I hear you, but this game has always been like that, nature of the beast, and part of it's power is the flexibility\complexity that comes with all the various options. I like your thoughts about templates btw.ORIGINAL: thewood1
As an isolated option, yeah, its not a big deal. But look at a couple threads hanging around now from less experienced players and their inability to comprehend all the available options. There are tens of thousands of permutations just in ROEs. This game has grown in such switchology complexity that new players are failing to comprehend all the options available to them.
My opinion is that unless we can find some way to simplify how all the switches and options interact, if something that is not an every day issue for players and can be worked around simply, lets push back and even, good heavens, restrain ourselves from wanting every option under the sun to make play for very experienced players that much easier.
If you want to switch the option back to complete blackout, all the more power to you, but lets try to help simplify the game a little for new players.
But if the push back from devs is "too many options", then yes I would argue for the change to be reverted and passive to mean passive again, which I think I was already alluding too. Would love to accommodate "mr bug report user" too - but if it's chose one or the other, I'm definitely in favor of not accommodating it, as flipping on a specific sensor is far easier and clear than the reverse alternative.

