[v1.06b15]Leaders only improve one skill

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mroyer
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[v1.06b15]Leaders only improve one skill

Post by mroyer »

All of my leaders are attempting to improve only one skill category. Each leader has chosen a different, single skill to focus exclusively on. For example, Nicola (figure below) is working doggedly on being an Inventor, for about 30 turns now. As a consequence, none of my leaders are improving their suitability in their assigned jobs.

I am using the latest beta v1.06b15, but we built the scenario on v1.05b12.
It is a four-human multiplayer game.

-Mark R.


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Maerchen
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RE: [v1.06b15]Leaders only improve one skill

Post by Maerchen »

Well, she is applied science director. Did you by chance put priorities to 100% vs 0% discovery: research?

I advise on never putting any priority to 0% as then they will not roll on that skill and never train it.
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GazBot
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RE: [v1.06b15]Leaders only improve one skill

Post by GazBot »

Im in the same game as Mark and seeing the same thing. Problem is they literally do just train the same skill. I have one guy moved from OHQ Cmdr to Applied Sciences and the love of his life seems to be "Resist Influence". So form what I can see it may be related to their first job but then stays static regardless of where they are moved to...

Resist Influence seems to be quite a popular choice....perhaps its the fav skill for OHQ cmds....
Akrakorn
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RE: [v1.06b15]Leaders only improve one skill

Post by Akrakorn »

I'm seeing weird things with skills as well, leaders not leveling up the skills they actually use.
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Vic
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RE: [v1.06b15]Leaders only improve one skill

Post by Vic »

Hi there,

I am not disagreeing here.

I am reducing XP spending on Resist Influence, Endurance and some other skills in the next Open Beta version.

Best wishes,
Vic
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mroyer
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RE: [v1.06b15]Leaders only improve one skill

Post by mroyer »

Well, she is applied science director. Did you by chance put priorities to 100% vs 0% discovery: research?
I advise on never putting any priority to 0% as then they will not roll on that skill and never train it.

Well, I appointed her as the applied science council director (round 28) because she refused to learn anything else, not the other way around [;)]. Once I recognized what was happening, I reassigned a bunch of leaders as best I could to minimize the effect.

I am not disagreeing here.
I am reducing XP spending on Resist Influence, Endurance and some other skills in the next Open Beta version.

If I understand you correctly Vic, reducing XP spending on certain skills doesn't address this issue but another sort-of related issue, right? Do you need more info (a game-save?) to help zero in on this issue?

-Mark R.

GazBot
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RE: [v1.06b15]Leaders only improve one skill

Post by GazBot »

I was looking a some other leaders. I cant be certain but it seems skill progression was a lot more dynamic earlier in the game....So Im guessing it became more fixed at some point with an update....

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