Road to Moscow

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tcarusil
Posts: 222
Joined: Sun May 01, 2011 12:50 pm
Location: Indianapolis, IN

Road to Moscow

Post by tcarusil »

I have played the Road to Moscow, Crossing the Border scenario successfully several times using different strategies. I decided to give it a go using a modified red, yellow, green rule. (Red units can only move away from the from the line to a higher supply hex, yellow units are free to move but cannot attack, and green units may freely move and attack.) The results were disappointing. I found I could not get units far enough east with an ability to attack to do any better than a draw.
I wonder if the red, yellow, green rule makes any sense, or if the penalties inherent in the game account for units with decreased health. Any thoughts from those who know the TOAW system better than I do? Thanks.

TomC
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sPzAbt653
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Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Road to Moscow

Post by sPzAbt653 »

I don't know where it came from, and I don't like to claim it as mine, but I used the Red-Yellow-Green Rule as a necessity for the 'D-Day to the Ruhr' scenario. Otherwise, there was no way to stop the Allies. Also, this rule makes sense for the WAllies, because they were always overcautious and waiting for more supplies, so they would not attack without oversupply, and would not move unless overgassed. Therefore, for my opinion, the Red-Yellow-Green Rule would not apply to everything, it would be too harsh, and it is not what TOAW was designed for.
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larryfulkerson
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RE: Road to Moscow

Post by larryfulkerson »

It's been my experience that Elmer drives his units until they are cherry red and almost never rests them at all. It's something that can be taken advantage of by his human opponent.
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tcarusil
Posts: 222
Joined: Sun May 01, 2011 12:50 pm
Location: Indianapolis, IN

RE: Road to Moscow

Post by tcarusil »

Thank you gentlemen for your responses. It seems to me that I will allow the penalties generated by the game system to control my use of units. I think that unless a scenario is specifically designed to use "red, yellow, green", using it throws the game off. I may give D-Day to the Ruhr a look to see if the "rule" has has merit there. Thanks.

TomC
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