Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Yes. I get to a little above +6 as well. +8 and change with HQ support.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

May/Jun '42
Impulse #12 (Axis)

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

The German panzers shatters the defenders, but suffer some losses. The 1st German motorized division is eliminated.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

May/Jun '42
Impulse #12 (Axis)

Air Rebase:

Germany:
FTR2 Hanover->Metz
FTR2 Rennagen->Liege
FTR3 39,55->47,53 (HQA)
FTR2 73,50->75,40(S Syracuse)

Japan:
NAV2 (111,130) -> Kuala Lumpur
NAV3 (Saipan) -> Rabaul
NAV2 (Canton) -> Hong Kong

No reorganization.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Turn continues on a roll of 10 (6 or less to end).

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Picture from May/Jun '42 Impulse #13 (Allies) - DOW

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Picture from May/Jun '42 Impulse #13 (Allies) - DOW

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

42 MJ i13 (allies):
US aligns Panama

CW naval
SU/CH land
US/FF combined

Naval move
FF cp WM RTB's through CSV. Will IT flip SUB to intercept? If so NAV will react from Gib to 0 box then will IT commit SUB? (I think there are 2 choices in there so I thought I'd get them both out of the way in one go)

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

No intercept. Thank you.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

42 MJ i13 (allies) continued:


Naval move
FF CP from West Med to Konakri
cp scapa -> USEC
cp Halifax -> Carib
2xcp Norfolk -> MoA
6 BB's Pearl -> Polynesia sz 0 box
2 SUB Pearl -> NZC & Tasman Sea
cp SE Indian Ocean RTB Cape Town
cp SW Indian Ocean RTB Cape Town
cp SE Mozambique Channel RTB St Helena
cp Adelaide -> Antipode sz
2 cp Brisbane -> Invercargill

Rail move
US MOT AA to Oran
CAV Vologda -> Changchun

Land move
FF MIL to 102,10
SU fills hole left by Axis attack near Smolensk

Rebase
FTR3 in Africa to 73,26
Hudson NAV3 -> Martinique

Turn ends on a 3 (<8 needed)

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Severe losses for the turn. Some Allied CPs lost. And a Axis lost some pilots...

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A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Stay at sea:
The following units stay at sea.

Germany:
Baltic Sea: 1 x CP (3 CPs return to base - think they need clicked to actually be marked to return)
Western Mediterranean: CA
Italian Coast: CP
Eastern Mediterranean: CP

Italy:
Italian Coast: 2 x CA
East Med: 2 x CA

Japan:
Bismarck Sea: CP + BB + CA
China Sea: 11 CP + BB + CA
South China Sea: 3 CP + 4-box CA
Bay if Bengal: 2 CP
The Marianas: CA

Return to Base:

Germany:
Eastern Mediterranean: NAV3 -> 75,40 (Sicily)
Baltic Sea: FTR2 -> 39,51 (USSR); 3 CP -> Kiel

Italy:
CSV: SUB -> Brest
Western Mediterranean: FTR2 -> 73,37; BB + 2 CA + TRS -> La Spezia; NAV2 74,39
Faeroes Gap: SUB -> Brest
North Sea: SUB -> Brest
Norwegan Sea: SUB -> Brest
Mouths of the Amazon: 2 SUB -> Brest

Japan:
Gulf of Alaska: SUB -> Truk
Hawaiian Islands: SUB -> Truk
New Zealand Coast: CA -> Rabaul
Southeast Indian Ocean: SUB -> Batavia
Tasman Sea: 2 CA -> Rabaul
Cape Naturaliste: CV + 2 CA -> Truk
Coral Sea: -> CA -> Rabaul
The Solomons: FTR2 -> Truk
Persian Gulf: SUB -> Batavia
Red Sea: 2 CA -> Batavia
Arabian Sea: CV + CVL + CA -> Batavia
South China Sea: 5 range TRS -> Fukuoka: TRS -> Pakhoi, China; 3 BB + AMPH -> Canton

Use Oil:

Germany:
All units, escept CA (Dalmacija) + 2 CP + SUB) are reorganized for 6 oil (6.45). Use the oil that can be used in Leningrad, and then use the oil in Nice, and then the oil Any more oil needed then take saved oil from Berlin. If any oil in Nice remains can it be relocated to Eastern Germany or Austria or so?

