Submitted: The Curacao Crisis, 2021

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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by BeirutDude »

12-9-2020 Update...

Simple update (I hope), but I'm hoping it doesn't slow down performance in either scenario. The idea behind the Russians in this scenario is for them to be intelligence "TattleTales" but not to spontaneously engage the OAS/become belligerents. Problem is with a "Friendly" Russia-Venezuela posture, the Russians seem to be jumping in whenever the Venezuelans and OAS go at it. So to stop that and still allow the Russians to share intel with Venezuela (be "Friendly" rather than "Neutral") I have set a Lua script that checks, every second of regular time, to reset the OAS-Russian and Russian-OAS postures to "Unfriendly." So hopefully, if a "Hostile" trigger occurs between the two it will reset to "Unfriendly" before anything can happen. Also the Russian Doctrine has been set to "Hold".

BTW, if you sink Russians, it may feel good, but cost the OAS Victory Points!

So if this bogs you play down please say so, but being a simple check I think not.
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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by Selchu »

Ok So loaded up and started.
The Replenishment group has full fuel.......Perhaps drop it slightly if they said from the US and When i try and UPREP the QE group I'm getting a message saying that the QE itself can't schedule a resupply.


Just to say it's my first time trying an UNREP.
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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by Selchu »

Just a quick one. It's all gone wrong [X(]

The QE and one of the tankers are now out of fuel. Gonna try that again.


When I'm trying to do it manually, QE to the replen ships it keep saying that both are smaller than the receiver and cannot do it................
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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by BeirutDude »

The QE and one of the tankers are now out of fuel. Gonna try that again.


When I'm trying to do it manually, QE to the replen ships it keep saying that both are smaller than the receiver and cannot do it................

Thanks. I may just fuel them all back up and loose the tankers all together.

I'm going to do a Sandbox scenario to see if I can figure out what is going on here. Two things come to mind, 1. the fuel types between the oilers and QE aren't compatible. or, 2, something is wrong that the QE just won't drink from the tankers. Either way It is likely something for the Dev's but we'll see.

There was a tanker issue like this a while ago I wonder if it creeped back in?

OK just tested, three vessels replenish off the QE Northumberland, Dragon and the Netherlands ship. That is why QE is draining her fuel! The other ships are detaching and headed to the replenishment group to refuel. This is that old problem crept back in. So will pass to the Devs.
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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by BeirutDude »

Yeah, IMHO, the CMANO refueling bug is back! Left a detailed post in tech Support but in my sandbox all the escorts ignored the oilers and went for the QE draining her...

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"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by Selchu »

Saw your post in Tech issues and you nailed it exactly on the head. That's what happened last night. I will manually refuel the escorts later and keep QE as she is. She should have enough fuel for what I have planned anyway.
Thanks man
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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by BeirutDude »

ORIGINAL: Selchu

Saw your post in Tech issues and you nailed it exactly on the head. That's what happened last night. I will manually refuel the escorts later and keep QE as she is. She should have enough fuel for what I have planned anyway.
Thanks man


When I have a chance I will remove the Oilers and bring everyone back up to full fuel. well maybe I'll leave the oilers for future possibilities but will bring everyone fuel back up.
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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by Selchu »

Actually I was going to suggest leave them down. Maybe not half but what's a reasonable amount to have burned in sailing from home port? Adds to the realism?
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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by BeirutDude »

ORIGINAL: Selchu

Actually I was going to suggest leave them down. Maybe not half but what's a reasonable amount to have burned in sailing from home port? Adds to the realism?
12-9-2020 Update/Correction below...

