New Hotkeys
Moderator: Vic
New Hotkeys
Hi!
I see some hotkeys could be a nice QoL addition.
Pretty useful IMO:
- cycle the tab items/assets/units
- dismiss advice. A quick way to close this window when the advisor is helping us about something we already know
- end turn
- Toggle small/big strategem cards
- Quick sell/quick buy and even a good instasell:50% of production could help.
- Toggle small counters
- Used logistical points
- Bottleneck mode <---- Suggested by Vhalor
- Put all commanders in the top of the stack -> by Daza99
Less important but good additions IMO
-cycle tab of regime profile shq inventory
-raise formation/reinforcements
-Quick staff access. or cycle between them. Like a hotkey to talk with the Economy guy.
- Hotkey for quicksave/quickload -> by Malevolence
- Hotkey for upgrade constructions
- Ability to rebind all the hotkeys -> by many people
New Filters:
- Filter for buildings in construction/mothball
- Filter for stratagems that cost PP/FP/free
- Filter for stratagems that affect: unrest/fear/hunger/militancy
Filters are useful the bigger the empire becomes.
I see some hotkeys could be a nice QoL addition.
Pretty useful IMO:
- cycle the tab items/assets/units
- dismiss advice. A quick way to close this window when the advisor is helping us about something we already know
- end turn
- Toggle small/big strategem cards
- Quick sell/quick buy and even a good instasell:50% of production could help.
- Toggle small counters
- Used logistical points
- Bottleneck mode <---- Suggested by Vhalor
- Put all commanders in the top of the stack -> by Daza99
Less important but good additions IMO
-cycle tab of regime profile shq inventory
-raise formation/reinforcements
-Quick staff access. or cycle between them. Like a hotkey to talk with the Economy guy.
- Hotkey for quicksave/quickload -> by Malevolence
- Hotkey for upgrade constructions
- Ability to rebind all the hotkeys -> by many people
New Filters:
- Filter for buildings in construction/mothball
- Filter for stratagems that cost PP/FP/free
- Filter for stratagems that affect: unrest/fear/hunger/militancy
Filters are useful the bigger the empire becomes.
- Malevolence
- Posts: 1798
- Joined: Sat Apr 03, 2010 11:12 am
RE: New Hotkeys
With respect to:
8 - Select Previous Unit
9 - Select Next Unit
I recommend the interface remember it's iterator position in the chain. For example, the player is cycling through units using the keybinds. If you stop to do something at a unit (e.g. move, etc.), the interface restarts the traversal. The player must then cycle every unit they already cycled through to get back to what would have been the next/previous unit had they not stopped.
8 - Select Previous Unit
9 - Select Next Unit
I recommend the interface remember it's iterator position in the chain. For example, the player is cycling through units using the keybinds. If you stop to do something at a unit (e.g. move, etc.), the interface restarts the traversal. The player must then cycle every unit they already cycled through to get back to what would have been the next/previous unit had they not stopped.
Nicht kleckern, sondern klotzen!
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
RE: New Hotkeys
Itterators and removing stuff from the list do not mix that well. Or at all. if it was only one-directional? Not a problem removing stuff before .Next().ORIGINAL: Malevolence
With respect to:
8 - Select Previous Unit
9 - Select Next Unit
I recommend the interface remember it's iterator position in the chain. For example, the player is cycling through units using the keybinds. If you stop to do something at a unit (e.g. move, etc.), the interface restarts the traversal. The player must then cycle every unit they already cycled through to get back to what would have been the next/previous unit had they not stopped.
But both directions? A nightmare.
-
- Posts: 2
- Joined: Sat Jun 20, 2020 7:22 pm
RE: New Hotkeys
"Escape" when no windows are open should bring up the Prefs menu, which also has the options for saving and quitting. This is a standard keybind in most games.
RE: New Hotkeys
added a couple more of hokeys requests in the OP:
one for quicksell of quick buy, when you need money or resources. there are many options like sell the surplus, or instabuy the missing resources.
1 for making small the stratagems cards quickly (no click)
Also added some useful filters:
- Filter for buildings in construction/mothball
- Filter for stratagems that cost PP/FP/free
one for quicksell of quick buy, when you need money or resources. there are many options like sell the surplus, or instabuy the missing resources.
