Make trade great again!

Moderator: Vic

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Bleek
Posts: 817
Joined: Wed Oct 26, 2011 7:55 am
Location: United Kingdom

Make trade great again!

Post by Bleek »

I listened to the excellent eXplorminate podcast interview with Vic, accompanied by Ben, Tortuga and Das.

They mentioned improving trade.

I have a few simple ideas too:

1) See who is buying and selling. This would open up strategic choices, for example:
- do you really want to buy from your enemy?
- do you even have a choice?
- optional trade contract, where you commit to a price for X turns to gain Y in return (diplo rep, for example)

2) Exclude other factions from your trades (check/uncheck boxes).
- do you really want to sell to your enemy?
- exploit tariffs you've enforced etc
- can you afford not to?
- trade wars!

Obviously in both scenarios, excluding certain buyers/sellers might have the adverse effect of lowering your profits from trade OR ramping up your costs for your buying materials.

You're faced with strategic choices around helping yourself or others, vs holding out for a better offer... or for your own production satisfy your demand.

Not a massive change, but I feel a fun one to add some depth and rationale to trades. I use them frequently enough to care about this area being fleshed out.

What do you think?
I've been beta testing myself for decades.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Make trade great again!

Post by zgrssd »

1) Currently you are buying/selling to a Trade House. Wich are just "all the traders in your empires Zones".
2) There is trade between trade houses, but in a fashion strictly limited by relations/type of the empire hosting the houses. In a way, surpluss or demand "Omoses" around the planet.

See "5.3.13. Traders" for details in the handbook.
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Bleek
Posts: 817
Joined: Wed Oct 26, 2011 7:55 am
Location: United Kingdom

RE: Make trade great again!

Post by Bleek »

ORIGINAL: zgrssd

1) Currently you are buying/selling to a Trade House. Wich are just "all the traders in your empires Zones".
2) There is trade between trade houses, but in a fashion strictly limited by relations/type of the empire hosting the houses. In a way, surpluss or demand "Omoses" around the planet.

See "5.3.13. Traders" for details in the handbook.

Thank you.

I should have said/caveat I understand we have a basic version of this 'under the hood'. But I'd love to see it represented in the UI, even if it's just the basics to start with. [:)]
I've been beta testing myself for decades.
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