Basic question on TF Refueling
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Basic question on TF Refueling
Just picked up game over Christmas and am still going through basic tutorials while I do first turn setup but I have a basic question I can't find an answer for...
If I setup a TF to not refuel, can I assume it will refuel when it returns to it's home port (i.e. I know that means it won't refuel at destination port, but will it still refuel when it returns to home port).
If not, do you have to manually select refuel and use a full turn waiting for it to refuel, or can you select both refuel and load cargo, and setup a new destination all in one turn.
Thanks in advance - looking forward to getting into this game...
If I setup a TF to not refuel, can I assume it will refuel when it returns to it's home port (i.e. I know that means it won't refuel at destination port, but will it still refuel when it returns to home port).
If not, do you have to manually select refuel and use a full turn waiting for it to refuel, or can you select both refuel and load cargo, and setup a new destination all in one turn.
Thanks in advance - looking forward to getting into this game...
Mike
RE: Basic question on TF Refueling
ORIGINAL: mmoore327
Just picked up game over Christmas and am still going through basic tutorials while I do first turn setup but I have a basic question I can't find an answer for...
If I setup a TF to not refuel, can I assume it will refuel when it returns to it's home port (i.e. I know that means it won't refuel at destination port, but will it still refuel when it returns to home port).
If not, do you have to manually select refuel and use a full turn waiting for it to refuel, or can you select both refuel and load cargo, and setup a new destination all in one turn.
Thanks in advance - looking forward to getting into this game...
When the TF is back at port, just hit the refuel button and the TF will fuel up with only the limitations of the port stopping you. Then hit the load supplies button....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
RE: Basic question on TF Refueling
I do believe that you will have to set the TF to "Full Refuel" to completely load up with fuel before you refuel it. I have seen TFs with the setting to not refuel that did not refuel when I attempted to refuel it.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


RE: Basic question on TF Refueling
ORIGINAL: btd64
ORIGINAL: mmoore327
Just picked up game over Christmas and am still going through basic tutorials while I do first turn setup but I have a basic question I can't find an answer for...
If I setup a TF to not refuel, can I assume it will refuel when it returns to it's home port (i.e. I know that means it won't refuel at destination port, but will it still refuel when it returns to home port).
If not, do you have to manually select refuel and use a full turn waiting for it to refuel, or can you select both refuel and load cargo, and setup a new destination all in one turn.
Thanks in advance - looking forward to getting into this game...
When the TF is back at port, just hit the refuel button and the TF will fuel up with only the limitations of the port stopping you. Then hit the load supplies button....GP
Or you can set for Do not refuel when sending TF outbound then changing it back to Refuel somewhere on the way back. Then, at least, a Human Controlled task force will automatically refuel when it arrives in port and be available and fueled when your turn starts.
Btd64’s way is probably easier though, however, I am not positive if the operation points, for refueling, in the way I suggested hit the turn it arrived in port or count against the new turn you are playing. If it counts against the new turn then it is moot. If it counts against the turn TF arrives then you will get more loaded in the first turn setting convoy orders.
For a given port operation points may not be much of a limiting factor.
Not the expert but that is anecdotally what I have observed.
Edited:
I saw RangerJoe slipped in whilst I was typing. He is very knowledgeable in the game both with mechanics and history and would listen to any knowledge he puts out.
Improvise, Adapt and Overcome
Success is how you bounce on the bottom
Experience is a comb life gives us after we have lost our hair
Success is how you bounce on the bottom
Experience is a comb life gives us after we have lost our hair
RE: Basic question on TF Refueling
The TF would refuel the turn that it arrives at the port as long as it has the operations points.
Alfred is the real expert for the game. I am mistaken sometimes . . . [X(]
Alfred is the real expert for the game. I am mistaken sometimes . . . [X(]
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


RE: Basic question on TF Refueling
A CS convoy type TF set to "Do not refuel" will not refuel at destination but will refuel when it returns to port. It is built into the routine for the AI handling CS convoys.
But human controlled convoys respond to the settings that you have made. If you say "Do not refuel", it will not refuel anywhere, including home port. I routinely set my outgoing TFs to "minimal refuel" in case they need a small amount of fuel somewhere to complete their trip. If the trip will obviously require more fuel than it has, the range information will turn red and I just set a waypoint at a port along the way and set the waypoint to "minimum refuel" (which gives just enough fuel to get to destination and back to home port).
I monitor TFs approaching the home ports and when they are within a day of arrival I change their fueling orders to "Full Refuel". At the same time, I separate out any ships with damage into another TF to go to the port with the "Auto Disband" setting to start repairs ASAP. Sometimes I miss a TF and it arrives in port with "Minimum Refuel" still set. In these cases they never refuel automatically beyond the minimal amount and if I use the "Replenish at Sea" (undocked) or "Replenish in Port" (docked) button it will still only load the minimal amount. I have to change it to "Full Refuel" to tank up.
