9U11 is up

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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AlvaroSousa
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9U11 is up

Post by AlvaroSousa »

Beta 9U11
Change USA will get +30 entry if Greenland is occupied by Axis at any time during the game they are neutral
Change Canada large corps is the same as UK large corps +1 oil use, +1 operation points
Fixed convoy oil from allied bug (UK should be at 45 oil not 40)
Added ability to add naval orders for the A.I. in the editor
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ago1000
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RE: 9U11 is up

Post by ago1000 »

ORIGINAL: AlvaroSousa

Beta 9U11
Added ability to add naval orders for the A.I. in the editor
Cool[:)]
Thanks.
MorningDew
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RE: 9U11 is up

Post by MorningDew »

Regarding Greenland, Looks to me like you also moved a German division from a port to Hamburg, so Germany can't embark for an invasion until at least turn 2 - giving the UK time to have naval units in place and also meaning the Germans cannot arrive in Greenland until at least October, when invasions are almost impossible due to weather.

I like it. Very eloquent.
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AlvaroSousa
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RE: 9U11 is up

Post by AlvaroSousa »

I try to think of elegant solutions to gamey situations.
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Designer Strategic Command
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malkarma
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RE: 9U11 is up

Post by malkarma »

I also agree, by changing the deploy hex of a single unit you have managed to avoid a weird situation allowing the german to keep their landing ships for the Denmark invasion. Brilliant.

This said, we have a problem with the oil expenditure of British land units. They are not expending the oil after the movement. And what is worse, if you undo the move of those unit, the game will return to the stock the amount of oil that it should have spent. So if you are a gamey player you will get an infinite amount of oil with the uk by just moving one of your infantry corps and inmediately undo that move.
Could you check that issue to be sure that i´m not crazy, please?
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MagicMissile
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RE: 9U11 is up

Post by MagicMissile »

I just started a 44 scenario hotseat and there it seems to work ok. UK inf corps does consume oil when they move seems to be working. Also in our games what I can see my UK inf uses oil but they still only got 5 ops since that change was in the scenario file I think but the oil use is in the main update.

/MM

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AlvaroSousa
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RE: 9U11 is up

Post by AlvaroSousa »

Only LARGE corps use oil and have +1 Opts. Not smaller ones. 30 strength corps.

This allows the UK and the USA to use units as garrisons in other players or defensive lines with less equipped units.

It allows for some variation.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
swecobra
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RE: 9U11 is up

Post by swecobra »

Where can I find 9U11?
swecobra
MorningDew
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RE: 9U11 is up

Post by MorningDew »

In the beta links - it is still beta so be forewarned
Nirosi
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RE: 9U11 is up

Post by Nirosi »

Hi Alvaro,

I have 9U11 also, but the UK large corps do not have the extra OP, but still consume the extra oils. US large corps are working fine.
Nirosi
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RE: 9U11 is up

Post by Nirosi »

Hum... could it be because we started the game with a previous version and upgraded to 9U11 during the game?
malkarma
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RE: 9U11 is up

Post by malkarma »

ORIGINAL: AlvaroSousa

Only LARGE corps use oil and have +1 Opts. Not smaller ones. 30 strength corps.

This allows the UK and the USA to use units as garrisons in other players or defensive lines with less equipped units.

It allows for some variation.

I kew that, so I created a brand new '39 scenario to double check the issue. Canadian units spent oil properly when moved. But the UK large corps and the UK armor corps not only doesn't spent oil when moved, but if you undo their move you get 1 oil back as if it was expended during the movement.
MorningDew
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RE: 9U11 is up

Post by MorningDew »

Need to make sure to update scenarios to get the unit changes. Requires a restart.
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