So the fuel can always be adjusted back down later when we know what is going on. For now I want to concentrate on functionality. This brings all the ships back up to full tanks.
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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by Selchu »

Dude I swear I'm not out to cause you headaches. I'm running mine as it was with reduced fuel (primarily cause I'm lazy and can't be arsed resetting my missions). I tried an experiment to refuel the escorts only and HMS Kent and The Sullivans stick with the replenishment ships apparently waiting for items to be transferred across (17 for Kent and 69 for the Sullivans). Also the ships only refuel off Tideforce and not Victoria. So Tideforce ran out of fuel quickly. Good news though she can refuel off Victoria. Every cloud and all that. Thought you might like to know. I'm gonna send the fleet in anyway.
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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by BeirutDude »

ORIGINAL: Selchu

Dude I swear I'm not out to cause you headaches. I'm running mine as it was with reduced fuel (primarily cause I'm lazy and can't be arsed resetting my missions). I tried an experiment to refuel the escorts only and HMS Kent and The Sullivans stick with the replenishment ships apparently waiting for items to be transferred across (17 for Kent and 69 for the Sullivans). Also the ships only refuel off Tideforce and not Victoria. So Tideforce ran out of fuel quickly. Good news though she can refuel off Victoria. Every cloud and all that. Thought you might like to know. I'm gonna send the fleet in anyway.


It's beyond us...
Logged for investigation.

0014277
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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by Lionheart »

I ran through this scenario to the end from the UK/FR/NL side and ended up sweeping aside the Venezuelan forces quite dismissively with a Triumph (25754 points), probably my highest ever score! I only lost 1 x F16BM and 3 x Rafales - all to SAMs and I don't think there was any point deduction for the Rafale losses.


At the start of the scenario there was already this list of expenditures:-

SIDE: Org of American States

LOSSES:
-------------------------------
9x 120mm Mortar [Cargo]
10x 155mm/39 M777 Towed Howitzer [Cargo]
135x 7.62mm MG [Cargo]
126x 81mm Mortar [Cargo]
24x AAV-P7/A1 [Cargo]
36x AGM-114R Hellfire II [Cargo]
12x Avenger SAM [Cargo]
120x BGM-71A TOW Section [Cargo]
81x FGM-148 Javelin [Cargo]
25x Forward Observer + Sensor Tripod (NVG + Generic Laser Designator) [Cargo]
369x Infantry Section [7.62mm MG/Unguided Infantry Anti Tank Weapon] [Cargo]
12x LAV-25 [25mm/75 M242 Bushmaster] [Cargo]
9x LAV-III [25mm/75 M242 Bushmaster] [Cargo]
10x M1A2 SEP Abrams Main Battle Tank [Cargo]
1x Radar (AN/TPS-80 G/ATOR) [Cargo]
12x Sniper Section [12.7mm Anti-Materiel Rifle] [Cargo]
12x SpecOp Saboteur [Cargo]
114x Stinger MANPADS [Cargo]
12x Vehicle (AN/MPQ-64F1 Sentinel [I-HAWK]) [Cargo]
36x Vehicle (Truck, HMMWV) [Cargo]
75x Vehicle (Truck, Unarmed) [Cargo]


There was only one engagement between opposing fast jets, that was when a pair of Venezuelan F-16s were downed by F-35s from QE, the others were hit on the ground after their runways were SCALP-ed by Rafales.

I expected the Russians to turn hostile after my aircraft breached the EZ and commenced their attacks on Curacao but there was no change in their posture, although I did detect a possible event/trigger issue as the messages below were continually repeated in the message log.

18/11/2021 16:59:05 - Side 'Org of American States' is now considered HOSTILE to Russia
18/11/2021 16:59:06 - Side 'Org of American States' is now considered UNFRIENDLY to Russia
18/11/2021 16:59:37 - Side 'Org of American States' is now considered HOSTILE to Russia
18/11/2021 16:59:38 - Side 'Org of American States' is now considered UNFRIENDLY to Russia


With about 9 hours left all amphibious forces had safely landed on Curacao and the airport had been successfully captured. If I could suggest, this scenario could have been more challenging if the French had less aircraft and weapons but I did enjoying planning end executing the amphibious assault.
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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by BeirutDude »

ORIGINAL: Lionheart

I ran through this scenario to the end from the UK/FR/NL side and ended up sweeping aside the Venezuelan forces quite dismissively with a Triumph (25754 points), probably my highest ever score! I only lost 1 x F16BM and 3 x Rafales - all to SAMs and I don't think there was any point deduction for the Rafale losses.

