I am playing May start at the very basic level. I figure if I can't make that work, I can't try a higher game level. Normal difficulties, no fog.
I have tried AI air and my own A/Ds. Unintuitively, it seems that naval interdiction works a little better than air superiority to intercept German air attacks & I at least get interdiction superiority. Still, German interdiction is too big; thus the losses. Generally after my post invasion air phase I wind up with 10-25% loss for most of the amphibs (May start, invade T3, losses after T4 Allied air).
I have tried:
Mass AS missions w/ 4 air commands at Normandy tight over the amphibs. Or...
Mass NI missions w/ 4 air commands at Normandy tight over the amphibs.
Even tried lowering German pilot quality with the editor.
Reorg the airforce with the editor to have more Allied planes available in-range.
Nothing seems to work to protect the amphibs.
Lowering German pilot quality via the editor may be a controversy, but German losses had been severe in the year before Overlord and pilot training had declined badly. In Jan-Jun 1944 the Germans apparently lost a staggering 251% of their fighter strength. Replacement pilots have less training than their Allied opponents, especially in high performance aircraft. A statistical look at the game editor's pilot csv seems to indicate near equal German pilot quality in spite of the lowering standards of training and high losses. Lowering German pilot quality in the game thus seems justifiable.
But, neither the unmodded or modded game has resulted in a near historical result for air & sea over Normandy. And, I will submit that if the AI air cannot handle this, then the game is much more inaccessible to the new player. As noted in other posts, the AI seems to get advantages that the player does not. Using AI air and playing as Axis did not work for me either - even though the AI player somehow comes up with the interdiction points against the Allies.
Please see the chart and links on German air losses and the training decline.
If you have a set of game saves that work for May or D-Day start, I'd love to see them; or images as to what was done air-wise to get that good result. IRL losses at sea for June-Aug seem much lower than what the game produces for just the first week of the invasion.
Gen Dad.
See:
https://www.ibiblio.org/hyperwar/AAF/AA ... fe-LXX.jpg
https://www.ibiblio.org/hyperwar/AAF/AA ... ffe-8.html
