2365533%3B

And no, you have not successfully withdrawn other ships previously which had the same level of damage.

Alfred
Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: Damaged ships which are overdue for withdrawal

Post by Walloc »

In short get flotation below 50.
Ambassador
Posts: 1756
Joined: Fri Jan 11, 2008 5:15 pm
Location: Brussels, Belgium

RE: Damaged ships which are overdue for withdrawal

Post by Ambassador »

ORIGINAL: Alfred

Read post #14 from me in this thread. It provides complete details on ship withdrawal criteria.

https://www.matrixgames.com/forums/tm.a ... 2365533%3B

And no, you have not successfully withdrawn other ships previously which had the same level of damage.

Alfred
Oh, I didn’t know damage levels didn’t matter for off-map withdrawal ! I remembered the thresholds of 50/100, but missed the fact it applied for on-maps only !
vinnie71
Posts: 969
Joined: Wed Aug 27, 2008 7:32 am

RE: Damaged ships which are overdue for withdrawal

Post by vinnie71 »

ORIGINAL: Alfred

Read post #14 from me in this thread. It provides complete details on ship withdrawal criteria.

https://www.matrixgames.com/forums/tm.a ... 2365533%3B

And no, you have not successfully withdrawn other ships previously which had the same level of damage.

Alfred

Thanks! Damn I could have repaired it in Sydney and disbanded it there
User avatar
RangerJoe
Posts: 17564
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: Damaged ships which are overdue for withdrawal

Post by RangerJoe »

ORIGINAL: vinnie71

ORIGINAL: Alfred

Read post #14 from me in this thread. It provides complete details on ship withdrawal criteria.

https://www.matrixgames.com/forums/tm.a ... 2365533%3B

And no, you have not successfully withdrawn other ships previously which had the same level of damage.

Alfred

Thanks! Damn I could have repaired it in Sydney and disbanded it there

A lesson that you probably won't forget.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
vinnie71
Posts: 969
Joined: Wed Aug 27, 2008 7:32 am

RE: Damaged ships which are overdue for withdrawal

Post by vinnie71 »

Not after loosing something like 2000 points. But hey that's a big handicap in a way and I'm in September '42 and still cannot mount an offensive around Timor and Ambion. Normally I would have freed a few divisions from the mainland plus ancillary units and already established a cordon around Darwin...
Ian R
Posts: 3440
Joined: Tue Aug 01, 2000 8:00 am
Location: Cammeraygal Country

RE: Damaged ships which are overdue for withdrawal

Post by Ian R »

ORIGINAL: vinnie71

I have a problem which has hounded me for 2 game months or so. The British carrier Indomitable got hit by a number of torps and was scheduled to withdraw. So I patched her up in Sydney just enough to make it to Karachi and it arrived there but does not withdraw.

I'm not able to withdraw it manually nor does it do it automatically. Am I missing something? She has drained me of points at 65 a day!

Her damage is 51 flotation and 10 engineering - but I was able to withdraw damaged ships before so I don't understand what's the problem.

Thanks in advance for any tips!

The most ironic aspect of this is that Indomitable should fit in the dockyard in Sydney, at 22600t, unless you are playing a modded scenario that reduced the size of the yard. So, if you build Sydney up to 9 port [Edit: incorrect - 7 will suffice per Alfred] size while Indomitable was in the yard reducing below 50 flood, you'd be good to go without wasting time sailing to Karachi.
"I am Alfred"
Evoken
Posts: 496
Joined: Wed Oct 23, 2019 1:51 pm

RE: Damaged ships which are overdue for withdrawal

Post by Evoken »

ORIGINAL: vinnie71

Not after loosing something like 2000 points. But hey that's a big handicap in a way and I'm in September '42 and still cannot mount an offensive around Timor and Ambion. Normally I would have freed a few divisions from the mainland plus ancillary units and already established a cordon around Darwin...
At that point i would have taken the ship out of port and drive around at full speed untill it sinks , i would much prefer losing some Victory points instead of Political points
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Damaged ships which are overdue for withdrawal

Post by Alfred »

ORIGINAL: Ian R

...The most ironic aspect of this is that Indomitable should fit in the dockyard in Sydney, at 22600t, unless you are playing a modded scenario that reduced the size of the yard. So, if you build Sydney up to 9 deport size while Indomitable was in the yard reducing below 50 flood, you'd be good to go without wastin g time gsailing to Karachi.

Actually Sydney's port doesn't have to be built up at all because it is one of the national ports. Even if it were not, the port size only has to be 7.

Alfred
Ian R
Posts: 3440
Joined: Tue Aug 01, 2000 8:00 am
Location: Cammeraygal Country

RE: Damaged ships which are overdue for withdrawal

Post by Ian R »

Even better.
"I am Alfred"
vinnie71
Posts: 969
Joined: Wed Aug 27, 2008 7:32 am

RE: Damaged ships which are overdue for withdrawal

Post by vinnie71 »

ORIGINAL: Ian R

ORIGINAL: vinnie71

I have a problem which has hounded me for 2 game months or so. The British carrier Indomitable got hit by a number of torps and was scheduled to withdraw. So I patched her up in Sydney just enough to make it to Karachi and it arrived there but does not withdraw.

I'm not able to withdraw it manually nor does it do it automatically. Am I missing something? She has drained me of points at 65 a day!

Her damage is 51 flotation and 10 engineering - but I was able to withdraw damaged ships before so I don't understand what's the problem.

Thanks in advance for any tips!

The most ironic aspect of this is that Indomitable should fit in the dockyard in Sydney, at 22600t, unless you are playing a modded scenario that reduced the size of the yard. So, if you build Sydney up to 9 deport size while Indomitable was in the yard reducing below 50 flood, you'd be good to go without wastin g time gsailing to Karachi.

Indeed. I took it there and tried to repair it but was so heavily damaged that for some silly reason I thought that it was not withdrawing because it wasn't in Karachi, little realising that it was an issue of repair the flooding...

Alas...
Post Reply

Return to “War in the Pacific: Admiral's Edition”