Good catch, Rafale Ms loose points but I missed the Rafale B's. Fixed

At the start of the scenario there was already this list of expenditures:-

SIDE: Org of American States

LOSSES:
-------------------------------
9x 120mm Mortar [Cargo]
10x 155mm/39 M777 Towed Howitzer [Cargo]
135x 7.62mm MG [Cargo]
126x 81mm Mortar [Cargo]
24x AAV-P7/A1 [Cargo]
36x AGM-114R Hellfire II [Cargo]
12x Avenger SAM [Cargo]
120x BGM-71A TOW Section [Cargo]
81x FGM-148 Javelin [Cargo]
25x Forward Observer + Sensor Tripod (NVG + Generic Laser Designator) [Cargo]
369x Infantry Section [7.62mm MG/Unguided Infantry Anti Tank Weapon] [Cargo]
12x LAV-25 [25mm/75 M242 Bushmaster] [Cargo]
9x LAV-III [25mm/75 M242 Bushmaster] [Cargo]
10x M1A2 SEP Abrams Main Battle Tank [Cargo]
1x Radar (AN/TPS-80 G/ATOR) [Cargo]
12x Sniper Section [12.7mm Anti-Materiel Rifle] [Cargo]
12x SpecOp Saboteur [Cargo]
114x Stinger MANPADS [Cargo]
12x Vehicle (AN/MPQ-64F1 Sentinel [I-HAWK]) [Cargo]
36x Vehicle (Truck, HMMWV) [Cargo]
75x Vehicle (Truck, Unarmed) [Cargo]

This was a artifact of my deleting the American Amphibious Vessels when I converted it and I didn't see this. Again, good catch! Fixed.


There was only one engagement between opposing fast jets, that was when a pair of Venezuelan F-16s were downed by F-35s from QE, the others were hit on the ground after their runways were SCALP-ed by Rafales.
I expected the Russians to turn hostile after my aircraft breached the EZ and commenced their attacks on Curacao but there was no change in their posture, although I did detect a possible event/trigger issue as the messages below were continually repeated in the message log.

18/11/2021 16:59:05 - Side 'Org of American States' is now considered HOSTILE to Russia
18/11/2021 16:59:06 - Side 'Org of American States' is now considered UNFRIENDLY to Russia
18/11/2021 16:59:37 - Side 'Org of American States' is now considered HOSTILE to Russia
18/11/2021 16:59:38 - Side 'Org of American States' is now considered UNFRIENDLY to Russia

So I deliberately set this Lua Script up to keep the Russians from joining in. In reality I just don't see it for Venezuela. I don't understand why it is showing up in the message log as it is set to not display????
With about 9 hours left all amphibious forces had safely landed on Curacao and the airport had been successfully captured. If I could suggest, this scenario could have been more challenging if the French had less aircraft and weapons but I did enjoying planning end executing the amphibious assault.

Going to think on this some. I might delete the French Aircraft on the island at some point.

Fixed file 12-9-2020...

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"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
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I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by schweggy »

With the forces available outside CONUS I was able to render Curacao defenseless except for a smattering of MANPADS in about 12-14 hours. Once I was certain there would be no opposition I launched the 2 Amphibs from Savaneta to secure the northern part of the island. With the C-17's inbound those "advanced" troops began to find and eliminate the MANPADS still around, took the airport, and then just chilled while the jumpers did their thing. I did sortie all the bombers when they were available and used every JASSAM and cruise missile I had armed them with and laid waste to the Venezuelan airbases because I'm like that. [:D]

I had achieved a Triumph and not a single amphibious boat other than the 2 from Savaneta entered the scoring zone. I did lose 4 F-15's, a SEAD F-16 and both UAV's. The LCS took minor damage when it got too close to Curacao and an IFV near the airport shot at it. A sub-mission for the LCS might be to land some forward observers via RHIB? Otherwise it's gonna' be moved out of the way or lost.

The
Side 'Org of American States' is now considered HOSTILE to Russia
Side 'Org of American States' is now considered UNFRIENDLY to Russia
messages might be able to be suppressed? That initially caught me off guard, then I just ignored them.

