Looks like a YES - doesn't really say too much in the notes about a NO decision. I'll go with the historical.











ORIGINAL: warspite1
10th November 1939
Looks like a YES - doesn't really say too much in the notes about a NO decision. I'll go with the historical.
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ORIGINAL: warspite1
10 November 1939
I am going to need to get a grip on this convoy malarchy....

warspite1ORIGINAL: Elessar2
ORIGINAL: warspite1
10th November 1939
Looks like a YES - doesn't really say too much in the notes about a NO decision. I'll go with the historical.
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I believe that both US & Russian readiness takes a drop, which will cut into their incomes.
ORIGINAL: warspite1
10 November 1939
I am going to need to get a grip on this convoy malarchy....
Usually the first DD to find the sub will take some damage. Note every attack will drop them 1 supply point (so that they'll have to slink back to base, a 6+ month round trip back to the German ports), as will every raid, and that being adjacent to them will prevent raids in the first place. But it will give them a free shot at you the next turn. So an alternate strategy is to pull back a hex, out of spotting range and make him run into you, but then he can raid before then.
China: In the crap winter weather [planes are grounded, specifically his de-entrenching medium bombers) and lacking any arty [usually my first build as the Japanese] it will take him awhile to cut your army garrison down to size, and may pork some of his armies' experience. If it is killed with supply of 5+ you can rebuild the army at half price. [60% actually] But if he gets 2 units adjacent to the city they will start lowering the city's supply by one/turn. Again the game is all about tradeoffs like that.






