tyrone vs eskuche v12.05.

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AlexSF
Posts: 184
Joined: Mon Sep 02, 2013 11:20 am
Location: France

RE: End

Post by AlexSF »

Well, airtransporting units (in particular mountain divs out of the Lvov pocket) is a genius idea actually and i'll try it next time !
"My centre is yielding. My right is retreating. Situation excellent. I am attacking." Maréchal Foch, 1914.
eskuche
Posts: 1155
Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

RE: End

Post by eskuche »

ORIGINAL: chaos45

pretty sure they are unready after the AT tho...so no zoc....and no movement after the airtransport....I really dont see where this is causing a huge issue....also havent attempted it but i dont believe u can AT to an enemy location, if you can thats a bug not a feature of AT.

While not the issue at hand, everything chaos has said is correct. The units are transported as depleted, not even unready, shells, to their destination, which has to be a friendly hex. The majority of the manpower is transferred generally to the airbase TOE or if possible a unit that the transportee is normally capable of merging with. For units in pockets, there is no secret benefit of rescuing manpower. There is absolutely zero usage as paratroopers because like chaos says they muster no ZOC and in the current game the AT’d cavalry was merely bypassed and stuck due to no reinforcements.

The technique is very difficult to pull off because you only have limited range, and indeed I lost 20-30 transports getting 3 mountain divisions and an antitank out to north of Zhitomir by the marshes, which in our game was de facto inaccessible to Germany turn 3 due to shifting all of the armor to Odessa, and there Vinnitsa corps being all completely being surrounded. The threat of doing this also puts pressure on the Axis to actually clear pockets instead of screening them and delaying unit respawn. Most people who have seen my posts should be aware I am in favor of a dynamic give and take within a fair game that is historically plausible, which is why I am resistant to house ruling out too many things, especially working as intended (paradropping onto rail again being an egregiously disproportionately strong tool).
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Seminole
Posts: 2243
Joined: Thu Jul 28, 2011 12:56 am

RE: End

Post by Seminole »

There is the possibility of transporting units to locations which they would otherwise not be able to reach, and then using them to seal off/break pockets and/or cut rail lines on subsequent turns.

I’m always amused by German expectations of a ‘clockwork’ campaign in ‘41.

I thought the appeal of this scenario was that Germans couldn’t anticipate the starting position and therefore reactive capacity of the entire Soviet army for the first month of the war.


“Can they do that?”
- garrison of Fort Eben-Emael on May 10, 1940.
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
timmyab
Posts: 2047
Joined: Tue Dec 14, 2010 7:48 pm
Location: Bristol, UK

RE: End

Post by timmyab »

I lost 20-30 transports getting 3 mountain divisions and an antitank out
Well worth it in my opinion. I would happily swap 2 or 3 hundred transports for them, but that's just me probably. Mtn divs and cav corps are your sword in the blizzard.
chaos45
Posts: 2016
Joined: Mon Jan 22, 2001 10:00 am

RE: End

Post by chaos45 »

If you got 3 mnt div and an AT out thats pretty awesome...the issue I had practicing the move is having enough transport planes with enough miles to get more than 1 division out. As the game seems to lag when can use trasnport planes as well after they transfer in from reserves.

So I noticed you can use the on map air transport regiment immediately, but for some reason the ones I transferred in from reserves wouldnt allow me to conduct missions until T3 but was just messing around so maybe I did something wrong...could be I used the wrong airbase type...would have to test it again.

I mainly just practiced enough to rescue a couple mountain divs...but again this depends on how fast/far the German panzers move and how quickly they reduce the pocket.
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Seminole
Posts: 2243
Joined: Thu Jul 28, 2011 12:56 am

RE: End

Post by Seminole »

ORIGINAL: chaos45

If you got 3 mnt div and an AT out thats pretty awesome...the issue I had practicing the move is having enough transport planes with enough miles to get more than 1 division out. As the game seems to lag when can use trasnport planes as well after they transfer in from reserves.

So I noticed you can use the on map air transport regiment immediately, but for some reason the once I transferred in from reserves would allow me actually conduct missions until T3 but was just messing around so maybe I did something wrong...could be I used the wrong airbase type...would have to test it again.

I mainly just practiced enough to rescue a couple mountain divs...but again this depends on how fast/far the German panzers move and how quickly they reduce the pocket.

More importantly, does it work in WitE2...
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
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