SHQ Questions

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solops
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Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

SHQ Questions

Post by solops »

When do you need a second SHQ?
Is there a limit or penalty point on how many cities an SHQ can handle?
How many troops and OHQs can an SHQ handle?
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
DTurtle
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RE: SHQ Questions

Post by DTurtle »

When do you need a second SHQ?
When your logistics can no longer handle pulling everything to a single SHQ and then pushing it out to all the zones and units. When exactly this happens can vary by quite a lot:
Terrain (mountains making it impossible to build rails or paved roads), metal availability ( allowing you to build rail everywhere), physical size (at some point even rail has limits, roads obviously a lot faster), size of economy (with a few large cities you can reach production numbers that are not really possible to push around each turn), cut off areas (maybe taking over a minor far from the rest of your cities via diplomacy), etc.

Is there a limit or penalty point on how many cities an SHQ can handle?
No, but in reality probably yes. Remember, everything a zone produces that it doesn't need itself gets sent to the SHQ and from the SHQ to different zones. This can require a huge amount of logistical points.

How many troops and OHQs can an SHQ handle?
As many as your logistical network can support. Use the bottleneck to see how much of a buffer you have with your current logistics and use preview mode to get a feeling for how many logistical points units need. You can also take a look under Stats-> Unit logistics to get summary values of the amount of food, fuel, energy, and ammo your units need every turn.
solops
Posts: 1084
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

RE: SHQ Questions

Post by solops »

ORIGINAL: DTurtle
When your logistics can no longer handle pulling everything to a single SHQ and then pushing it out to all the zones and units.

Possibly my biggest frustration with this game! HOW can you tell your logistics system in overloading BEFORE it actually happens? Where is the report??
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
DTurtle
Posts: 443
Joined: Mon Apr 26, 2010 6:05 pm

RE: SHQ Questions

Post by DTurtle »

Take a look at the bottleneck overlay of logistics. It is the left-over logistics divided by the initial logistics (so basically the spare capacity). When this starts dropping below 50% or so right outside the SHQ hex you should look into upgrading truck stations or rail stations. At some point you will reach a point where you simply can't keep up with updating them, or it gets prohibitively expensive to upgrade.

You can also click on the SHQ and take a look at the supply tab. It shows how many of the available logistical points (for the SHQ) were used to move everything from the SHQ to zones, from zones to the SHQ, from the SHQ to units, and for replacements.
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mroyer
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RE: SHQ Questions

Post by mroyer »

I have a related SHQ question:

I know an SHQ can't be 'moved', per se, using regular movement rules.

But, is there any way to transfer an SHQ from one city to another?
Or, once created is an SHQ stuck in the location of creation until disbanded?

Thanks,
-Mark R.
Soar_Slitherine
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RE: SHQ Questions

Post by Soar_Slitherine »

SHQs can be moved via the strategic movement mode, like other units, but you need enough logistics capability to move all the items and subunits they have in stock along with them.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
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mroyer
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RE: SHQ Questions

Post by mroyer »

Excellent - thanks for letting me know. I couldn't find anything in the manual (it might be there but I didn't see it), and it never occurred to me to try strategic movement if regular movement is not allowed. Thinking about it in retrospect, it makes great sense.

-Mark R.
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