Italy:
All units are reorganized for 4 oil (3.8).

Japan:
All units are reorganized, escept 2 x CA (Haguro + Idzumo) are reorganized for 5 oil (5.4). Use 1 oil in Hanoi, and the rest from Japan.


Breakdown:
Germany:
6-4 MOT (37,55) -> 2 MOT Div

Scrap:
-

Production:
Germany (47):
GARR
2xMOT
CAV Div
HQA
ARM
3 x FTR2
LND2
NAV3
4 x Pilot
Repair BB Bismarck

Italy (14):
INF
TERR
FTR2
NAV3
Pilot
Repair BB Paris

Japan (21):
TERR
Warlord
NAV4
CVP1
CVP2
2 x Pilot
CV (2nd) Hiyo
Repair CV Kaga
Repair CA Atago
CP

Factory destruction: Germany destroy faulty oil in Leningrad? Only faulty oils remain there now (after all the correct oils being used for reorg)?

Reinforcements:

Germany:
FTR2 (FW 190A5) + LND2 (Ju 87G) -> Königsberg
FTR3 (Ju 88C) -> Munich
INF + AT -> Königsberg
INF Div -> Kiel
HQI -> Aachen

Italy:
FTR2 (CR.42) -> Genoa
FTR2 (Re.2001) + NAV3 -> Palermo
INF (Palermo)
AA -> Genoa
BB + CP -> La Spezia

Japan:
CVP1 (A5M4 - 1 naval factor) -> CVL (Hosho - in Fukuoka)
CVP0 (D3A1 - 1 size) -> CVL (Zuihp - in Tokyo)
FTR2 (A6M5) + NAV3 -> Tokyo
TERR -> Antananarivo
MAR + INF -> Fukuoka
GARR -> Tokyo
BB + SUB -> Tokyo
AMPH -> Fukuoka

Voluntary Resource Lending:
Modified; Germany -> Italy: 11 resources, (4 oil, minimum) + 5 BPs

Axis goes first if we win the initiative. No re-roll.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »


42 JA EOT:

Stay at sea and RTB

Some Allied escorts stay at sea, most ships return to base. CW sub stays in Baltic Sea.

US
3 TRS CSV: 1 to NYC and 2 to Norfolk
AMPH + Arizona -> Belfast
other 2 BB's CSV -> Casablanca
USEC BB -> Casablanca
CA BB -> Casablanca
CA Christmas Island -> Pearl
cp Marshalls -> Suva
NAV2 Polynesia -> 134,212 and 110,226 (Palmyra)
CV Ranger Polynesia -> San Diego
all other ships 2 box Polynesia -> Brisbane
Polynesia 0 box: Alabama, WV, Idaho, TRS -> Port Vila
Mississippi -> Pago
California -> Pearl
other ships -> Brisbane
E Polynesia BB -> Pago
cp's E Pacific -> Pago
CA S Pacific -> Brisbane
SUB NZC -> Brisbane
SUB Tasman S -> Brisbane

CW (to mention)
CW task force (CA, BB 2x CV) in Cape Basin to Victoria (adjacent to Arabian Sea)
TRS and The Queens to Egypt
Other TRS/AMPH to UK
CA with INF div from Red Sea to West Africa
Many of ships to UK
Escorting ships to closest port where they were patrolling


USSR
FTR Arctic to hex NW of Archangel


Oil:
CW reorg all for 7,3 oil
FF reorg all for 1,35 oil (from CW oil)
US reorg all for 4,55 oil (all but 2 from CW oil)

I was trying to move saved oils with some success.
Nice -> Breslau 3 oil (only 1 moved)
Melbourne -> Sydney 3 oil (failed to move)
D-town in USSR -> east 1 oil (oil moved)

I forgot to fix CW oil situation in UK. There are still 2 extra oils (should be 9 now). I try to remember to fix this next turn end.


