[Logged] Question about AAR mechanics and refuel command

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skorpio667
Posts: 30
Joined: Thu Oct 24, 2013 11:22 am
Location: The Netherlands

[Logged] Question about AAR mechanics and refuel command

Post by skorpio667 »

Perhaps some of you use the Excel Strike Planner I made for this game. In 2016 I started work on calculating a rendezvous between a strike group and a tanker aircraft. I couldn't make it work.
However, recently I pick up work on the planner again and had some success in making AAR-calculations work, as long as the tanker track and strike group's flightpath overlap and the tanker is not already airborne.

To finetune the calculations, and thus reasonably meet the TOT demands, I'd like to know if the game take the following things into account in an Air-To-Air Refueling process:
- Approach Time from wingtip station to refuel station with Tanker between refuelings
- Hook-Up Time Tanker-Aircraft
- Disengage and Moving to Wingtip Station
- Pause between Aircraft
- Does pilot proficiency play any role in this process?

Also, when I tested, I noticed (how could I miss it [;)]) that the moment an aircraft finishes refueling, it loses it's pre-entered manual flightpath. Could this flightpath reset be left out in a near-future update?

Which brings me to my last question: when I select a waypoint from a flightpath and look at the possible waypoint-commands, AAR is not included. However, when I issue the command to refuel (with the mentioned waypoint selected), the aircraft does start it's AAR-run there. Correct?

Thanks!

Skorpio667
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Question about AAR mechanics and refuel command

Post by Rory Noonan »

0014321
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Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Question about AAR mechanics and refuel command

Post by Rory Noonan »

Hi skorpio667,

No on all of those, the process is abstracted a little for simplicity. Watching it, you've probably noticed that all aircraft in a flight fill at roughly the same rate simultaneously.

Pilot proficiency is interesting though; with something like that, air ops restrictions from weather and time of day and sea ops restrictions from sea state, no-one will ever get anything done! :)

Still checking into the feature request and final question
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