Supply quandary

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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MrDave
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Supply quandary

Post by MrDave »

I am still trying to figure out how to supply an amphibious landing.

1. It was suggested to load up an Hq with supply and land it. The problem here is the weight of the loaded Hq makes it almost impossible to transport. Don't you then have to reassign units to that Hq? Staffing becomes an issue.

2. It was also suggested to land an engineer to build a port. The unit needs supply to do this.

I have spent hours trying to figure out the quandary. Is this supposed to be this hard to figure out? What am I missing here?

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Ormand
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RE: Supply quandary

Post by Ormand »

I think your problem might be that you don't have enough cargo ships for the invasion force you are sending. I haven't been doing many invasions myself recently (for various reasons), so I did a test with anewdaw3. I started a random game, and to speed things up I edited it to put a fleet and an HQ in a port city to start an invasion. The other units in the city were the default infantry and engineers. The fleet had 2 cruisers and 10 cargo ships and were supplied up. The HQ had 20 staff and 2 trucks. I added 1000 supplies to the HQ. I was able to load this force of three infantry "divisions", engineer, and HQ onto the fleet. I then transported them across the sea, and performed an invasion. I put the three infantry into three adjacent hexes, and the HQ and engineer in the middle hex. The HQ had ~900 supplies. In three turns, the engineer built a port. The longer time was because I only had 15 engineers, so it took too long to get enough EP saved up. So, don't scrimp on the engineers, you want them to build the port the very next turn.

The 900 supplies in the HQ are enough to supply this small force for about 3 turns, each infantry needs 46 supplies/turn, the engineers 30/turn, and the HQ 80/turn (shouldn't have brought over trucks). Once the port is built the supplies will travel over the sea, as will replacements as part of the TOE system. And yes, all the units in the invasion need to be subordinate to the HQ.

I think it might be a matter of matching the size of the invasion with the size of your fleet (especially cargo ships).

Cargo ships can carry a weight of up to 50. All the units have a weight of 2, except the trucks, which weight of 10. Also, each unit is carrying 2 supplies, except the trucks, which are carrying 10. Supplies have a weight of 0.1. So, the trucks have a weight of 11. The 1000 supplies, then have a weight of 100. In this case, my fleet was much larger than I needed. If I do the calculations right, the weight of my force should be 351.
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Queenswu66
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RE: Supply quandary

Post by Queenswu66 »

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