Breakdowns:
None


Production

CW 26 BP
MAR
ENG
GAR
FTR2 x2
NAV3
CVP1
Pilot x3
TRS (1st)

FF 1 BP
Save 1 BP

US 54 BP
Pilot x4
INF
GAR
MTN div
HQI
LND4
LND3
NAV2
FTR2 x5
TRS (1st)
AMPH (1st)
CVP1 x3
AMPH (2nd)
TRS (2nd)

SU 35 BP
CAV
GAR
MTN
MOT
ENG
ARM
Pilot x3
FTR2 x3
LND2


Reinforcements

CW
MTN, SUB, CA, CVP1 and 4x CP Liverpool
MECH Bristol
FTR2 Bristol
FTR2 Bombay
FTR2 Halifax
FTR2 South Africa Pretoria
INF Brisbane

US
US PIL into the Aircobra, Thunderbolt and Devastator
Thunderbolt, Aircobra, Devastator, 6-3 Norfolk
BB and CP San Diego
MIL x2 Mexico
MIL Brazil
MIL Panama

USSR
PIL into the 2 Yak FTR's
2xFTR,ART D-town
MECH Kharkov
MOT div,AT,7-3 Smolensk
6-4 Kalinin
6-3 Gomel
HQI Vladivostok

Italy
TERR Ethiopia

Japan TERR
Madagascar

Resource lending
CW to USSR 1 BP and 2 oil
CW to FF 1 BP
US to FF 2 BP
US to CW 2 BP
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Axis win initiative and they go first.

We got game freezed at lend resource phase, US making decisions. Solution was to change US lended resources for one turn only. Thanks to Orm I didn't have to do turn end again.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Jul/Aug '42
Impulse #1 (Axis)

No declarations of war.

Land: Germany
Combined: Italy
Naval: Japan

No port strikes. No naval air.

Naval Movement:

Italy:
SUB (Brest) -> Norwegian Sea 4-box
SUB (Brest) -> Arctic Ocean 2-box

Japan:
2 CP (Bay of Bengal) -> Batavia
SUB (Batavia) -> Azanian Sea 3-box
SUB (Batavia) -> Mozambique Channel 1-box
SUB (Truk) -> Christmas Island 2-box
SUB (Truk) -> New Zealand Coast 2-box
SUB (Tokyo) -> Coral Sea 2-box
CVL (Fukuoka) -> China Sea 3-box
BB (Canton) -> South China Sea 3-box
2 BB (Canton) -> South China Sea 0-box
TRS + INF (Fukuoka) -> Singora
BB (Tokyo) -> Bismarck Sea 3-box

Six sea areas for Axis to search in. And they plan to search in them all. First up is the Norwegian Sea.

When the turn comes to the Arctic ocean will the USSR reinforce the sea area with any air? And when the turn comes to the New Zealand coast the US has the option to reinforce the sea area with air. Will US do so?

In the Norwegian Sea the CW ATR can reach up to the 2-box. Will the ATR fly?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

CW ATR to box 2
USSR FTR2 to Arctic Ocean box 0

Can I please have picture of NZ when that comes up?
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

ORIGINAL: Mayhemizer_slith

Can I please have picture of NZ when that comes up?
Sure.

Will roll searches soon.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Aix rolls 5 in the Norwegian sea while Allies roll 7. Axis selects to fight only against the CP and sinks it. Italy stays in the sea area. Assuming that CW stay as. The Italian SUB then avoids combat. well.

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A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

ORIGINAL: Mayhemizer_slith

Can I please have picture of NZ when that comes up?
The NZ area will look like this when it comes up. The US naval bomber can reach up to the 1-box. Now back to the next Italian search.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

No combat in the Arctic Ocean. Axis 5, Allies 3.

Edit: Japan begin searching in Christmas Island.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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