spying and intelligence

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

Moderators: MOD_Strategic_Command_3, Fury Software

Post Reply
jjdenver
Posts: 2480
Joined: Thu Nov 01, 2007 11:07 pm

spying and intelligence

Post by jjdenver »

It seems that I've seen this discussed before but a search just led to a lot of confusing but not authoritative posts. Does someone have a good handle on S&I and can tell us what should be the axis & allied strategy with S&I?

For axis is it just have GE invest in S&I but not IT? I know IT can get some small benefit of spotting hidden units but IT is resource poor and investing in S&I to spot units doesn't seem worth it.

For allies should it just be UK investing and US/SU should not worry about it?

Thanks for any insight here.
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
PvtBenjamin
Posts: 1203
Joined: Sat May 06, 2017 3:57 pm

RE: spying and intelligence

Post by PvtBenjamin »

ORIGINAL: PvtBenjamin

S&I research is very important, that is its important your opponents S&I isn't higher than yours.

Given the rules only GB, US & GE should invest in S&I. Once GB or US hits lv 3 it is no longer necessary for Allies to invest.

The reason US should invest is in case they get a break though and many times GB doesn't have the MPP to continue S&I research.

Following is a summary of the S&I "catch ups", not sure if any has changed in the last 2 years. There are several other threads on the topic but are somewhat confusing.


https://www.matrixgames.com/forums/tm.asp?m=4662952
Post Reply

Return to “Strategic Command WWII War in Europe”