Project: Unique Mod

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Gters
Posts: 151
Joined: Wed Apr 26, 2017 6:16 am

Project: Unique Mod

Post by Gters »

Hello everyone, I have an idea and I hope you like it and receive a lot of cooperation. I apologize in advance for my English.

Looking here on the forum, I have seen many mod projects for art, scen, ai etc created in a many years. Now I thought ... why not group all these works, and with the approval and help of the creators themselves, create a unique mod?
I believe that we want to have the best experience in this game right? So why don't we do it???
The idea would develop in this way, it is a kind of roadmap and it is chosen by ourselves through votes here:

1- Which map do you would like to have in game? Make a pool on the forum (10 days) with links / screenshots of all existing maps, including those of the big mods

2) Which mod to use for devices, ship etc? Same as above

3) What is the best AI you have played? Same as above


Once this is done, concentrate all efforts with the creators or with those who want to help, to update the AI, devices etc. to the selected map and mod, and perhaps taking ideas etc. from other mods.
In this way you would have a unique mod, and you could make both a historical and a more fantasy one.
Do you think it is possible? And what do you think about it?
Let's start discussion and I hope to the project ;)
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btd64
Posts: 15137
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Project: Unique Mod

Post by btd64 »

First of all, your English is fine.
Secondly, all of the differences between the mods stats and maps are what make each one great. I wouldn't change anything.
Third, we do have a collection point for most of the stuff people have done. Although the house keeper for that stickied thread is MIA and hopefully in good health. So I know change is hard and I'm grumpy first thing in the morning but I think we're good 👍. But of course a new thread would be good, containing all of the mods that have been produced over the last few years. I guess I'm on the fence 🤪....GP
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Gters
Posts: 151
Joined: Wed Apr 26, 2017 6:16 am

RE: Project: Unique Mod

Post by Gters »

this is weird, i use google translate😁. I understand your thinking, but you can try to imagine what the game would be like with a mod that brings together the best of the works created so far. A mod that groups and develops all the excellent ideas with a renewed AI, new planes, devices, backgrounds etc. Can you imagine how beautiful and rewarding it is to play in pbem or against AI?
From this thought my idea was born. After years of development, a brand new witpae, the best gaming experience.
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btd64
Posts: 15137
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Project: Unique Mod

Post by btd64 »

ORIGINAL: Gters

this is weird, i use google translate😁. I understand your thinking, but you can try to imagine what the game would be like with a mod that brings together the best of the works created so far. A mod that groups and develops all the excellent ideas with a renewed AI, new planes, devices, backgrounds etc. Can you imagine how beautiful and rewarding it is to play in pbem or against AI?
From this thought my idea was born. After years of development, a brand new witpae, the best gaming experience.

Well, if your talking about a NEW game, with all of the mod work included, It would take a long time and a lot of effort to get it done. And one reason why there are so many mods is because everyone has there own ideas and thoughts on this subject....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
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