Gibraltar out of Supply

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Harrybanana
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RE: Gibraltar out of Supply

Post by Harrybanana »

And another question. In my pbem game where my opponent put Gibraltar out of supply I transported the fighter I had in Gibraltar out. I then transported in a new fighter (this cost me a couple hits on my escorting naval fleet). But I could not unload my fighter into the port. The little anchor symbol could not be used. So is it part of this Rule that you can transport units out of an unsupplied port, but you can't transport them in?
Robert Harris
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RE: Gibraltar out of Supply

Post by AlvaroSousa »

If a port is blockaded you cant transport something in of course. It is considered out of supply.

I am wondering if some of the games the Gibraltar/Malta block not working because it is the older scenarios or the scenarios have not been updated to the new beta ones.
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AlvaroSousa
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RE: Gibraltar out of Supply

Post by AlvaroSousa »

I just uploaded 9U84 for the beta small fixes
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Harrybanana
Posts: 4098
Joined: Sat Nov 27, 2004 12:07 am
Location: Canada

RE: Gibraltar out of Supply

Post by Harrybanana »

ORIGINAL: AlvaroSousa

If a port is blockaded you cant transport something in of course. It is considered out of supply.

I am wondering if some of the games the Gibraltar/Malta block not working because it is the older scenarios or the scenarios have not been updated to the new beta ones.

Well it seems to me that if a player is transporting a unit into a blockaded port it has to run the blockade and the blockading fleet (or enemy air unit in range) will get an interception attempt. If the transporting unit survives the blockading force's interception and makes it into the port hex than it should be allowed to disembark.

In my particular case it turned out that the blockading fleet was a CA with only 1 hit left. I moved a unit into the port hex escorted by a larger RN force and endured some interception hits on my escorting fleet from some enemy air units. I then moved a second large fleet into a hex adjacent to the port and again endured interception damage to this fleet. My understanding is that now that I have a fleet adjacent to the port the blockade is lifted. Yet I still can't disembark my unit, I assume this is because blockade status is only checked at the end of the enemy turn.

So my suggestions are:

1. Change it so that in order to blockade a port a fleet has to be in fleet mode. A Fleet in raider mode suggests to me that the fleet is doing just that, moving around and raiding enemy shipping. Not sitting and blockading a port.
2. Change it so that if a fleet is adjacent to an enemy port it gets the first opportunity to intercept any enemy units moving into or adjacent to the port. Thus if a player wants to blockade a port he will be discouraged from moving in a weak force which really couldn't have established an effective blockade anyway.
3. Change it so that blockade status is lifted as soon as a friendly fleet is moved either into or adjacent to the port.
Robert Harris
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