Strong militia from Raiders regime

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biggoofy64
Posts: 9
Joined: Mon Nov 09, 2020 1:09 am

Strong militia from Raiders regime

Post by biggoofy64 »

Have a quick question. I'm playing on Slowest development speed level on a Robinson Crusoe Siwa world. It's round 249. I'm playing slowly, partially on purpose. I'm currently at war with a raiders minor and their militia have 1341 hitpoints. This is way above what I'm currently able to field and way above my firepower values. They're described as having improvised environmental suits.
A) Is the description static and does not correlate to what equipment militia actually have?
B) Is there a way to see what equipment they're using for calculations during combat (i.e. combat armor, heavy combat armor, etc.)?
C) Is this value normal? I'm relatively inexperienced and this is the highest value I've seen.
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Clux
Posts: 449
Joined: Sat Sep 15, 2018 9:00 pm
Location: Mexico

RE: Strong militia from Raiders regime

Post by Clux »

A) yes

B) Yes, if you have spies on them you should be able to see the design log and see how much "firepower, armor strength" and so on the design has.

C) No, I would say than its a bug, normally raiders unit doesn't have over 160HP (for improvised tanks IIRC) and the most powerful unit than you can find when playing against minors are wild alien life or sentinels.
Amateurs talk about strategy. Professionals talk about logistics!
biggoofy64
Posts: 9
Joined: Mon Nov 09, 2020 1:09 am

RE: Strong militia from Raiders regime

Post by biggoofy64 »

Thanks for the info. I just checked again. I have 562 recon on the hex, and there's no option to see the design log. I also can't see the design log on my own militia. Maybe there is no information for militia units. I also checked my own militia forces, and they also have really high hitpoints (1153). My current theory is that militia hitpoints and firepower values must advance based on round count. I guess there is no way to see what weapon type, calibre, and armor thickness militia forces are using. I'm not sure if whatever formula is responsible for this takes in account development speed (I'm playing on slowest) or difficulty but the game clearly thinks I'm way behind where I should be (I'm on round 249). I'm not sure if this is working as designed and I need to research way faster or if my game parameters are causing a unexpected result for militia units.
Soar_Slitherine
Posts: 603
Joined: Sun Jun 07, 2020 11:33 am

RE: Strong militia from Raiders regime

Post by Soar_Slitherine »

I checked my old autosaves, and it does appear that the hitpoints of the baseline militia model scale up over time. My regime's rifle militia went from 60-ish HP to 208 over the course of a 110-turn game. The militia can also increase in HP by upgrading to older unit models (at least 30 turns old) designed by their regime (or its protector/master in the case of a minor), but in that case the newer equipment being used is properly reflected in their description.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
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