Stupid newbie

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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cincotta82
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Stupid newbie

Post by cincotta82 »

Hey all. Quick question in understanding chain of command benefits. Does an ABDA Inf unit need that specific Corp HQ or Army HQ in range to receive benefits, or can ANY Corp/Army HQ suffice (ex Burma Command).

Thanks in advance!
GetAssista
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RE: Stupid newbie

Post by GetAssista »

Any allied HQ is fine. But only one HQc/HQy together with only one HQ (command one) can provide AV bonus.
cincotta82
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RE: Stupid newbie

Post by cincotta82 »

Thanks for the quick response. Am I OCD for wanting to role play strict command chain operations? Anybody have their own ‘house rules’ and try this before?

Appreciate the help!
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BBfanboy
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RE: Stupid newbie

Post by BBfanboy »

ORIGINAL: cincotta82

Thanks for the quick response. Am I OCD for wanting to role play strict command chain operations? Anybody have their own ‘house rules’ and try this before?

Appreciate the help!
IRL, units can be assigned operationally to support action under another command while still owned by their officially assigned command for administrative purposes. I think that is the rationale for one Corps or Army HQ coordinating the battle involving units not assigned to them.

I tried to keep HQs and LCUs together in China but garrison requirements split them and battle blew the plan out the window. If you do decide to do such a thing you need to keep an up-to-date organization chart and look ahead a month or two for what new units will come in. You also need to concern yourself with ground stacking limits if you assign too many units to the same HQ. If you are on a tiny island you cannot spread your troops in circle around the HQ to reduce the stacking issue.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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rustysi
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RE: Stupid newbie

Post by rustysi »

Am I OCD for wanting to role play strict command chain operations?

There's no requirement for this in the game, and you'll find that with the game complexity you don't need to add another level.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
GetAssista
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RE: Stupid newbie

Post by GetAssista »

ORIGINAL: cincotta82

Thanks for the quick response. Am I OCD for wanting to role play strict command chain operations? Anybody have their own ‘house rules’ and try this before?

Appreciate the help!
It would be nice to do if only it not be so expensive. You have to spend PP to change commands for any unit, and you are always in need of PP cause first and foremost you want to unlock restricted units for transport. So there is no room left for any secondary roleplay considerations. This holds for both sides
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ny59giants
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RE: Stupid newbie

Post by ny59giants »

You don't have enough PP (Political Points) to change HQs around the way I see you want to do. The big advantage the Allies have is non-restricted Command HQs. You will want to remember to have an Army/Corp HQ and then a Command HQ prepped for the same base when you go on the offensive to get the huge AV bonus if the dice gods smile your way.
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John 3rd
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RE: Stupid newbie

Post by John 3rd »

Dice. What are dice? [:D]
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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
Zorch
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RE: Stupid newbie

Post by Zorch »

ORIGINAL: John 3rd

Dice. What are dice? [:D]
An abbreviation for 'dead ice'. What, you've never seen ice melt?
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Orm
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RE: Stupid newbie

Post by Orm »

ORIGINAL: Zorch

ORIGINAL: John 3rd

Dice. What are dice? [:D]
An abbreviation for 'dead ice'. What, you've never seen ice melt?
Mock the Dice Gods at your own peril. [;)] [:D]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Zorch
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RE: Stupid newbie

Post by Zorch »

ORIGINAL: Orm

ORIGINAL: Zorch

ORIGINAL: John 3rd

Dice. What are dice? [:D]
An abbreviation for 'dead ice'. What, you've never seen ice melt?
Mock the Dice Gods at your own peril. [;)] [:D]
Ok, if you insist.

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geofflambert
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RE: Stupid newbie

Post by geofflambert »

Whose HQ a squadron belongs to plays hell on it as far as receiving replacement planes and upgrading models if they're not in range.

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