ORIGINAL: Sieppo
ORIGINAL: zgrssd
ORIGINAL: Sieppo
Another solution would maybe be some very low tech furnace that could produce steam and thus electricity with a huge amount of some fuel. It would be bad but at least there's be some solution with bad tech luck.
If it is a fuel burner that would make it useless on any planet with limited Fuel supplies.
That solar panels do not need any input resource makes them universally usefull.
My train of thought was that you'd be able to create bio fuel and thus the only thing needed would be water that is available everywhere.
That conversion is not quite how it works:
- you will need Workers to get the Water
- you will need Workers, Water and possibly Electricity to run the (Hydroponics) Farm
- then you will again need Workers, Food and possibly Electricity to run the Biofuel Plant
- then Workers and Fuel to run power production
It is a 4 step process to turn water into Electricity. With 1-2 of them also needing energy to run - meaning if energy is cut for any time the whole process grinds to a halt and can not be restarted.
And a lot of worker requireemnts, meaning it lacks granularity for small cases
One of the rules for designing a game economy is: Never have a building need the resources that it produces. Like how you do not need metal for a metal mine.
If you do not follow that rule, player can easily end up in a unrecoverable death lock/spiral.