If I were trying to model major differences in operational experience and practice between different arms of a military, and didn't want to just write a quick Lua script to assign the proficiency, I would set them to different sides and use the side proficiiency and doctrine. This would also go some way to modelling comms between sides etc.ORIGINAL: Blast33
Would it be a nice one to make a distinction between doctrine and proficiency of Air, ground and naval forces?
In most scenario's it is wise for fighters to use their radar and attack targets of opportunity, but ships want to keep quiet.. If you select it now, all the ships will start to fire their Tomahawks and that is not what you want. [;)]
Also the proficency of an, lets say a navy force, can be very different from the countries airforce. To select all Air, than Navy and then Ground units by hand is quite a boring and lengthy work.
Therefore a selection button for doctrine and proficency per force would get my kudos!
Alternatively, to single out a type of unit to apply proficiency to:
local typeOfUnit = 'Aircraft'
local side = VP_GetSide({side='Spain'})
for k,v in ipairs(side.units) do
local unit = ScenEdit_GetUnit({guid=v.guid})
if unit.type == typeOfUnit then
ScenEdit_SetUnit({guid=unit.guid, proficiency=3}) --0 Novice | 1 Cadet | 2 Regular | 3 Veteran | 4 Ace
print(unit.name)
end
end