Hi, In game terms if the allies stop or restrict the flow of resource and oil to Japanese heavy industry they will also stop (or reduce) the production of naval construction points, Merchant construction points, Shipyard repair points, aircraft engine production, aircraft production. arms production, vehicle production, manpower production, fuel production, supply production (supply is also used to repair/expand industry)mdiehl wrote:Y'all are overlooking something and I'm not sure whether anyone cares or is concerned, but...
Cancelling Shinano is not going to allow the Japanese to build DDs faster or in greater quantity. There are other limiting factors. One of these is engines. Japan could not repair and replace engines on her extant container ship and light escort fleet fast enough to keep pace with attrition through use. By 1944, fully 1/3 of the surviving merchant fleet was laid up awaiting maintenance. I guess all this comes down to "shipyard points." If so, the bottom line is that the Japanese should start the war with an insufficient number of shipyard points to both keep the extant merchant and naval fleet in good repair and add new ships. Indeed, they should have a hard time keeping the extant fleet in repair.
Example of supply relationship to industry. I wish to expand a heavy industry center from 5 point to 10. I spend 500 supply points when I order change.
base then looks like this: Heavy industry (5) 5
next turn if 1k supply in base is gets expended and base looks like this (4) 6
If the 1k supply not available no expansion (repair) occurs.
So If Tokyo is bombed and 200 Heavy Industy damaged it will take 200 days and 200,000 supply to rebuild.
The only way the Japanese can expand their industry is if the allies do not molest the effort. Expansion is there. It's fun to play with. But before the end the Japanese will be unable to maintain the industry they began with (and all expansion will have been a waste of supply)