I think you could honestly remove the French F-16's and the CONUS based bombers/tankers. Between the two US Burke DDG's there's over 100 Tomahawks to deploy with an additional 24? on the SSN.

All in all I don't think the Venezuelan's are much of a threat to the array of forces here. The Russians never entered the fray either, which is probably what would happen IRL unless they had some additional firepower in the region and were sure they'd inflict enough damage to warrant such action.
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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by BeirutDude »

ORIGINAL: schweggy

With the forces available outside CONUS I was able to render Curacao defenseless except for a smattering of MANPADS in about 12-14 hours. Once I was certain there would be no opposition I launched the 2 Amphibs from Savaneta to secure the northern part of the island. With the C-17's inbound those "advanced" troops began to find and eliminate the MANPADS still around, took the airport, and then just chilled while the jumpers did their thing. I did sortie all the bombers when they were available and used every JASSAM and cruise missile I had armed them with and laid waste to the Venezuelan airbases because I'm like that. [:D]

Me as well, That's why I gave you all the toys! [:D]
I had achieved a Triumph and not a single amphibious boat other than the 2 from Savaneta entered the scoring zone. I did lose 4 F-15's, a SEAD F-16 and both UAV's. The LCS took minor damage when it got too close to Curacao and an IFV near the airport shot at it.


About right.
A sub-mission for the LCS might be to land some forward observers via RHIB? Otherwise it's gonna' be moved out of the way or lost.

Moving it out is the right thing to do, isn't much for an LCS to really do other than be a picket boat. I use it for it's radars until i'm about to start the attack and then get it out of Dodge!
The
Side 'Org of American States' is now considered HOSTILE to Russia
Side 'Org of American States' is now considered UNFRIENDLY to Russia
messages might be able to be suppressed? That initially caught me off guard, then I just ignored them.

I'm not sure why that was displaying as it was set to not display. That said, I reset it in the event editor and it sees to be working correctly now. It really was unchecked, honest!
I think you could honestly remove the French F-16's and the CONUS based bombers/tankers. Between the two US Burke DDG's there's over 100 Tomahawks to deploy with an additional 24? on the SSN.


I think I'm going to reduce the TLAMs on the Burkes.
All in all I don't think the Venezuelan's are much of a threat to the array of forces here. The Russians never entered the fray either, which is probably what would happen IRL unless they had some additional firepower in the region and were sure they'd inflict enough damage to warrant such action.

Real life. Might tweak the Triumph score up a bit.

Thanks for the feedback!

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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by Gunner98 »

Moving it out is the right thing to do, isn't much for an LCS to really do other than be a picket boat. I use it for it's radars until i'm about to start the attack and then get it out of Dodge!

Also to use it's fairly good sonar to find and track subs. In my run through it found both the Sov Kilo and the Ven SSK, followed the Sov which proved fatal but it did a really good job tracking it until warstart.
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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by Sardaukar »

If you'd want to be evil, you could add some mines... [8D]
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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by BeirutDude »

ORIGINAL: Sardaukar

If you'd want to be evil, you could add some mines... [8D]

I actually considered that. Might do it! [:D] [8D]
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I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by BeirutDude »

Also to use it's fairly good sonar to find and track subs. In my run through it found both the Sov Kilo and the Ven SSK, followed the Sov which proved fatal but it did a really good job tracking it until warstart.

Yeah, I've never really used them for ASW missions myself, but sounds like a good strategy. I use them as glorified USCG Cutters and I think the USCG is thinking about acquiring some?

IMHO LCS = Little Crappy Ship! We have four in Mayport, FL that have taken up semi-permanent residence in BAE Shipyards on Sister's Creek!

https://www.defensenews.com/naval/2020/ ... -9-months/
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RE: Scenario for play test: The Curacao Crisis 11/17/20

Post by Gunner98 »

LCS = Little Crappy Ship!

[:D]

Waiting for the next time one has to winter in Montreal on their way outbound from commissioning in Wisconsin. Happened a couple times now, not a bad town to get stuck in [;)]

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