Naval Mod ready for testing

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Hairog
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RE: Naval Mod ready for testing

Post by Hairog »

Yes to install with other mods. If you have other mods chosen I have no idea which on takes precedence. Hubert related that to us once but I lost track of were it is.

Put everything but the folder Naval War Unit Counters Round, in the Campaign folder located in Documents/My Games/Strategic Command WWI/Campaigns. Put the Naval War Unit Counters Round in the Mod folder.

The bitmap mod only changes the unit counters. Any other mods like Welk's Map Mod or Blue Max map mods will still work. Just make sure any other unit mod is turned off.

The graphics shown were done using the Naval War Unit Counters Round mod and the Blue Max Mod. No other mod was turn on.
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Rick402
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RE: Naval Mod ready for testing

Post by Rick402 »

sp it needs to go in C:\Users\<username>\Documents\My Games\Strategic Command WWI\Mods? Correct or the Other Documents? its my understanding you put in in Documents under the C:\Users\<username>\Documents\My Games, just want to make sure this is correct only the counters i know goes in the mods folder the rest goes in campaigns, but wanting to know if the rest goes under
C:\Users\<username>\Documents\My Games\Strategic Command WWI
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Hairog
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RE: Naval Mod ready for testing

Post by Hairog »

For the 1914 Scenario I just took what Hubert decided was the order of battle and divided by 2 the number of dreadnoughts to simulate a Battle Squadron Division. If I had went with just Battle Squadrons the RN would have only 4 (boring) so I decided to go with Divisions which had two per Battle Squadron.

The totals are pretty eye opening for destroyers compared to capital ships. In 1916 there were 160 destroyers for 28 Dreadnoughts/battleships in the Grand Fleet. During the Battle of Jutland there were 46 destroyers assigned to direct escort for the Battle Squadrons. The other 120 something were running around in Flotillas screening the big boys.

The numbers and composition changed constantly throughout the war and make it pretty confusing to figure out so I trusted the developers numbers rather than spend my time duplicating their efforts.

Here's what the Grand Fleet looked like in 1918. I have no facts and figures on how the fleet was in 1914 so I went with Hubert's and Bill's estimate.

