Best use of assigning Axis Artillery

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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loutro
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Best use of assigning Axis Artillery

Post by loutro »

I am using the SU set to 0 for everything and 9 for the Higher commands

I have my artillery assigned to my Armies. Does it make sense to assign it down to Corps level, or keep it at the Army level so it can be used by the Corps who actually engage in combat?
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fritzfarlig
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RE: Best use of assigning Axis Artillery

Post by fritzfarlig »

Assign them to your corps in the high command
They don’t help you much, they must be at the frontline
Chris21wen
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RE: Best use of assigning Axis Artillery

Post by Chris21wen »

One thing you need to understand about support units is that HQ will only allocate attached support units to combats involving ground units also attached to that HQ. They must also be withing 5 hex to do so.

For this reason an army HQ will not send support units if it has no directly attached ground units in the combat and as Corps HQ are not combat units they get no support from the army HQ. For the best result allocate support units to the Corps HQ or for the Germans to a Div if you can. The advantage of the later is they are alway used in combat.

The other important point is the SU settings have nothing to do with the allocation of support units to combat. It is there to aid you in the allocation of support units to HQ and most players here use manual allocation by locking the setting to zero, except for the high command.
chaos45
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RE: Best use of assigning Axis Artillery

Post by chaos45 »

pretty sure Army and fronts will send SU as long as they are within 5 hexes of the combat and the unit is within their overall chain of command. They just get a slightly reduced chance to do so. Because you should be able to stack for example a Corp HQ, Army HQ and army group HQ all within 5 hexes of a combat and they will all get to roll for sending support to the combat division as long as it is in the corps, which is in the Army , in the AG and so forth. The HQs just have a slightly reduced chance to send support units.

Unless something major has changed in the game engine has been that way for a very long time...basically the entire time I have played the game....

In latewar as even a strategy of the german player to disband the corps and just use army commands to juice more infantry squad manpower...the drawback is the army has slightly worse rolls...which why the Soviet side is auto disadvantaged in command since its only Army to Front most of the time...while the Germans can stack, Corps, Army and front if they really want.
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loutro
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RE: Best use of assigning Axis Artillery

Post by loutro »

Thanks guys

I am noticing when I assign units from an Army HQ, some of the subordinate Corps are not showing up in the assign list. They are within range, so not sure why I can't send arty to them. I am doing this at the end of a turn...if that matters
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RE: Best use of assigning Axis Artillery

Post by Chris21wen »

ORIGINAL: chaos45

pretty sure Army and fronts will send SU as long as they are within 5 hexes of the combat and the unit is within their overall chain of command. ..

Sorry they can't, not unless they have an attached ground unit committed to the combat. There's also a limit as to how many can be committed to any single battle (15.4 unauthorised manual).

It's possible you are confusing the different rules for Engineer types (15.3.2.4), support squads(7.7.4) and/or reserves (15.5) all of which can come from any HQ in the command chain.
Chris21wen
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RE: Best use of assigning Axis Artillery

Post by Chris21wen »

ORIGINAL: loutro

Thanks guys

I am noticing when I assign units from an Army HQ, some of the subordinate Corps are not showing up in the assign list. They are within range, so not sure why I can't send arty to them. I am doing this at the end of a turn...if that matters

Not sure why unless they have no supply path to them or the supply path is to great. Unlike support unit commitment to combat which is a hex range, range for assigning support units is based on supply range and often requires APs. (7.7.3).
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