ORIGINAL: Hubert Cater
For some background on this, there were some Multiplayer concerns where an Allied strategy in North Africa had developed with little to no effective counter for the Axis side. Allied players would bring Strategic Bombers to NA and reduce all Axis supply sources, and combined with the Malta effect, would result in a complete paralysis of any possible Axis offensives.
To counter this, somewhat, we amended the rule so that as long as the Axis side had a second HQ in good strength, the Axis side could maintain a supply value of 8 in most cases.
It just helped to balance things out and have it a lot less one sided, e.g. the Axis require at least 2 HQs, and they need to keep their HQs in good strength in order to be effective (some investment still required by the Axis), but on the flip side, the Allies can still use a supply reduction strategy and can still be effective if they reduce the supply sources as well as the boosted HQ.
There were also still some concerns for Axis supply as they get deeper into the USSR, and this helped address that as well.
Thank you for reply. TBH, I didn't play before 1.05 (1.05 changed things, right?) and I may be a little biased. But if situation was that bad, now it got turned around 180 degrees. As screen posted by EarlyDoors shows, all Italian ports and cities are totally razed, no brick standing, but thanks to 2 HQ's they may generate 8 supply. 8 is a lot, you may reinforce freely and keep the morale up. But how on earth could you do it, if everything is burnt to ground? At the same time, it renders Malta effect useless.
We may of course argue, that Axis has to make a significant investment. Yes, of course. But they already have plenty of HQ's, in contrary to Allies, they just have to ship them and reinforce them. And when they do it, they will steamroll, unless Allies rush them beforehand.
In Russia it's the same case. In recent AAR of Fafnir vs Cpuncher there is situation, where USSR retreated deeply, and Germans just leapfrogged to them with good supply at once (was it 6?). It means that scorched earth settings are quite irrelevant, if Germany and minors bring 2 HQ's close to the front.
There are of course balance reasons, so it is not desirable to emulate logistical situation in USSR as IRL, but as stated several times, now the situation is skewed much in Axis favour. Really, 8 out of thin air is a lot.
By accident, there is similar thread in WiE forum [:)]
https://www.matrixgames.com/forums/tm.asp?m=4891174