Grand Fleet
Commander-in Chief: Adm Sir David Beatty in battleship Queen Elizabeth (attached destroyer: Oak)
1st BS (Adm Sir Charles Madden) battleships: Revenge (F), Emperor of India, Iron Duke, Benbow, Marlborough, Canada, Ramillies, Resolution, Royal Oak, Royal Sovereign (attached cruiser: Blonde)
2nd BS (VAdm Sir John de Robeck) battleships: King George V (F), Orion, Ajax, Centurion, Conqueror, Monarch, Thunderer, Agincourt, Erin (attached cruiser: Bellona)
4th BS (VAdm Sir Montague Browning) battleships: Hercules (F), Colossus, Bellerophon, Collingwood, Neptune, St. Vincent (attached cruiser: Boadicea)
5th BS (VAdm A C Leveson) battleships: Barham (F), Malaya, Valiant, Warspite (attached cruiser:Blanche)
6th BS (RAdm H Rodman) battleships: New York(USN) (F), Arkansas(USN), Florida(USN), Texas(USN), Wyoming(USN)
Cruisers (with main body)
2nd CS (RAdm E F Bruen) armoured cruisers: Minotaur (F), Cochrane, Shannon
4th LCS (RAdm A F Everett) light cruisers: Calliope (F), Cambrian, Caroline, Comus, Cordelia, Constance
7th LCS (RAdm G H Borrett) light cruisers: Carysfort (F), Aurora, Penelope, Undaunted, Cleopatra
Flying Squadron (RAdm R F Phillimore)[q] aircraft carriers: Furious (F), Argus, Vindictive, Nairana, Pegasus, Campania[r]
Battlecruiser force
Commander-in-Chief: VAdm Sir William Pakenham in battle cruiser Lion
1st BCS (RAdm Sir Henry Oliver) battlecruisers: Repulse (F), Renown, Tiger, Princess Royal
2nd BCS (RAdm Sir Lionel Halsey) battle cruisers: New Zealand (F), Australia(RAN), Inflexible, Indomitable
1st CS (VAdm T D W Napier) battle cruisers: Courageous (F), Glorious
1st LCS (RAdm W H Cowan): Inconstant (F), Galatea, Royalist, Phaeton, Caledon
2nd LCS (RAdm J A Fergusson): Birmingham (F), Dublin, Melbourne(RAN), Sydney(RAN), Yarmouth
3rd LCS (RAdm A T Hunt): Chatham (F), Southampton, Chester, Birkenhead
6th LCS (RAdm E S Alexander-Sinclair): Cardiff (F), Calypso, Caradoc, Cassandra, Ceres
Destroyer Command
Commodore (Destroyers): Cdre H J Tweedie in light cruiser: Castor
3rd DF leaders: Nimrod, Talisman; destroyers: Maenad, Mameluke, Marvel, Menace, Michael, Munster, Napier, Noble, Nonsuch, Onslaught, Petard; temporarily attached from 4th DF (Devonport): Lawford, Nizam, Norseman, Oracle, Oriana, Orpheus
11th DF leaders: Valorous, Seymour, Kempenfelt; destroyers: Romola, Sarpedon, Tancred, Tenacious, Tormentor, Vancouver, Vanessa, Vanity, Versatile, Viscount, Vittoria, Vivacious, Vortigern, Voyager, Walker, Walrus, Watchman
12th DF leaders: Valhalla, Saumarez; destroyers: Scimitar, Scotsman, Scout, Scythe, Seabear, Sepoy, Simoom, Sirdar, Speedy, Tomahawk, Torch, Trinidad, Tryphon, Vivien, Waterhen, Winchester, Wolsey, Wrestler
13th DF light cruiser: Champion, leaders: Valentine, Valkyrie; destroyers: Vimiera, Vega, Vectis, Violent; Vendetta, Verulam, Wakeful, Westminster; Verdun, Viceroy, Vesper, Venetia; Wolfhound, Ursa, Ursula, Urchin; Umpire, Ulster, Tower, Tristram; Vidette, Winchelsea, Westcott; Windsor, Whitley, Woolston, Walpole, Wessex
14th DF leaders: Vampire, Anzac; destroyers: Medina, Norman, Octavia, Opportune, Orford, Paladin, Patriot, Pellew, Penn, Peregrine, Peyton, Plover, Plucky, Pylades, Relentless, Sabre, Seafire, Seraph, Somme, Sparrowhawk, Splendid, Tactician, Tobago, Tyrant, Velox, Warwick, Whirlwind; due to transfer to 1st DF but temporarily retained by 14th DF: Nonpareil, Observer, Offa, Orestes
15th DF leaders: Parker, Grenville; destroyers: Patrician, Radstock, Raider, Rapid, Ready, Restless, Rigorous, Rob Roy, Rocket, Rosalind, Rowena, Sable, Sabrina, Salmon, Sorceress, Tirade, Trenchant, Undine; temporarily attached from 2nd DF (Buncrana): Marne, Medway, Michael, Mystic, Nicator, Pelican
21st DF (transferring from 6th DF, Dover) leaders: Botha, Douglas, Swift; destroyers: Mansfield, Melpomene, Milne, Miranda, Moorsom, Murray, Nugent, Phoebe
Harwich Force
5th LCS (RAdm Sir Reginald Tyrwhitt) light cruisers: Curacoa (F), Coventry, Curlew, Concord, Centaur, Conquest, Danae, Dragon
10th DF leaders: Spenser, Shakespeare, Bruce, Montrose; destroyers: Radiant, Redgauntlet, Redoubt, Retriever, Satyr, Sceptre, Sharpshooter, Skate, Skilful, Springbok, Starfish, Stork, Sturgeon, Swallow, Sybille, Sylph, Taurus, Teazer, Tempest, Tetrarch, Thisbe, Thruster, Torrid, Truculent
Dover Force
6th DF (Dover) leader: Broke; modern destroyers: Manly, Mastiff, Meteor, Morris, Termagant, Trident, Afridi, Amazon, Cossack, Crusader, Viking, Zubian
Minelaying destroyers
20th DF (Immingham) leaders: Abdiel, Gabriel, destroyers: Tarpon, Telemachus, Vanoc, Vanquisher, Venturous, Ferret, Legion, Prince, Sandfly
Submarines operating with the Battle Fleet
12th S/MF: light cruiser: Fearless; submarines: K2, K3, K5, K6, K7, K8, K15
13th S/MF: leader: Ithuriel; K9, K10, K11, K12, K14, K16, K22
North Sea patrols
8th S/MF (Yarmouth) submarines: H21, H28, H29, H30, V1, V2
9th S/MF (Harwich) submarines: E29, E31, E41, E43, E45, E51, E52, E53, E56, L9, L15, L14, L17, C23, C25
10th S/MF (Tees) submarines: E27, E33, E39, E40, E42, E44, G6, G12, G13, L11, L12, L16
11th S/MF (Blyth) submarines: G1, G2, G3, G4, G5, G10, J2, J3, J4, J5, J6, J7
14th S/MF (Blyth) submarines: H8, H11, H12, H14, H15, H22, H23, H24, H25, H26, L8, R1, R2, R9, R12
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Rick402
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RE: Naval Mod ready for testing