Ships that are disbanded in port but not pierside repair don't refuel while their crews repair the damage, but I am not sure if they refuel automatically when I put them back in the TF (I always just refuel them while disbanded with the Replenish text). Ships that are set to pierside repair or repair shipyard will always fully replenish when they finish their repair. This includes upgrades and conversions.
Sometimes at SFO, I have Liberty ships loading supply and another ship is produced and Alameda next door. I form a TF with the new ship and set it to join the TF in SFO. The new ship joins but does not replenish the fuel it used to get to SFO, even though the TF is set to "Full Refuel". It doesn't really matter in these long ranged ships and the short distance the new ship traveled, but if you are doing that with a 1500 nm SC joining other SCs at a port 1200 miles away you might want to get it refueled manually.[:)]
But human controlled convoys respond to the settings that you have made. If you say "Do not refuel", it will not refuel anywhere, including home port. I routinely set my outgoing TFs to "minimal refuel" in case they need a small amount of fuel somewhere to complete their trip. If the trip will obviously require more fuel than it has, the range information will turn red and I just set a waypoint at a port along the way and set the waypoint to "minimum refuel" (which gives just enough fuel to get to destination and back to home port).
I monitor TFs approaching the home ports and when they are within a day of arrival I change their fueling orders to "Full Refuel". At the same time, I separate out any ships with damage into another TF to go to the port with the "Auto Disband" setting to start repairs ASAP. Sometimes I miss a TF and it arrives in port with "Minimum Refuel" still set. In these cases they never refuel automatically beyond the minimal amount and if I use the "Replenish at Sea" (undocked) or "Replenish in Port" (docked) button it will still only load the minimal amount. I have to change it to "Full Refuel" to tank up.
Ships that are disbanded in port but not pierside repair don't refuel while their crews repair the damage, but I am not sure if they refuel automatically when I put them back in the TF (I always just refuel them while disbanded with the Replenish text). Ships that are set to pierside repair or repair shipyard will always fully replenish when they finish their repair. This includes upgrades and conversions.
Sometimes at SFO, I have Liberty ships loading supply and another ship is produced and Alameda next door. I form a TF with the new ship and set it to join the TF in SFO. The new ship joins but does not replenish the fuel it used to get to SFO, even though the TF is set to "Full Refuel". It doesn't really matter in these long ranged ships and the short distance the new ship traveled, but if you are doing that with a 1500 nm SC joining other SCs at a port 1200 miles away you might want to get it refueled manually.[:)]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Basic question on TF Refueling
Thanks everyone for the quick replies... so much to learn with this game...
Mike
RE: Basic question on TF Refueling
ORIGINAL: mmoore327
Thanks everyone for the quick replies... so much to learn with this game...
This game has so many nuances that you can still be learning things ten years from now . . . [:)]
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


RE: Basic question on TF Refueling
ORIGINAL: RangerJoe
ORIGINAL: mmoore327
Thanks everyone for the quick replies... so much to learn with this game...
This game has so many nuances that you can still be learning things ten years from now . . . [:)]
Hear Hear
And the game is well worth the effort and time, especially when starting out.
Improvise, Adapt and Overcome
Success is how you bounce on the bottom
Experience is a comb life gives us after we have lost our hair
Success is how you bounce on the bottom
Experience is a comb life gives us after we have lost our hair
RE: Basic question on TF Refueling
ORIGINAL: RangerJoe
ORIGINAL: mmoore327
Thanks everyone for the quick replies... so much to learn with this game...
This game has so many nuances that you can still be learning things ten years from now . . . [:)]
Isn't that the truth....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
RE: Basic question on TF Refueling
It also helps to go through not just the AARs but the links provided in these:
links and info for new players
https://www.matrixgames.com/forums/tm.asp?m=4726264
FAQ / Info for Newb's
https://www.matrixgames.com/forums/tm.asp?m=2260137
Useful Info for Beginners
https://www.matrixgames.com/forums/tm.asp?m=2576157
Tender and Support/Auxillary Ship Guide
https://www.matrixgames.com/forums/tm.asp?m=2920431
Then an excellent AAR by Mike Solli on the Japanese side of things:
Once Again into the Breach - Mike (J) vs. tc464 (A)
https://www.matrixgames.com/forums/tm.a ... age=1&key=
That last one is also useful for Allied players to read as it does give insights into the strengths and foibles* of the Japanese side.
Foible: 2) a minor flaw or shortcoming in character or behavior : weakness
https://www.merriam-webster.com/dictionary/foible
links and info for new players
https://www.matrixgames.com/forums/tm.asp?m=4726264
FAQ / Info for Newb's
https://www.matrixgames.com/forums/tm.asp?m=2260137
Useful Info for Beginners
https://www.matrixgames.com/forums/tm.asp?m=2576157
Tender and Support/Auxillary Ship Guide
https://www.matrixgames.com/forums/tm.asp?m=2920431
Then an excellent AAR by Mike Solli on the Japanese side of things:
Once Again into the Breach - Mike (J) vs. tc464 (A)
https://www.matrixgames.com/forums/tm.a ... age=1&key=
That last one is also useful for Allied players to read as it does give insights into the strengths and foibles* of the Japanese side.
