CMO RUNNING POLL - Gameplay feature requests

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

What feature would you like to see added in Command?

Multiplayer
46
21%
Custom drawing on map
17
8%
Ground operations: Make units recognize and use roads
33
15%
Tacview - AAR mode
24
11%
Enable borders/coastlines at close-in zoom
5
2%
Chemical & Biological weapon effects
4
2%
Scriptless downed/stranded crew (for CSAR)
12
6%
Scriptless carry-over of units between scenarios
6
3%
Weather/Day-night affects air sorties
31
14%
Integrated speech-to-text (SeaHag-style)
2
1%
More sonar data on contact (details)
7
3%
Search tool for the cargo list
1
0%
List damaged units on Losses & Expenditures
1
0%
Include currently-airborne units on flight-ops screen
8
4%
Add "training" torpedoes (details)
0
No votes
BOL-fire mode for indirect artillery
4
2%
Warning shots
2
1%
Scriptless boarding actions
2
1%
Scriptless takeover of fixed facilities
8
4%
Hotkeys for built-in map layers
0
No votes
Depressed trajectory option for BMs
5
2%
Ability to add Folders to the Quick Battle list (details)
0
No votes
 
Total votes: 218

stww2
Posts: 281
Joined: Tue May 23, 2017 4:58 am

RE: CMO RUNNING POLL - Gameplay feature requests

Post by stww2 »

ORIGINAL: Battelman2

A feature I would love is being able to assign No-Nav zones to missions, instead of globally to unit types. I want my AAW patrol to respect it, but I want my Land Strike attack aircraft w/ escorts to violate it.


That would be amazing
thewood1
Posts: 10088
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: CMO RUNNING POLL - Gameplay feature requests

Post by thewood1 »

A longer-term suggestion from another thread.

What I would like see is a template feature. Either a separate feature that takes all possible settings for units, groups, and missions, and saves them under user-specified name that can be saved. I can then just click on a unit and say apply template "littoral_contact-imminent_ASuW". Maybe it has a description. Then I can apply it to any group or unit. It might be part of the mission building framework, haven't thought that far ahead. It might even include paths and speeds. I've been thinking about this for a while. I think it would help new players to able to get templates for different missions and tasks that they can apply and watch the results.

I am a firm believer that CMO has more options than the average person can understand or know how to apply. I think the template feature would allow experienced players to build almost mission like and specific collections of settings that fit to a specific task that can be carried over from scenario to scenario. Maybe it would apply to missions only. Where the player has to put in the ref points and specify that an AAW patrol is a "carrier CAP no EMCOM with enemy equipped with LR AAW". That would set ROEs, WRAs, etc. and could be reused in the scenario and in other scenarios. It could be shared with other players as well.

I actually played with this about a year ago in Lua. I used set unit commands and saved them in a text file to execute through the console. It worked well for the limited stuff I was doing. This would be a formalization of that.
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BeirutDude
Posts: 2799
Joined: Sat Apr 27, 2013 9:44 am
Location: Jacksonville, FL, USA

RE: CMO RUNNING POLL - Gameplay feature requests

Post by BeirutDude »

Ability to set an Ingress, Attack and Egress altitude for strike missions. Or at least an AGL RTB altitude! If you have a lot going on and can't micromanage every detail of multiple strikes, aircraft are popping off their strike package and then jumping into SAM range for RTB!
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
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BeirutDude
Posts: 2799
Joined: Sat Apr 27, 2013 9:44 am
Location: Jacksonville, FL, USA

RE: CMO RUNNING POLL - Gameplay feature requests

Post by BeirutDude »

ORIGINAL: Battelman2
A feature I would love is being able to assign No-Nav zones to missions, instead of globally to unit types. I want my AAW patrol to respect it, but I want my Land Strike attack aircraft w/ escorts to violate it.

Agreed!
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
FMBluecher
Posts: 34
Joined: Sat Nov 16, 2019 12:51 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by FMBluecher »

An option to set "Keep [X] number of units on station" as an alternative to "of each class." This would really help in situations where I'm managing a multinational force that has a ton of different units that do the same thing, I need only one total on station at any time, but I have only one or two of most types.