Post by Rick402 »

i figured it out! thank you for the help! good looking mod thus far!
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Hairog
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RE: Naval Mod ready for testing

Post by Hairog »

Glad to here! Most of the graphics were done by IronX and Welk. I just modified stuff. The reason I could do the mod is because of Hubert's great and powerful editor.
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RE: Naval Mod ready for testing

Post by FOARP »

ORIGINAL: Hairog

All the artwork is modified from Welch, IronX, Bill, and Hubert's wonderful creations.


Image

Apologies if these are actually errors in the original files, but why is Antwerp not a port and why is the hex north-east of Antwerp not a coast-line hex?
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Rick402
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RE: Naval Mod ready for testing

Post by Rick402 »

are the ships or Div/Flottilas stronger in your mod than vanilla game? just wondering wht to do with these ships, now i can have a Proper Battle of Jutland!
these 2 ship counters have No text. Bug?
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Hairog
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RE: Naval Mod ready for testing

Post by Hairog »

ORIGINAL: FOARP

ORIGINAL: Hairog

All the artwork is modified from Welch, IronX, Bill, and Hubert's wonderful creations.


Image

Apologies if these are actually errors in the original files, but why is Antwerp not a port and why is the hex north-east of Antwerp not a coast-line hex?


Dang it! Sorry all. The default mode when you first enter the editor is the change hex tool. When I start to scroll around I, much too often, blow up or add land hexes, sea hexes, etc. most I catch but not all obviously. That is a big one.
Thanks FOARP for seeing it and bringing it to my attention.

Fixing it now and should have a revision by tomorrow.
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RE: Naval Mod ready for testing

Post by Hairog »

2.1 HERE and every where There's a HERE
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RE: Naval Mod ready for testing

Post by kch »

Hi. Quick question. Is this mod still alive and kicking with the latest version of the game?
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Hairog
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RE: Naval Mod ready for testing

Post by Hairog »

I assume so, but I will give it a test run.
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RE: Naval Mod ready for testing

Post by kch »

Thanks. I am not a very experienced player so I have a hard time telling whether there any strange things happening that shouldn’t.
keeler
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RE: Naval Mod ready for testing

Post by keeler »

Started a new Entente game to check out the mod, noticed there are some land units not present in the base 1914 scenario (an ANZAC division in Oxford, heavy artillery and light artillery brigades nearby, and Plumer's HQ). There's also at least three zeppelins on Central Powers' side.

Couldn't find any information confirming you've made some changes to the starting land OOB as well, and doing so seems outside the purposes of the mod (don't recall any land OOB changes in WaW) but suppose it's possible. Want to confirm these are intended changes and everything is working ok.

Also, the first post mentions 2.1 but the link still directs to 2.0.
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RE: Naval Mod ready for testing

Post by Hairog »

Sorry for the very late response. I did not changes to the OOB or to any land units and their presence or availability. I have no idea how these changes came about. I will check on the version available in the link.

Thank you for being so thorough.
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