No militia option

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

Moderator: Vic

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Dampfnudel
Posts: 175
Joined: Wed Feb 27, 2019 7:49 pm

No militia option

Post by Dampfnudel »

I would like an "no militia" starting option(!!) to increase the difficulty.
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Edmon
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RE: No militia option

Post by Edmon »

I am not sure this is effectively possible due to how the game fundimentally works.

Cities are highly militant when they don't have any regular troops. So even if you set militancy to 0, it would quickly rise if you have no regulars and militia would rapidly spawn to fill the void where your defence should be.

You would likely end up with a "starting level" of militia very quickly, even if you started without them.

You can scrap militia units I believe... I must admit I've not tried but the button is there. You could just delete them whenever they appear.

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Dampfnudel
Posts: 175
Joined: Wed Feb 27, 2019 7:49 pm

RE: No militia option

Post by Dampfnudel »

The new option should disable the militia completely. From spawning too.

If activated you get 2-3 infantry brigades at the start to repel threads in the first turns.

Destragon
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RE: No militia option

Post by Destragon »

I'm betting that the militia system is too deeply intervoven with the rest of the game and that implementing an option like this would require way too much work.
Besides that, if you're gonna start with infantry brigades instead, I don't even see what the point of this would be.
Dampfnudel
Posts: 175
Joined: Wed Feb 27, 2019 7:49 pm

RE: No militia option

Post by Dampfnudel »

ORIGINAL: Destragon

I'm betting that the militia system is too deeply intervoven with the rest of the game and that implementing an option like this would require way too much work.
Besides that, if you're gonna start with infantry brigades instead, I don't even see what the point of this would be.

Militia does not need food or salary for upkeep. And no manpower for reinforcements.

Normal Infantry does need all these things. You also can upgrade/disband/change them or put them under an OHQ.
Dampfnudel
Posts: 175
Joined: Wed Feb 27, 2019 7:49 pm

RE: No militia option

Post by Dampfnudel »

I tried it. You can not disband them.
eddieballgame
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RE: No militia option

Post by eddieballgame »

Militia do have a food upkeep as well as a need for food, ammo, & in cases of motorized...fuel, per replenishing in the field.
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Vic
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RE: No militia option

Post by Vic »

It might be an idea to have existing Militia (except maybe their veterans :) ) quit on you once Militancy gets too low.

best wishes,
Vic
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