A few returning player questions

Moderator: Hubert Cater

User avatar
Pocus
Posts: 1319
Joined: Wed Sep 22, 2004 8:17 pm

RE: A few returning player questions

Post by Pocus »

Thanks. The port is in Japanese hands ... It should provide 3. Now it just amphibious landed, so perhaps this comes from this.
AGEOD Team
User avatar
EarlyDoors
Posts: 758
Joined: Sun Dec 16, 2018 10:28 am
Location: uk
Contact:

RE: A few returning player questions

Post by EarlyDoors »

Yes, HQs act as Mulberry Harbours for a period after invasion. I can't recall he exact rule but they drop per turn like special forces until connected to regular supply
23-23 PBEM++
-----------
Honours the game
-----------
http://scwaw-rankings.com/
User avatar
Pocus
Posts: 1319
Joined: Wed Sep 22, 2004 8:17 pm

RE: A few returning player questions

Post by Pocus »

That's a nice touch, definitively!
AGEOD Team
User avatar
Pocus
Posts: 1319
Joined: Wed Sep 22, 2004 8:17 pm

RE: A few returning player questions

Post by Pocus »

There are red stripes on the Midway land hex. Does it means controlling it for Japan brings something special?
AGEOD Team
User avatar
EarlyDoors
Posts: 758
Joined: Sun Dec 16, 2018 10:28 am
Location: uk
Contact:

RE: A few returning player questions

Post by EarlyDoors »

from the same link i provided earlier


- Air units do not receive supply from an HQ unless they are attached.
- Under supplied Air units, due to not being attached to an HQ, will be indicated by a red hatch beneath the applicable Air unit.
- Under supplied Air units, attached to an HQ but not to the most optimal supply giving HQ, will be indicated by a purple hatch beneath the applicable Air unit.
23-23 PBEM++
-----------
Honours the game
-----------
http://scwaw-rankings.com/
User avatar
Pocus
Posts: 1319
Joined: Wed Sep 22, 2004 8:17 pm

RE: A few returning player questions

Post by Pocus »

Yes I know these rules. But there is no one in Midway ...
AGEOD Team
User avatar
BillRunacre
Posts: 6837
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

RE: A few returning player questions

Post by BillRunacre »

Hi Pocus

This relates to the ability the Japanese have to place an air unit on Midway that can effectively impose a partial blockade of US resources on Wake.

If you hover your mouse over Midway you should see some text explaining this.

Bill
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
User avatar
Elessar2
Posts: 1466
Joined: Wed Nov 30, 2016 12:35 am

RE: A few returning player questions

Post by Elessar2 »

ORIGINAL: Pocus

Another question, what is the minimum guaranteed supply provided by an HQ? I have this weird case where Mc Arthur is in Guadalcanal, not holding the city (so basically 0 supply available) and I see 4(6) ! US have 2 in Command and Control but the tech description does not cite improving minimum supply.

Not that I complain [:'(]

That's because the relevant tech for improving HQ supply is Logistics (which also is not documented in-game).
User avatar
Pocus
Posts: 1319
Joined: Wed Sep 22, 2004 8:17 pm

RE: A few returning player questions

Post by Pocus »

ORIGINAL: BillRunacre

Hi Pocus

This relates to the ability the Japanese have to place an air unit on Midway that can effectively impose a partial blockade of US resources on Wake.

If you hover your mouse over Midway you should see some text explaining this.

Bill

I see you modified your answer [:D] . I was waiting for my new PBEM turn to show you screenshots but they are now not relevant anymore with your explanation. So thanks. But there is no tooltip with mousing over the hex.
AGEOD Team
USGrant1962
Posts: 27
Joined: Tue Dec 05, 2017 11:09 pm

RE: A few returning player questions

Post by USGrant1962 »

An additional tip for returning/new players is that the three games in the series use the same game engine. I'm finding good discussions of game mechanics in the WiE forum that apply to WaW. Such as "Things you WISHED you knew in your first game..." in The War Room there.*

<--- Rookie
*Board won't let me post a link yet
USGrant1962
User avatar
Hubert Cater
Posts: 6063
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: A few returning player questions

Post by Hubert Cater »

ORIGINAL: Pocus

ORIGINAL: BillRunacre

Hi Pocus

This relates to the ability the Japanese have to place an air unit on Midway that can effectively impose a partial blockade of US resources on Wake.

If you hover your mouse over Midway you should see some text explaining this.

