New Hotkeys

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zuekamo
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New Hotkeys

Post by zuekamo »

Hi!

I see some hotkeys could be a nice QoL addition.

Pretty useful IMO:
- cycle the tab items/assets/units
- dismiss advice. A quick way to close this window when the advisor is helping us about something we already know
- end turn
- Toggle small/big strategem cards
- Quick sell/quick buy and even a good instasell:50% of production could help.
- Toggle small counters
- Used logistical points
- Bottleneck mode <---- Suggested by Vhalor
- Put all commanders in the top of the stack -> by Daza99


Less important but good additions IMO

-cycle tab of regime profile shq inventory
-raise formation/reinforcements
-Quick staff access. or cycle between them. Like a hotkey to talk with the Economy guy.
- Hotkey for quicksave/quickload -> by Malevolence
- Hotkey for upgrade constructions
- Ability to rebind all the hotkeys -> by many people

New Filters:

- Filter for buildings in construction/mothball
- Filter for stratagems that cost PP/FP/free
- Filter for stratagems that affect: unrest/fear/hunger/militancy

Filters are useful the bigger the empire becomes.
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Malevolence
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RE: New Hotkeys

Post by Malevolence »

With respect to:

8 - Select Previous Unit
9 - Select Next Unit

I recommend the interface remember it's iterator position in the chain. For example, the player is cycling through units using the keybinds. If you stop to do something at a unit (e.g. move, etc.), the interface restarts the traversal. The player must then cycle every unit they already cycled through to get back to what would have been the next/previous unit had they not stopped.
Nicht kleckern, sondern klotzen!

*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
zgrssd
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RE: New Hotkeys

Post by zgrssd »

ORIGINAL: Malevolence

With respect to:

8 - Select Previous Unit
9 - Select Next Unit

I recommend the interface remember it's iterator position in the chain. For example, the player is cycling through units using the keybinds. If you stop to do something at a unit (e.g. move, etc.), the interface restarts the traversal. The player must then cycle every unit they already cycled through to get back to what would have been the next/previous unit had they not stopped.
Itterators and removing stuff from the list do not mix that well. Or at all. if it was only one-directional? Not a problem removing stuff before .Next().
But both directions? A nightmare.
RoastedTomboy
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RE: New Hotkeys

Post by RoastedTomboy »

"Escape" when no windows are open should bring up the Prefs menu, which also has the options for saving and quitting. This is a standard keybind in most games.
zuekamo
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RE: New Hotkeys

Post by zuekamo »

added a couple more of hokeys requests in the OP:

one for quicksell of quick buy, when you need money or resources. there are many options like sell the surplus, or instabuy the missing resources.

1 for making small the stratagems cards quickly (no click)

Also added some useful filters:

- Filter for buildings in construction/mothball
- Filter for stratagems that cost PP/FP/free
zgrssd
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RE: New Hotkeys

Post by zgrssd »

ORIGINAL: zuekamo

added a couple more of hokeys:

one for quicksell of quick buy, when you need money or resources. there are many options like sell the surplus, or instabuy the missing resources.

1 for making small the stratagems cards quickly (no click)

Also added some useful filters:

- Filter for buildings in construction/mothball
- Filter for stratagems that cost PP/FP/free
If you say "added", it sounds like you added those to the game. Wich is confusing, as you are not the single dev.

It is "please add" for a request.
zuekamo
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RE: New Hotkeys

Post by zuekamo »

added in the op:

Toggle between small and normal NATO counters.

zgrssd
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RE: New Hotkeys

Post by zgrssd »

ORIGINAL: zuekamo

added in the op:

Toggle between small and normal NATO counters.

I am 90% sure such a toggle is already in the game.
zuekamo
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RE: New Hotkeys

Post by zuekamo »

ORIGINAL: zgrssd
ORIGINAL: zuekamo

added in the op:

Toggle between small and normal NATO counters.

I am 90% sure such a toggle is already in the game.

It maybe in other games, but in Shadow Empire is not.

Added in the OP the request for used logistic points, seems useful with the new pull system.
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Vhalor
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RE: New Hotkeys

Post by Vhalor »

The most vital map mode of them all is missing a hotkey as well. Bottleneck map mode surly should have one!
"Pull and obtain wisdom. Push and invite ruin." &#8213; Cult of LIS
zuekamo
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RE: New Hotkeys

Post by zuekamo »

hope the next patch sees some sustantial UI improvements, and new hotkeys.

I also have added some new requests in the OP.
zuekamo
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RE: New Hotkeys

Post by zuekamo »

seems like this suggestion will be ignored absolutely.

I still gonna say that my top 3 of hotkeys missing are:

- Toggle small/big counters <--- this is really a must have. it was a feature from previews games.
- Bottleneck mode
- Toggle small/big strategem cards
Maerchen
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RE: New Hotkeys

Post by Maerchen »

Is there a hotkey to fortify a unit? If not, I want one.
The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.
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Clux
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RE: New Hotkeys

Post by Clux »

ORIGINAL: Maerchen

Is there a hotkey to fortify a unit? If not, I want one.

If u want you can use the hotkey "0" to "garrison" a unit, meaning than when you cycle between the available units (which still have AP left) they won't show up while you cycle. If you are asking for a "button" to "order the unit to start entrenching" there is no need for that as any unit will start gaining entrench modifier for every turn in the same hex.
Amateurs talk about strategy. Professionals talk about logistics!
Maerchen
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RE: New Hotkeys

Post by Maerchen »

TIL today: 0 for garrisons. Yes, that what I meant with fortify.

Thank you so much! <3
The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.
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Rodia
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RE: New Hotkeys

Post by Rodia »

Am I the only one missing a hotkey to show & hide the bottom bar and the side bars? [&:]

Or maybe there's already one and I'm missing it?

zuekamo
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RE: New Hotkeys

Post by zuekamo »

just found 2 things
- there is room for an action for the hotkey "7"
- hotkey "3" is subpar compared with bottleneck mode or small counters.

I prefer if all the possible hotkeys are used as in age of empires (last patch brought 3 new hotkeys!) but assigning one hotkey in 7 is a good start.
zuekamo
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RE: New Hotkeys

Post by zuekamo »

after 1 year, I must say that
- Toggle small counters

Is a really needed hotkey. hop Vic can code it.
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