CAP question

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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boxof9
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CAP question

Post by boxof9 »

When setting CAP above a task force should the range be set to 0 or to 1 or 2 in order to engage the enemy attack further away from the task force?
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Nomad
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RE: CAP question

Post by Nomad »

It depends on what you want them to do. I set some of mine at 0 range to protect the TF and some at a range long enough to escort my attack aircraft. Note that the ones with non zero range have 0 CAP percentage set.
Chris21wen
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RE: CAP question

Post by Chris21wen »

ORIGINAL: Nomad

It depends on what you want them to do. I set some of mine at 0 range to protect the TF and some at a range long enough to escort my attack aircraft. Note that the ones with non zero range have 0 CAP percentage set.

If you don't set a CAP figure how are they CAP? Admitted if they are not escorting they will attampt to take off and defend but that's not CAP as I understand it.
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BBfanboy
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RE: CAP question

Post by BBfanboy »

ORIGINAL: boxof9

When setting CAP above a task force should the range be set to 0 or to 1 or 2 in order to engage the enemy attack further away from the task force?
The intercept will mostly be done in the hex the enemy is targeting - usually your carrier. Setting range 0 gives them one hex (40nm diameter) to guard. Range one gives seven hexes to guard. Range two gives a whole lot more hexes to guard. Now consider your CAP diluted by being spread over that range of hexes trying to get back to a specific hex to stop an incoming raid ... most will not make it.

So set range 0 most of the time and range 1 if you have to guard an adjoining hex like a landing (CVs only operate 50% when in a base hex but CVEs are not penalized). If you need to guard something further away assign at least one fighter group to LRCAP the target (I don't think you can LRCAP an empty hex).
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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PaxMondo
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RE: CAP question

Post by PaxMondo »

CAP only intercepts in the target hex. It will NOT intercept farther out on an attack by increasing the range. You increase the range of your CAP to protect other targets only, with the dilution as described above.
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