It would also help with patrol missions in a number of scenarios when you have a large variety of airplane types that can fulfill the same function and you want to have all of them available for the same tasking, but you don't need as many as 1/3 of them in the air at once.
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Blast33
Posts: 739
Joined: Mon Dec 31, 2018 1:23 pm
Location: Above and beyond

RE: CMO RUNNING POLL - Gameplay feature requests

Post by Blast33 »

ORIGINAL: BeirutDude

Ability to set an Ingress, Attack and Egress altitude for strike missions. Or at least an AGL RTB altitude! If you have a lot going on and can't micromanage every detail of multiple strikes, aircraft are popping off their strike package and then jumping into SAM range for RTB!


AMEN!
KnightHawk75
Posts: 1850
Joined: Thu Nov 15, 2018 7:24 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by KnightHawk75 »

Feature Addition: SceneSaved trigger type added to event system.

We have On Scenario Load, we're missing an on Scenario Save.
Adding this would allows scenario authors to know when as save action (be it an autosave or manual save\save as) has been invoked.
The actions associated with the events using said new trigger type would be executed at a point in the save process prior to scene xml generation (or at least prior to key_value pairs being stored during the generation). Any errors occurring from these calls would be trapped and logged, but otherwise ignored to allow the save process to continue as normal.

This enables scene authors to make their ScenEdit_SetKeyValue calls prior to the save being generated so that the data is in sync with any save, and avoid having to do it on a regularly timed basis or upon every change of the data that needs to be stored, which presents challenges at present with advanced and or larger datasets. This addition would address and solve issues surrounding state preservation\persistence between save re-loads, and provides a logical construct to newer authors for how\where to handle their state preservation.

Extended details\proposal\justification for those interested about the topic: https://www.matrixgames.com/forums/tm.asp?m=4907386
Dimitris
Posts: 15321
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: CMO RUNNING POLL - Gameplay feature requests

Post by Dimitris »

ORIGINAL: thewood1

A longer-term suggestion from another thread.

What I would like see is a template feature. Either a separate feature that takes all possible settings for units, groups, and missions, and saves them under user-specified name that can be saved. I can then just click on a unit and say apply template "littoral_contact-imminent_ASuW". Maybe it has a description. Then I can apply it to any group or unit. It might be part of the mission building framework, haven't thought that far ahead. It might even include paths and speeds. I've been thinking about this for a while. I think it would help new players to able to get templates for different missions and tasks that they can apply and watch the results.

I am a firm believer that CMO has more options than the average person can understand or know how to apply. I think the template feature would allow experienced players to build almost mission like and specific collections of settings that fit to a specific task that can be carried over from scenario to scenario. Maybe it would apply to missions only. Where the player has to put in the ref points and specify that an AAW patrol is a "carrier CAP no EMCOM with enemy equipped with LR AAW". That would set ROEs, WRAs, etc. and could be reused in the scenario and in other scenarios. It could be shared with other players as well.

I actually played with this about a year ago in Lua. I used set unit commands and saved them in a text file to execute through the console. It worked well for the limited stuff I was doing. This would be a formalization of that.

I _really_ like the idea of templates, not least because it would also help with something else really cool we have in mind.
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Asparagin
Posts: 31
Joined: Sun Jul 12, 2015 12:06 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by Asparagin »

Tacview AAR

Of course AMP would be nice, and while actively managing your units it is a feature you notice missing while in game. Nevertheless I think Tacview AAR would be a huge addition to CMO. Those 20 voters which agree with me, definitely come from DCS and know how powerful this tool is. Seeing it implemented in CMO as a "3D viewer" feels like a cripple. (*sorry if too harsh here, I could list hundreds of things which CMO does do right to bring balance in the universe, but the readers of these forums don´t need that reassurance).
This is also the reason people are maybe somehow disappointed, because of wrong expectancy management. Graphics in Tacview, textures, fog of war? It is not important. For those who don´t come from DCS: take a look on videos like this one and imagine this being done in CMO. It would lead to a much profound understanding of the mechanics and let tacview do what it does best, what it was designed for.
Theokarl1980
Posts: 34
Joined: Mon Jun 01, 2020 10:52 am

RE: CMO RUNNING POLL - Gameplay feature requests

Post by Theokarl1980 »

Hi there
I want manual mine deploying not just via a mining mission
Thanks a lot
andrey.gr
Posts: 1
Joined: Fri Nov 13, 2020 6:59 am

RE: CMO RUNNING POLL - Gameplay feature requests

Post by andrey.gr »

Is it possible to add new option in "Map Options->Datablocks"?
Something like "Selected Unit w/ AB Names", so it will display the names of placed structures(not units) like airport, or air base etc and selected unit.
Would be useful, especially with large scenarios. or when for example you playing with minimum Map display options just Border + Roads.
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goldfinger35
Posts: 150
Joined: Thu Jan 01, 2009 4:59 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by goldfinger35 »

I wish that there was an option in mission editor to force tanker (or AWACS...) to take off before tanker already in air is RTB. This would we useful to avoid gaps when there is a huge distance between airbase and station location.

