Open Beta Patch v1.32d (22 june 2026)

Stop here if you are eager to try in advance new patches! Please note that these patches are not compatible with the Steam version of the game.

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Vic
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RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!)

Post by Vic »

thanks solops, the perils of using open beta :)

beta6 posted.

mostly a number of behind the hood changes (for future) and some fixes.

best wishes,
Vic
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solops
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RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!)

Post by solops »

Getting a crash during AI turn processing on turn 194. Cannot tell you more than that.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
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Vic
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RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!)

Post by Vic »

Posted beta7, fixed a crash and several glitches and minor bugs.

Thanks for all the continued feedback.

As you might have noticed the latest patches address bugs and not ease-of-life/UI/AI or other improvements. This is because I am trying to maximize my development time for a big new feature rich update. More about this later :) Just rest assured that the apparent reduction of dev activity on the forums and patches front actually is a sign of increased effort.

best wishes,
Vic
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Leslac
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RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!)

Post by Leslac »

Good to hear mate, keep up the good work :D
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RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!)

Post by Nachtjager »

I don't think anyone would ever accuse you of being inefficient with your development time. It's nice to hear that new features are coming, keep up the great work!
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RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!)

Post by Destragon »

Good work, can't wait for the big one. [8D]
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RE: Open Beta Patch v1.05-beta5 (last update 18th Sep!)

Post by Vic »

Bump. Just a fix of a crash i introduced in previous beta.

Sorry for that guys.

Best wishes,
Vic
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RE: Open Beta Patch v1.05-beta8 (last update 26th oct!)

Post by Vic »

Bump! Small patch
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RE: Open Beta Patch v1.05-beta8 (last update 26th oct!)

Post by eddieballgame »

Thank you Vic
Jorgas
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RE: Open Beta Patch v1.03-beta10 (last update 23 june!)

Post by Jorgas »

Im randomly losing cities to myself, in the latest beta not every turn, but if i place troops in a city ill usually, i don't always get the message that says i've conquered the city, then in the click after it's telling me i've lost it.

i end up with a newly conquered city that had 100 happiness in pop/workers , decimated to very low numbers and it's pretty much like i've just conquered it. and then i have to bring in troops to quell the unrest, which causes the city to be lost and conquered again, which puts the hapiness at 0 for pop and workers.
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RE: Open Beta Patch v1.03-beta10 (last update 23 june!)

Post by Vic »

@Jorgas,
Fixed in beta9. Sry for the inconvenience :/ Thanks for testing!
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Jorgas
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RE: Open Beta Patch v1.03-beta10 (last update 23 june!)

Post by Jorgas »

inconvenience is something to be expected when you do play on a beta branch, happy to help :) , thanks for fixing the issue so fast, have a good week!
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RE: Open Beta Patch v1.05-beta10 AIR FORCES (last update 13 nov!)

Post by Vic »

Bump. Super big new patch that adds Air Forces to the game.
Please test and provide feedback.
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DTurtle
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RE: Open Beta Patch v1.05-beta10 AIR FORCES (last update 13 nov!)

Post by DTurtle »

https://www.matrixgames.com/forums/tm.asp?m=4910515

You screwed up a few of the file names ;)
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RE: Open Beta Patch v1.05-beta10 AIR FORCES (last update 13 nov!)

Post by Clux »

So far looks great, changing what Turtle said the game doesn't crash at the moment.
Amateurs talk about strategy. Professionals talk about logistics!
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RE: Open Beta Patch v1.05-beta10 AIR FORCES (last update 13 nov!)

Post by Destragon »

Hell yes. I can't test much right now, because I'm already testing beta updates in two other games, but this sounds great already.

Edit:
I haven't tried the proper mechanics yet, but my first bit of feedback is that the model design process needs to be reworked a little. This was already a small issue beforehand, but it's become a bigger issue now that we have airplanes with 7 components.
Instead of the process being "click one of the components, get to the next screen", it should list all component choices (engine, fuel tank, weapon, etc) on one single screen and display the unit's stats on that screen, too, which should dynamically change as you select the different components. It would make designing units a lot clearer, especially with airplanes where you only get to see the statistics like operational range on the very last screen and if you don't like those stats, you have to go back all the way to the beginning, restarting the process.
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Vic
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RE: Open Beta Patch v1.05-beta10 AIR FORCES (last update 13 nov!)

Post by Vic »

bump!
And we're already at beta11

Thanks for all the quick feedback. Its been really appreciated.

best,
vic
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RE: Open Beta Patch v1.05-beta10 AIR FORCES (last update 13 nov!)

Post by Emx77 »

This was fast. Great job. 👍
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RE: Open Beta Patch v1.05-beta10 AIR FORCES (last update 13 nov!)

Post by DasTactic »

Hi Vic,
I hope you've recovered. :)

Great to see the Airforce addition to the game.

Here are a few notes while testing...
- Air tech shows up even if Air Forces disabled in planet generation. And then shows in the TECH screen outside borders.
- Air Tech Council shows up and can be selected even if Air Forces disabled.
- Show airforce viability in planet generation summary (or on atmosphere screens) (air pressure > gravity).
- Air recon graphic of explosion looks wrong.

And some other things with the game in general:
- Tech 3 start should have the player in control of Recycling/Scavenging + Truck Station/Transport Hub.
- MNG --> LEADER: Why show ‘Natural Relation Points’ at start?
- ‘Biosphere and Atmosphere’ and ‘Biosphere details’ from planet Auvillary Info in reports.
- Explain s o d c in Biosphere details.
- Scroll-wheel to scroll displays.
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Maerchen »

Attention:
In order to test the new Air Forces addition you'll need to flag "Air Forces enabled" in the PLANET GENERATION setup page.

I do not see the flag option. Where is it located?
The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.
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