Bits and bobs . . .

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stockwellpete
Posts: 592
Joined: Thu Dec 20, 2012 2:18 pm

RE: Bits and bobs . . .

Post by stockwellpete »

ORIGINAL: BillRunacre

ORIGINAL: stockwellpete

Currently Germany is at about 60%, A-H 155%, Turkey 55% and Bulgaria 95% whereas the Entente has UK at about 70%, France 15% and USA 100%. Russia, Italy, Serbia, Greece and Albania have been knocked out; and Romania is now pro-Central Powers after a diplomatic offensive directed at them. All I have to do now is knock-out France in the next few months and that is virtually game over.

Hi, I just noticed that Bulgaria is mentioned there. It doesn't have its own National Morale in the official campaigns as it is a Minor power, so I am a little confused by that?

Please ignore me. The Bulgarian units saw off the Greeks but have done nothing since so I was guessing that figure as I did not have the game open when writing.
stockwellpete
Posts: 592
Joined: Thu Dec 20, 2012 2:18 pm

RE: Bits and bobs . . .

Post by stockwellpete »

Finished the game off now. Central Powers major victory on September 6th 1919.

Morale state - UK 43%, USA 93%; all other Entente powers knocked out of the war. Germany 49%, Austria-Hungary 149% and Ottomans 73%.

Kitty's of MPP's - UK 3469, USA 8718, Germany 1865, Austria-Hungary 5796 and Ottomans 335.

The 6 shells for artillery worked quite well, I think. Both sides were able to combine artillery pieces to attack fortresses or fortified towns. I think it does mean players are more likely to set artillery to "Silent" as some units can be attacked by 4 or 5 enemy units and that would empty the ammunition just about.

Tendraline
Posts: 52
Joined: Mon Sep 28, 2020 2:37 am

RE: Bits and bobs . . .

Post by Tendraline »

As for artillery, yeah, having 6 shells would require more savings, but at least for me I tended to attack and counterattack vigorously, so shells per turn was more critical. The only times when I had the full 10 were when artillery was not active for a few turns, like as in moving up. Yes, artillery silence helped too.
stockwellpete
Posts: 592
Joined: Thu Dec 20, 2012 2:18 pm

RE: Bits and bobs . . .

Post by stockwellpete »

In my most recent game against the AI, the Entente sent out a Seaplane Carrier after my subs in the Atlantic. I managed to ambush it and reduce it to 3 strength points. It then disappeared and I assumed it had gone back to a port for repairs. However, 4 or 5 turns later I saw it again still at 3 strength points. Shouldn't the AI send such badly damaged ships back for a re-fit?
Tendraline
Posts: 52
Joined: Mon Sep 28, 2020 2:37 am

RE: Bits and bobs . . .

Post by Tendraline »

Speaking of off-the-charts Austro-Hungarian morale, yes, that does seem a problem when German morale is in the dumps. Like, how? Why aren't they starving together?
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Elessar2
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Joined: Wed Nov 30, 2016 12:35 am

RE: Bits and bobs . . .

Post by Elessar2 »

In my most recent game against the AI, the Entente sent out a Seaplane Carrier after my subs in the Atlantic. I managed to ambush it and reduce it to 3 strength points. It then disappeared and I assumed it had gone back to a port for repairs. However, 4 or 5 turns later I saw it again still at 3 strength points. Shouldn't the AI send such badly damaged ships back for a re-fit?

Well-known bug. In the W@W scenario you'll often find damaged US ships hanging around in the Aleutians, unable to repair back to level 10.
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