I'm using the "northern" climate zone, with "temperate" temperatures and "occasional" precipitation. My understanding is that "occasional" precipitation should equate to fairly arid conditions, because the only lower precipitation level is "no precipitation". Given these parameters, I would not expect to see very much mud in June. However, during the many times I've test run the scenario, there are huge amounts of mud every time, even after I changed the mud scalar to 250 (which I think should make it dry more quickly??).
The last time I made a point of reviewing weather reports every turn. Of the first ten turns, seven featured rain, from "occasional" to "heavy". Note that this is under conditions of "occasional" precipitation--not "moderate" or "heavy".
By the end, here were the mud results:

This level of mud is pretty typical of what I've seen during test runs, and to me it is excessive given the supposedly arid conditions, and the increased mud scalar.
How can I get less rain (without mandating "no precipitation" in the environment editor) and less mud?





