Command: Modern Operations - v1.02.114714 Update

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Post Reply
User avatar
AlbertoC
Posts: 596
Joined: Wed Mar 09, 2016 7:59 am

Command: Modern Operations - v1.02.114714 Update

Post by AlbertoC »

We're releasing a new update for C:MO. It is a smaller one, it introduces a number of fixes to bugs that were found recently.

Please let us know if you encounter any issue or bug, as usual your feedback is important to keep improving the game.

Changelog:

• Fixed: Air intecept mission not always conforming to range restrictions
• Fixed: #14116: Wingmen can fall far behind lead, and RTB (without themselves attacking) after lead attacks
• Fixed: #14197: Air intercept mission not launching until assigned flight lands after RTB
• Tweak: Resize Air/Docking Ops header to allow showing of 2 lines
• Fixed: #14121: Sprint and drift distance display bug
• Fixed: #14127: Sprint-drift always uses flank throttle while sprinting
• Added: [Lua] ScenEdit_AssignUnitToMission provides UI feedback if it fails
• Tweaks to "stacked units" context menu: The Menu is slightly offset to right, and for each unit, its class is displayed in addition to its name
• Fixed: Reset the current list index for DB viewer when unit is shown with umlauts (German)
• Fixed: #14174: Issue with umlauts (German)
• Fixed: #14166: Mouse wheel in DB viewer
• Fixed: Steam Workshop update form blocks view
• Fixed: Removing side leaves unguided weapons behind
• Fixed: #14155: Wingmen don't obey speed-alt settings while engaged offensive
• Fixed: Exception if waypoint and Contact are so close a click selects both
• Fixed: Draw un-owned mines on map
• FIXED: #13316: Tacview Link Doesn't Work on Finnish locale OS
• Fixed: Plotted group to follow formation
• AI tweak: Facilities with sensors will turn them on if they consider themselves to be under attack, even if their instructed EMCON is silent (identical behavior to ships)
• FIXED: MOP cannot drop due to boresight problems
• Fixed: #14136: Strange behavior of MALD
• FIXED: #14134: Strike mission target list order bugged
• Fixed: No mount weapon detals (new node)
• Fixed: Exception if contact and waypoint are very close and clicking selects both
• Fixed: #14145: Click on map closes and opens unit status menu
• Fixed: #14150: time trigger not working
• Fixed: #14154: "Cannot Reach this Page" viewing Side Briefing from save
DWReese
Posts: 2546
Joined: Fri Mar 21, 2014 11:40 am
Location: Miami, Florida

RE: Command: Modern Operations - v1.02.114714 Update

Post by DWReese »

Usually, you have a link attached so that we can get to it. Is this something different?
Dimitris
Posts: 15556
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Command: Modern Operations - v1.02.114714 Update

Post by Dimitris »

This is an official release (essentially a re-release of B1147.14), so it is available through the Matrix updater and Steam.
Parel803
Posts: 950
Joined: Thu Oct 10, 2019 3:39 pm
Location: Netherlands

RE: Command: Modern Operations - v1.02.114714 Update

Post by Parel803 »

thank you
regards
JDLgnd
Posts: 29
Joined: Tue Dec 10, 2019 5:11 am

RE: Command: Modern Operations - v1.02.114714 Update

Post by JDLgnd »

Thanks for the update.
c3k
Posts: 450
Joined: Mon Apr 24, 2017 11:06 pm

RE: Command: Modern Operations - v1.02.114714 Update

Post by c3k »

Thanks!

The constant updates and support provided for CMO are a great indicator of the dedication of the team. It is noticed!
Post Reply

Return to “Command: Modern Operations series”