The mysterious case of the long range wandering confraternizing ART

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Joseignacio
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The mysterious case of the long range wandering confraternizing ART

Post by Joseignacio »

Ok, we have a JAP ART about to do Ground Strike, it is offered to do so up to three hexes away. Wrong.

After it does it's bombing in the right (adjacent) hex, it appears in an enemy (chinese ) hex, stacked with a chinese unit.

Because there is a chinese unit but also a Jap unit, the chinese cannot get any more units in that hex.
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NP - NP - ..SSR - CW.zip
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Courtenay
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RE: The misterious case of the long range wandering confraternizing ART

Post by Courtenay »

Game save?
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Joseignacio
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RE: The misterious case of the long range wandering confraternizing ART

Post by Joseignacio »

I just uploaded it, sorry. The Jap art is under the 4-2 chinese INF.
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Courtenay
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RE: The misterious case of the long range wandering confraternizing ART

Post by Courtenay »

Do you have a save from before the ART was ordered to do its ground strike? There is not much to be done once things have gone off the rails, but if we can follow the steps, there's a chance.
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Joseignacio
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RE: The misterious case of the long range wandering confraternizing ART

Post by Joseignacio »

I do, and I am uploading, this is the CAP before the ground strike. I am sending it for your quality checks, not for repair of ajustment of the game by now, we'll see if we cn go on and move this unit back to where it belongs, because several important rolls have happened since. If there is no way to go on playing, then it would make sense an adjust.

BTW something alike seems to have happened with a mech i unloaded from the North Athlantic to Calais, but in this case I believe it makes no problem because I think the ships is unloaded and the unit in Calais although I don't know why, the game gives an error warning when loading and says it has resolved it.

Edit: The ART is disorganized (after bombing) and cannot be moved till next turn, so I moved the chinese inf back (losing an important advantage, the river) but don't know if we can move the art back next turn because i am stuck for today in the incredibly stupid way the game manages convoys - And yes, I have seen the new tutorial video. Amazing.

So I don't know if it is possible for you, supposing my opponent agrees, to move the jap art back to a design hex and move a couple of chinese units forward to where it was provided we upload a save of the end of turn.
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NP - Groun..CAP - Ch.zip
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AxelNL
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RE: The misterious case of the long range wandering confraternizing ART

Post by AxelNL »

Netplay game? Than you are out-of-sync. Go back to the save of one of you where it is still ok. Copy the save and send it to the other. Than you can continue again.
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Joseignacio
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RE: The misterious case of the long range wandering confraternizing ART

Post by Joseignacio »

Ok, good for next situations, now too much has happened since, invasion of Germany by France, align of Yugo, rolls of subs against convoys, etc.. Maybe we can go on next turn. If not, I will leave an open in the riverside and be ready to retreat to the mountains if it fails. Thanks
Andres71
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RE: The misterious case of the long range wandering confraternizing ART

Post by Andres71 »

That´s my japanis ART, I rather prefer think its a infiltrated unit. We will try to resolve the ART situation with a gentlemen's agreement, if Wif allow us.
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craigbear
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RE: The misterious case of the long range wandering confraternizing ART

Post by craigbear »

Is it possible to modify the GAM file using a text editor to address the problem?
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Courtenay
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RE: The misterious case of the long range wandering confraternizing ART

Post by Courtenay »

ORIGINAL: craigbear

Is it possible to modify the GAM file using a text editor to address the problem?
It is certainly possible. Whether it is possible to do it correctly is another question. Something more than normal has clearly gone wrong with this file.

If you want to edit the game file see this thread: https://www.matrixgames.com/forums/tm.asp?m=4136832

However, given this situation, there is no guarantee that a simple edit will fix everything.
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paulderynck
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RE: The misterious case of the long range wandering confraternizing ART

Post by paulderynck »

In the debug menu, playtesters have access to a command that can relocate units. I don't know if this will function with a Netplay game file though.

But I can give it a try if you post a saved game.
Paul
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RE: The misterious case of the long range wandering confraternizing ART

Post by Andres71 »

ORIGINAL: paulderynck

In the debug menu, playtesters have access to a command that can relocate units. I don't know if this will function with a Netplay game file though.

But I can give it a try if you post a saved game.

I agree we can give a shot.
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Joseignacio
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RE: The misterious case of the long range wandering confraternizing ART

Post by Joseignacio »

Will upload it tomorrow.

Edit: here is the last phase successfully played: Partisans. The Jap Art shoud go back to the hex behind the river, in the FTR hex.
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NP - Partisan - USSR.zip
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paulderynck
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RE: The misterious case of the long range wandering confraternizing ART

Post by paulderynck »

Hi Fellas,

I was able to move the ART and save the game and could open it with version 3.03. I tried changing it to Solitaire to test it but could not get past the Axis Preliminary Production because the end phase indicator would not light. Probably this was because I changed the game type from Netplay to Solitaire. Anyway you can give it a try. One thing that confused me was you had said the ART was stacked with a Chinese 4-2, but when I looked at the game, it was by itself in a Chinese controlled hex. Possibly you moved the Chinese 4-2 before the Partisan phase?