1 for making small the stratagems cards quickly (no click)
Also added some useful filters:
- Filter for buildings in construction/mothball
- Filter for stratagems that cost PP/FP/free
RE: New Hotkeys
If you say "added", it sounds like you added those to the game. Wich is confusing, as you are not the single dev.ORIGINAL: zuekamo
added a couple more of hokeys:
one for quicksell of quick buy, when you need money or resources. there are many options like sell the surplus, or instabuy the missing resources.
1 for making small the stratagems cards quickly (no click)
Also added some useful filters:
- Filter for buildings in construction/mothball
- Filter for stratagems that cost PP/FP/free
It is "please add" for a request.
RE: New Hotkeys
added in the op:
Toggle between small and normal NATO counters.
Toggle between small and normal NATO counters.
RE: New Hotkeys
I am 90% sure such a toggle is already in the game.ORIGINAL: zuekamo
added in the op:
Toggle between small and normal NATO counters.
RE: New Hotkeys
ORIGINAL: zgrssd
I am 90% sure such a toggle is already in the game.ORIGINAL: zuekamo
added in the op:
Toggle between small and normal NATO counters.
It maybe in other games, but in Shadow Empire is not.
Added in the OP the request for used logistic points, seems useful with the new pull system.
RE: New Hotkeys
The most vital map mode of them all is missing a hotkey as well. Bottleneck map mode surly should have one!
"Pull and obtain wisdom. Push and invite ruin." ― Cult of LIS
RE: New Hotkeys
hope the next patch sees some sustantial UI improvements, and new hotkeys.
I also have added some new requests in the OP.
I also have added some new requests in the OP.
RE: New Hotkeys
seems like this suggestion will be ignored absolutely.
I still gonna say that my top 3 of hotkeys missing are:
- Toggle small/big counters <--- this is really a must have. it was a feature from previews games.
- Bottleneck mode
- Toggle small/big strategem cards
I still gonna say that my top 3 of hotkeys missing are:
- Toggle small/big counters <--- this is really a must have. it was a feature from previews games.
- Bottleneck mode
- Toggle small/big strategem cards
RE: New Hotkeys
Is there a hotkey to fortify a unit? If not, I want one.
The logistics hell this game is IS the fun part! - Maerchen, 2020
The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020
Came for SE. Will stay for SE.
The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020
Came for SE. Will stay for SE.
RE: New Hotkeys
ORIGINAL: Maerchen
Is there a hotkey to fortify a unit? If not, I want one.
If u want you can use the hotkey "0" to "garrison" a unit, meaning than when you cycle between the available units (which still have AP left) they won't show up while you cycle. If you are asking for a "button" to "order the unit to start entrenching" there is no need for that as any unit will start gaining entrench modifier for every turn in the same hex.
Amateurs talk about strategy. Professionals talk about logistics!
RE: New Hotkeys
TIL today: 0 for garrisons. Yes, that what I meant with fortify.
Thank you so much! <3
Thank you so much! <3
The logistics hell this game is IS the fun part! - Maerchen, 2020
The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020
Came for SE. Will stay for SE.
The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020
Came for SE. Will stay for SE.
RE: New Hotkeys
Am I the only one missing a hotkey to show & hide the bottom bar and the side bars? [&:]
Or maybe there's already one and I'm missing it?
Or maybe there's already one and I'm missing it?
RE: New Hotkeys
just found 2 things
- there is room for an action for the hotkey "7"
- hotkey "3" is subpar compared with bottleneck mode or small counters.
I prefer if all the possible hotkeys are used as in age of empires (last patch brought 3 new hotkeys!) but assigning one hotkey in 7 is a good start.
- there is room for an action for the hotkey "7"
- hotkey "3" is subpar compared with bottleneck mode or small counters.
I prefer if all the possible hotkeys are used as in age of empires (last patch brought 3 new hotkeys!) but assigning one hotkey in 7 is a good start.
RE: New Hotkeys
after 1 year, I must say that
Is a really needed hotkey. hop Vic can code it.
- Toggle small counters
Is a really needed hotkey. hop Vic can code it.