Bill

I see you modified your answer [:D] . I was waiting for my new PBEM turn to show you screenshots but they are now not relevant anymore with your explanation. So thanks. But there is no tooltip with mousing over the hex.

Hi Pocus,

Just in case this is disabled on your end, there is a little blue hex with an 'i' in the middle in the bottom lower interface panel, is it selected?

Tips in game generally won't show unless this is selected, on the other hand it could also be that there is no tip for this particular spot which would also explain the fact you are not seeing a tip here as well.

Hubert
User avatar
BillRunacre
Posts: 6837
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

RE: A few returning player questions

Post by BillRunacre »

ORIGINAL: Pocus

ORIGINAL: BillRunacre

Hi Pocus

This relates to the ability the Japanese have to place an air unit on Midway that can effectively impose a partial blockade of US resources on Wake.

If you hover your mouse over Midway you should see some text explaining this.

Bill

I see you modified your answer [:D] . I was waiting for my new PBEM turn to show you screenshots but they are now not relevant anymore with your explanation. So thanks. But there is no tooltip with mousing over the hex.

I did! [:)]

It might be that tooltips are turned off in your game. There should be a blue button at the top right of the panel at the bottom, and clicking that turns it on (or off!)

Hopefully if you do that then the text will now appear when you hover over it.
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
User avatar
Pocus
Posts: 1319
Joined: Wed Sep 22, 2004 8:17 pm

RE: A few returning player questions

Post by Pocus »

Yes that's working now and all my questions are solved, thanks guys!
AGEOD Team
USGrant1962
Posts: 27
Joined: Tue Dec 05, 2017 11:09 pm

RE: A few returning player questions

Post by USGrant1962 »

Nice. I was trying to figure out what that button did - I clicked it on and off and couldn't see a difference on the map or the hex/text boxes at the bottom. I guess I never floated over a relevant hex.

The on/off indication is an extremely faint blue background - can that be made more distinct? And does it default to on? Right now it seems to be sticky even if you start a new campaign, so if you turned it off it stays off. I don't know how a fresh install behaves, but I've never seen those tooltips before.
USGrant1962
User avatar
Pocus
Posts: 1319
Joined: Wed Sep 22, 2004 8:17 pm

RE: A few returning player questions

Post by Pocus »

If you stumble upon an enemy ship, I guess you are the attacker in this case, right?
AGEOD Team
User avatar
Hubert Cater
Posts: 6063
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: A few returning player questions

Post by Hubert Cater »

ORIGINAL: USGrant1962

Nice. I was trying to figure out what that button did - I clicked it on and off and couldn't see a difference on the map or the hex/text boxes at the bottom. I guess I never floated over a relevant hex.

The on/off indication is an extremely faint blue background - can that be made more distinct? And does it default to on? Right now it seems to be sticky even if you start a new campaign, so if you turned it off it stays off. I don't know how a fresh install behaves, but I've never seen those tooltips before.

We added it in one of the more recent patches, e.g. it is relatively new considering original release.
User avatar
Hubert Cater
Posts: 6063
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: A few returning player questions

Post by Hubert Cater »

ORIGINAL: Pocus

If you stumble upon an enemy ship, I guess you are the attacker in this case, right?

It depends.

Because the hidden unit 'suprises' you, the game will apply a bonus to the hidden ship giving them the chance to be a more effective automatic attacker. But there is a calculation and if they are still after the bonus not going to be the more effective unit in an attack, they won't attack and then you have the choice to be the attacker or not.

Hopefully that makes sense,
Hubert
User avatar
Pocus
Posts: 1319
Joined: Wed Sep 22, 2004 8:17 pm

RE: A few returning player questions

Post by Pocus »

Yes indeed; and that's why in some cases there is no attack.
AGEOD Team
User avatar
Pocus
Posts: 1319
Joined: Wed Sep 22, 2004 8:17 pm

RE: A few returning player questions

Post by Pocus »

Fortifications against landing.

If an engineer build up a fortification protecting seaside. Will the fortification bonus be used against a landing operation coming through? That could make for a proper Atlantic Wall of sort. An idea, how about giving a free pioneer to Germany in 43 named 'Organization Todt' [:)]
AGEOD Team
User avatar
BillRunacre
Posts: 6837
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

RE: A few returning player questions

Post by BillRunacre »

Yes, anything that boosts the defending units will help when the invasion comes.

Italy can build an Engineer unit so it could also contribute some manpower to building an Atlantic Wall.
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
Post Reply

Return to “Strategic Command WWII: World at War”