Anyway, I also made a version with the 4-2 back in the hex as described.

So if you want the ART back and the hex it was in empty, you can both download and try the game file in this post, but if you want the ART moved and the 4-2 back where the ART was, then you can both download and try the game file in the next post.
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NPParti..SSRfix1.zip
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Paul
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paulderynck
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RE: The misterious case of the long range wandering confraternizing ART

Post by paulderynck »

Note the files in this post and the previous one are Netplay files, the Solitaire test version I tried was named something else.

So the file in this post is the one with the ART back with the JP FTR and the 4-2 back in the forest where the ART was.

Needless to say, any time debug utilities are involved, it is possible you may have more problems and that the file is somehow damaged in a way that your game may crash. I doubt that, as these changes were minor in nature, but there are no guarantees.
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NPParti..SSRfix2.zip
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Paul
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Courtenay
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RE: The misterious case of the long range wandering confraternizing ART

Post by Courtenay »

While I don't think that the changes Paul made will cause the game to crash, the mere fact that the problem existed in the first place indicates that there may be problem somewhere else in the save that will at some point cause the game to crash. There might not be, but the possibility exists.
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Joseignacio
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RE: The misterious case of the long range wandering confraternizing ART

Post by Joseignacio »

ORIGINAL: paulderynck

Hi Fellas,

I was able to move the ART and save the game and could open it with version 3.03. I tried changing it to Solitaire to test it but could not get past the Axis Preliminary Production because the end phase indicator would not light. Probably this was because I changed the game type from Netplay to Solitaire. Anyway you can give it a try. One thing that confused me was you had said the ART was stacked with a Chinese 4-2, but when I looked at the game, it was by itself in a Chinese controlled hex. Possibly you moved the Chinese 4-2 before the Partisan phase?

Anyway, I also made a version with the 4-2 back in the hex as described.

So if you want the ART back and the hex it was in empty, you can both download and try the game file in this post, but if you want the ART moved and the 4-2 back where the ART was, then you can both download and try the game file in the next post.

Thanks, we had our session yesterday, so now we are past the Production phase and as you can guess we don't eant to repeat the gorgeous CW planning experience again.

If we cannot go on playing because the art gives any kind of problem, we will simply go on and move the art on foot while the chinese take the place back. Else we will have no option but to go back to your save and go on.

I did mention that the chinese unit was moved because it was weird to have it stacked with a JA art:
Edit: The ART is disorganized (after bombing) and cannot be moved till next turn, so I moved the chinese inf back (losing an important advantage, the river) but don't know if we can move the art back next turn because i am stuck for today in the incredibly stupid way the game manages convoys - And yes, I have seen the new tutorial video. Amazing.

Anyway I understand this is experimental and we will post the result if we use it, to let you know.

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paulderynck
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RE: The misterious case of the long range wandering confraternizing ART

Post by paulderynck »

Not sure your game can move on without some kind of fix. Chinese likely can't attack that hex as they control it, and JP likely can't move or re-org the ART because it is in a Chinese hex.
Paul
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Joseignacio
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RE: The misterious case of the long range wandering confraternizing ART

Post by Joseignacio »

SO, finally we could move the ART at the beginning of the new turn. Then I moved my units to that hex as they were esrlier.

Production, however, was wrong with CW, probably due to having had to reload between preliminar and final phases because of some problem, but i decided to go on this turn since 4 resources lost (2 BP) wouldnt change so much in one only turn, after all.

We forgot to check if the file you uploaded was working, sorry, but I 'll ask my mate that we try it next daym just to see it moves and there are not problems, so that you can know for sure if evererything goes well editing NetPlay. I appreciate your work and I am sorry we finally didn't use it. [:)]
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RE: The misterious case of the long range wandering confraternizing ART

Post by Shannon V. OKeets »

ORIGINAL: Joseignacio

SO, finally we could move the ART at the beginning of the new turn. Then I moved my units to that hex as they were esrlier.

Production, however, was wrong with CW, probably due to having had to reload between preliminar and final phases because of some problem, but i decided to go on this turn since 4 resources lost (2 BP) wouldnt change so much in one only turn, after all.

We forgot to check if the file you uploaded was working, sorry, but I 'll ask my mate that we try it next daym just to see it moves and there are not problems, so that you can know for sure if evererything goes well editing NetPlay. I appreciate your work and I am sorry we finally didn't use it. [:)]
One solution that often helps with NetPlay games that get corrupted is to choose one of the players same games and email it to the other player. Then both players restore that saved game.

This makes sure that both players are playing with the same "state of the world".
Steve

Perfection is an elusive goal.
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