[1.06b14] Undocumented road and rail building limit

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jimwinsor
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[1.06b14] Undocumented road and rail building limit

Post by jimwinsor »

I've run across the following problem on this large map planet: I am unable to build further roads or rails on the far fringes of my empire. In the image below, I am set to road building mode, but I am unable to get any hexes to shade up in order to build a road/rail. This is distressing as a newly annexed minor city is but 13 hexes away, and I am unable to connect it to my logistics network:

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RE: [1.06b14] Undocumented road and rail building limit

Post by jimwinsor »

Now, further up the rail line, I am suddenly once again allowed to build road/rail ... but unfortunately, only for so long and not one hex beyond what I've been able to build:


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RE: [1.06b14] Undocumented road and rail building limit

Post by jimwinsor »

It should be noted that this area is VERY far from my SHQ, quite literally on the other end of a Large planet. Which makes me wonder, is there some sort of undocumented SHQ distance limitation to road/rail building?

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DTurtle
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RE: [1.06b14] Undocumented road and rail building limit

Post by DTurtle »

I ran into this problem myself.

However, it seemed like beta 13 or so had apparently fixed it for me, so I didn't post it. It could be that I just opened up a shortcut somewhere that lowered the number of hexes from the SHQ to the rest of my empire.

One thing though: You said "newly acquired." You usually have to wait at least one turn in order to be able to build roads, and stuff like that in a newly acquired zone.
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RE: [1.06b14] Undocumented road and rail building limit

Post by jimwinsor »

Yeah, it effecting not only those but other hexes I've held for a while. The problem also exists on other rail lines north of this point, also in the far west. Although none of those involve being 13 hexes short of connecting 100,000 new citizens and a dozen starving militia units to my SHQ.

Looking at the problem again this morning and comparing the different rail lines, the cessation of building ability does seem to be based on road/rail distance from the SHQ (i.e., not as the crow flies), as more circuitous lines are having the problem further east. Which kinda verifies your observation, of "fixing" the problem by shortening your rail line.

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RE: [1.06b14] Undocumented road and rail building limit

Post by jimwinsor »

I think I found a workaround to the problem, which is definitely SHQ related.

I constructed a 2nd SHQ in Federation, which was the in-network town closest to the railhead. Once I did that, set Federation and Moroeyes to 2nd HQ control, and then transferred the necessary IP to 2nd SHQ, then I was able to finally build a Sealed Road 13 hexes to Moroeyes. I would have built a Rail, but I was a little short on the logistics to transfer the needed Metal to 2nd SHQ.

After that, I was able to just disband the 2nd SHQ on the very same turn. Problem solved, mostly (until I need to build more transport lines in the area).
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DTurtle
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RE: [1.06b14] Undocumented road and rail building limit

Post by DTurtle »

You don't need to disband the 2nd SHQ. Just leave it empty with no zones assigned to it. You can then assign zones to it as needed in case you want to build additional roads or rails.
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RE: [1.06b14] Undocumented road and rail building limit

Post by jimwinsor »

Yeah good point. Also, I just realized I can buy metal from the traders via 2nd SHQ, saving logistical points on transfers.
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RE: [1.06b14] Undocumented road and rail building limit

Post by Vic »

If you have a save game file in which I can experience this inability to build roads please send it to vic@vrdesigns.net

Please include info on which hex X,Y i should try this on.

I'll take a look

best wishes,
Vic
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RE: [1.06b14] Undocumented road and rail building limit

Post by jimwinsor »

ORIGINAL: Vic

If you have a save game file in which I can experience this inability to build roads please send it to vic@vrdesigns.net

Please include info on which hex X,Y i should try this on.

I'll take a look

best wishes,
Vic

Sent!
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RE: [1.06b14] Undocumented road and rail building limit

Post by Vic »

will be fixed in open beta 16!

big thanks for the files!
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