BUG -> Verify load

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nukkxx5058
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BUG -> Verify load

Post by nukkxx5058 »

Hi, I'm surprised that such an old game still has some basic bugs like that (see picture below):

For amphibious operations:

The %load is not correctly calculated for the troops (cargo is OK).

When clicking "verify load" it computes:

%load = (available / used ) - 1 , which gives a meaningless number.
(5800 / 1843) -1 = 214%

Instead of : %load = (used / available) = 1843 / 5800 = 31.7% , which is the % of load of troops.

Cargo calculation is correctly done: 4246 / 6880 = 62%

DEVS, a little patch to fix this ?

PS: Computation is correctly made for cargo, problem is just for troops %load.

See the picture.



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821Bobo
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RE: BUG -> Verify load

Post by 821Bobo »

I am pretty sure this is WAD. If I am not mistaken troops suffer from fatigue when onboard. Devs probably decided that info about safety is more useful and not meaningless at all. Higher safety less fatigue, maybe disruption too.
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Admiral DadMan
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RE: BUG -> Verify load

Post by Admiral DadMan »

Not a bug.

It's calculating a safety factor, not a load percentage.

5800-1843=3957 ----> 3957/1843=214.7%

6880-4246=2634 ----> 2634/4246=62.03%
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nukkxx5058
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RE: BUG -> Verify load

Post by nukkxx5058 »

Not very logical IMO. A %load would be more direct and easier to understand. When the ship is 80% full, we immediately what it means. And at the end it gives the very same information. Here we can reduce the % to zero to reach 0% safety factor ... which corresponds to a 100% load.
Anyway, no big deal. :-)


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BBfanboy
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RE: BUG -> Verify load

Post by BBfanboy »

ORIGINAL: nukkxx5058

Hi, I'm surprised that such an old game still has some basic bugs like that (see picture below):

For amphibious operations:

The %load is not correctly calculated for the troops (cargo is OK).

When clicking "verify load" it computes:

%load = (available / used ) - 1 , which gives a meaningless number.
(5800 / 1843) -1 = 214%

Instead of : %load = (used / available) = 1843 / 5800 = 31.7% , which is the % of load of troops.

Cargo calculation is correctly done: 4246 / 6880 = 62%

DEVS, a little patch to fix this ?

PS: Computation is correctly made for cargo, problem is just for troops %load.

See the picture.

Image
There are some wrinkles to be aware of, and it is better to use the Amphib TF screen to see what is happening.

1. Amphib TFs have a less efficient use of space because everything must be ready to use as soon as it is unloaded, so the game reduces capacity by 20%.

2. The "Troops" counted includes only Combat Troops, ignoring the Support and Engineer type troops. You can see that when you select an artillery unit it will show 0 troops. On the Amphib TF screen at the bottom left is a figure called "Stacking Cost" or something like that. That is the true number of troops that need to go into your troop capacity (or cargo capacity used for troops).

3. Beyond the 20% reduction, some types of equipment like guns and tanks take up more space than general supplies - i.e. you can't stack them in the hold so space above them is unused. In addition, the supplies that a unit holds are removed from the unit and put into the ship load during the voyage. That makes the cargo load rather nebulous.

4. If you are landing on enemy shores you also want to have extra supply aboard because combat uses supply at a tremendous rate. Combine that with 3 above and I find I usually need 2X the cargo usage it says it has after the units are selected. So in your example the cargo load of 4246 I would expect to be about 8500 rounded, and would add ships to the TF to reach that capacity.

5. Even with that boost in capacity, if I have a lot of guns or vehicles and am not in a hurry, I set the TF to "Do not unload" and wait until everything is loaded before giving the TF a destination. If it is not all loaded, I add the ship or two more to load the remnants and when all is loaded, give the TF orders to a destination and only then remove the "Do not unload" orders.
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rustysi
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RE: BUG -> Verify load

Post by rustysi »

A note to new players here, most 'bugs' here have been taken care of long ago. If you come across something you don't quite comprehend, simply ask for clarification. Most likely someone here will be along shortly to shed light on the topic.[;)]
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In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

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rustysi
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RE: BUG -> Verify load

Post by rustysi »

And one more thing. Have you read the manual yet? It is current and does need to be read.... more than once.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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