Example:
Image
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terry1040
Posts: 159
Joined: Wed Oct 11, 2000 8:00 am
Location: The bright side of life

RE: CMO RUNNING POLL - Gameplay feature requests

Post by terry1040 »

Hi guys,

i posted this already at the main CMO forum, but was redirected to this thread. So here we go one more time:

When playing a high-density scenarios (like Old Grudges Never Die), I am sometimes lost when searching for a specific contact on the map. I tend to use the OoB-Contacts tab, which does indeed list them all. However, the sorting and the filtering could be much, much improved to help me digest the data better.

Clicking on the column headers (Name, Type/Class, Posture, etc.) should allow to quickly sort the list accordingly.
Also, the text-search function works well, by highlighting the related lines in green. But I still need to scroll manually to that location. Would it not be so much nicer, to just filter the lines and only display the search results?

Thanks for considering this in upcoming versions of the game.

Terry


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ai_beyondcontrol
Posts: 13
Joined: Fri Jan 31, 2020 3:54 am

RE: CMO RUNNING POLL - Gameplay feature requests

Post by ai_beyondcontrol »

Hope to introduce the Hypersonic Glide Vehicle mechanism into the player's edition of CMO.
Even if HGV weapon data in CMO is deviated from the real situation and requires additional payment (as a DLC) will be OK.
gennyo
Posts: 204
Joined: Wed Apr 03, 2019 8:08 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by gennyo »

ORIGINAL: ai_beyondcontrol

Hope to introduce the Hypersonic Glide Vehicle mechanism into the player's edition of CMO.
Even if HGV weapon data in CMO is deviated from the real situation and requires additional payment (as a DLC) will be OK.

It may become the ultimate weapon for anybody who plays CMO in reality mode[:D]
AFAIK only airborne ABM laser could shoot down such a target.
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Blast33
Posts: 739
Joined: Mon Dec 31, 2018 1:23 pm
Location: Above and beyond

RE: CMO RUNNING POLL - Gameplay feature requests

Post by Blast33 »

Proposal to order the missions in alphabetical order.

In CMO when opening Mission Editor all missions are (very useful) in alphabetical order.
But: when assigning an aircraft or ship with the right mouse click: assign to mission X or Y, all missions are in the order by which you created them.

This is very confusing when playing large scenario's with lots of missions, you keep searching up and down, to find the one you need.
Is it possible to make both in alphabetical order? That keeps the speed going [;)]





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BDukes
Posts: 2678
Joined: Wed Dec 27, 2017 12:59 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by BDukes »

Please add a UI field to Add Command Datalink from CommData similar to Add/Remove Sensor and Weapon button. They go hand-n-hand with those two functions. Would cut down on what is data link request and dev having to post datalink list regularly.

Thank you!

Bill
Don't call it a comeback...
BDukes
Posts: 2678
Joined: Wed Dec 27, 2017 12:59 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by BDukes »

Lot of earlier SAM system have SARH seekers although they are command guided (SA-1,SA-2,SA-3,SA-4, SA-15, NIKE's, Akash). Could Pure command guidance be added?

Thank!

Bill
Don't call it a comeback...
BDukes
Posts: 2678
Joined: Wed Dec 27, 2017 12:59 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by BDukes »

Please update CWDB to latest version. It has been a year since and look like been worked on by forum post.

Thank!
Don't call it a comeback...
BDukes
Posts: 2678
Joined: Wed Dec 27, 2017 12:59 pm

RE: CMO RUNNING POLL - Gameplay feature requests

Post by BDukes »

Please reconsider add database edit to civilian version. Understand and respect reasons but would like to ask again if maybe your perspective change on this as well.

Thank!
Don't call it a comeback...
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