neutral units in allied territory

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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CanInf
Posts: 377
Joined: Tue Apr 08, 2014 4:31 pm

neutral units in allied territory

Post by CanInf »

This has been answered before, but I can't find it. What happens when Italy is at war with France but not UK and Italy moves into a hex that is French but contains UK units... eerr I mean Commonwealth... sheesh and I am Canadian
CanInf
Posts: 377
Joined: Tue Apr 08, 2014 4:31 pm

RE: neutral units in allied territory

Post by CanInf »

so
"A unit may not enter or attack a hex (or units therein) controlled by a major power on the other side with which it is not at war. However it can attack a hex controlled by an enemy major power or minor country even if the hex contains units with which it is not at war."
so if the hex attacked ONLY contains a unit with which you are not at war, then you fight that unit?
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Centuur
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Joined: Fri Jun 03, 2011 12:03 pm
Location: Hoorn (NED).

RE: neutral units in allied territory

Post by Centuur »

The "Multiple states of War" rule...

RAW:

A unit may not enter or attack a hex (or units therein) controlled by a
major power on the other side that it isn't at war with. However it can
attack a hex controlled by an enemy major power or minor country
even if the hex contains units it is not at war with.
In attacking such a hex, you must fight all units there, but both sides
ignore the fact that you may not be at war with all of them. This means
that each side could fly air missions to the hex and use shore
bombardment etc. as if they were all at war.
You can only support an attack against units you control if the
supporting units are the same nationality as the unit (or hex during
strategic bombardment) being attacked or at war with at least one
major power or minor country attacking those units (or hexes).


It's ownership of the hex which counts in this case. In your example you can attack the CW controlled units if the hex is controlled by the French.
Peter
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michaelbaldur
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Joined: Fri Apr 06, 2007 6:28 pm
Location: denmark

RE: neutral units in allied territory

Post by michaelbaldur »


I love that rule.

or you could just block a front with neutral units. and then force the attacking player to DOW you.

with US entry, is important who DOW
the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
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paulderynck
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Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: neutral units in allied territory

Post by paulderynck »

You can't block a front with neutral units unless they are located in hexes belonging to a country the attacking country is not at war with.

You can't attack a unit you are at war with if it is in a hex owned by a country you are not at war with. But you can attack a unit you are not at war with if it is in a hex of a country you are at war with.
Paul
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