Combat Replay Sync Bug

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MarcA
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Combat Replay Sync Bug

Post by MarcA »

Hi Folks

My friend and I have just started a new game of DBB-B Scn 028.

After running the first turn we have a synch bug in the combat replays, the allies do not see the same action, nor do we get the same combat reports.

We have checked we are both running the same versions of AE, that we have the correct scenario and data files and that the dates match. But all looks as it should be.

Have we missed anything else we should be checking?

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Nomad
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RE: Combat Replay Sync Bug

Post by Nomad »

All I can really say is that it happens. I have one occur every once in a while in a game where we are in January 1944. As far as I know, there is no absolutely known reason it happens. There are speculations that
the Japanese player using the ESC button might cause it. It seems that the program for some reason makes more or less calls to the Random Number Generator during the combat replay than when the Japanese player
ran the turn. This is most likely why there is a replay sync problem.

I'm sorry I could not be of any more help. All I can say is have your Japanese opponent send his copy of the Combat Report with the turn and replay files. You can use it to see if you had a problem or not.
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BBfanboy
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RE: Combat Replay Sync Bug

Post by BBfanboy »

Perhaps also check that all your game settings are the same. You can't have one player with PDU ON and the other with it OFF for example. After everything is working OK it should be OK for the Allied player to make different preferences re: watching animations or not.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
spence
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RE: Combat Replay Sync Bug

Post by spence »

All I can say is have your Japanese opponent send his copy of the Combat Report with the turn and replay files. You can use it to see if you had a problem or not.

+1

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MarcA
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RE: Combat Replay Sync Bug

Post by MarcA »

Thanks for the advice folks. We tried the escape key thing but to no avail. We haven't made sure our settings match-up but we will certainly look at that.

There is a new feature in AE, at least new to me, which is when you open the turn it overwrites the incorrect combat report with a correct version, i.e. the one the japanese get. So at least I do end up with the correct report, even if it doesn't show the same replay.

Is there a chance it will just sort itself out in the end?
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Nomad
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RE: Combat Replay Sync Bug

Post by Nomad »

That is true, although it is easier if the Japanese player sends it. Usually, for me at least, it is only one turn and then things are good again.
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BBfanboy
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RE: Combat Replay Sync Bug

Post by BBfanboy »

ORIGINAL: MarcA

Thanks for the advice folks. We tried the escape key thing but to no avail. We haven't made sure our settings match-up but we will certainly look at that.

There is a new feature in AE, at least new to me, which is when you open the turn it overwrites the incorrect combat report with a correct version, i.e. the one the japanese get. So at least I do end up with the correct report, even if it doesn't show the same replay.

Is there a chance it will just sort itself out in the end?
The point about the ESC key is that if you use it too often (which I take to mean backing out of report screens and hitting it while the map is the selected item), can cause 'memory leaks'. Not sure exactly what that means in tech terms but it changes something enough that the animation gets changed and so does the Combat Report. Getting the full turn from the Japanese side and looking at the correct combat report may fix it. If you think the bug seriously messed up your turn I guess you could ask that it be re-done. Most of the time players seem to continue without a re-do.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Nomad
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RE: Combat Replay Sync Bug

Post by Nomad »

BBFB, a memory leak is when a program calls for memory but never releases it. Basically, if unchecked it will overload the memory allocator.
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BBfanboy
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RE: Combat Replay Sync Bug

Post by BBfanboy »

ORIGINAL: Nomad

BBFB, a memory leak is when a program calls for memory but never releases it. Basically, if unchecked it will overload the memory allocator.
Thanks. From the name I was thinking the opposite, that the memory lost some of what it had in the stack.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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