increase credits

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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franklin1000
Posts: 46
Joined: Sat Apr 16, 2005 2:09 am

increase credits

Post by franklin1000 »

Does building more assets increase credits earned?
Soar_Slitherine
Posts: 603
Joined: Sun Jun 07, 2020 11:33 am

RE: increase credits

Post by Soar_Slitherine »

Building public assets increases both expenses and revenue, since you're paying the workers and then taxing the money they spend in the private economy. Some private assets, such as private industry and farms, produce credits, which is explicitly listed as a part of their production output (and ones that produce private resources can also generate taxable credit income by selling those to the market).
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
franklin1000
Posts: 46
Joined: Sat Apr 16, 2005 2:09 am

RE: increase credits

Post by franklin1000 »

ty
Dashwood
Posts: 5
Joined: Mon Oct 19, 2020 5:13 pm

RE: increase credits

Post by Dashwood »

A large private economy can go a looooong way. I'm not even late game yet and I can use emergency taxes to raise 30K plus credits from one of my zones.
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