Foible: 2) a minor flaw or shortcoming in character or behavior : weakness
https://www.merriam-webster.com/dictionary/foible
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


RE: Basic question on TF Refueling
I thought I would add some more documentation on refueling in the game.
For new players Don Bowen was the games naval team programmer.
Don Bowen post #465:
fb.asp?m=1647369
The auto-refueling has been tempered a bit. Any TF underway that does not have sufficient total endurance to
complete it's mission will CONSIDER refueling each turn (same as WITP). A check for percentage of total fuel
has been put in to prevent every-day topping off. This means that the TF will refuel the short ranged ships every
few days instead of every day.
Don Bowen post #24:
fb.asp?m=2263772
There are two issues here.
First, the decision to have MANUAL refueling be fully refuel was by design.
The thought was that a player that ordered refueling wanted to fill'er up. Refuel options were only for automatic refueling,
over which the player used to have no control other than Do Not Refuel. After some discussion, this has been changed (for next Patch).
Manual refueling will obey the TF refuel option - the player is responsible for setting it correctly.
Second, there was an issue in the minimal/tactical refuel calculations. Long story short, the calculations were done at TF level using TF endurance
and TF endurance required. A refuel factor was generated and applied to refueling for all ships in the TF. Neat and simple, and did not work.
The TF endurance already reflected the lowest endurance ship in the TF so every ship ended up getting refueled based on a factor generated
from the lowest endurance ship. And, since the lowest endurance ship's endurance was frequently levels of magnitude below average TF endurance,
refueling factors approached (or reached) 100% refueling. Calculations have been reworked to be ship-by-ship instead of TF endurance based.
Don Bowen post #399:
fb.asp?m=2207994
I assume SOL means Slightly Out of Luck?
Tankers can not refuel from their fuel cargo at sea. Don't have the fittings.
All ships are allowed to refuel other ships underway from their own bunkers - which is non-historical
but the ability could not be removed for playability reasons.
Don Bowen post #4:
fb.asp?m=2277883
Having a slow TF follow a fast TF will ALWAYS cause the leading TF to slow down until the
following TF gets within the prescribed follow distance.
To have a replenishment TF rendezvous with a fast carrier TF you may wish
to use either waypoint/refuel or meet/refuel.
If you want to set up an at-sea gas station, move the replenishment TF to some convenient at-sea hex and select remain on station.
Then route the carrier TF to that location in some way. Either manually with remain on station and do the fueling manually
or use waypoints with the refuel option, Which ever works best.
You can also use the meet/refuel option for a single refueling. I think this may also cause slowing of the carrier TF to accomplish the meet.
Meeting is quite complex and how it is handled depends on which TF is closer to the destination of the "met" TF.
"A man's got to know his limitations" -Dirty Harry
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RE: Basic question on TF Refueling
If only someone switch the initial flag for a newly created TF to "do not refuel", everything fuel related will be completely perfect at last [:)]
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RE: Basic question on TF Refueling
I just ran into one of those rare occurrences that just ticks you off.
I had a small cargo TF (3 xAKL & 1 AM) headed from Townsville to Gove which happened to end a turn in the same hex as a much larger cargo TF (15 xAK & 2 AM)returning to Sydney from Darwin. The larger TF had been set to Do Not Refuel as it had plenty of fuel for the round trip. The smaller one was also set the same as if barely had enough fuel for its round trip but Gove has no fuel at this time. For some bloody reason the larger TF decided to refuel from the smaller one, giving it 173 hexes worth of fuel for a trip that has only 36 hexes remaining.
The issue is that it left the smaller TF with only 14 hexes worth of fuel for a trip that has 45 hexes remaining. So now the resupply of Gove is delayed while that TF gets diverted back to Cooktown to refill its bunkers.
I had a small cargo TF (3 xAKL & 1 AM) headed from Townsville to Gove which happened to end a turn in the same hex as a much larger cargo TF (15 xAK & 2 AM)returning to Sydney from Darwin. The larger TF had been set to Do Not Refuel as it had plenty of fuel for the round trip. The smaller one was also set the same as if barely had enough fuel for its round trip but Gove has no fuel at this time. For some bloody reason the larger TF decided to refuel from the smaller one, giving it 173 hexes worth of fuel for a trip that has only 36 hexes remaining.
The issue is that it left the smaller TF with only 14 hexes worth of fuel for a trip that has 45 hexes remaining. So now the resupply of Gove is delayed while that TF gets diverted back to Cooktown to refill its bunkers.
fair winds,
Brad
Brad
RE: Basic question on TF Refueling
If the smaller TF had an AO, they virtually always refuel other ships they meet at sea. Can't see why refueling from their own bunkers would happen.ORIGINAL: bradfordkay
I just ran into one of those rare occurrences that just ticks you off.
I had a small cargo TF (3 xAKL & 1 AM) headed from Townsville to Gove which happened to end a turn in the same hex as a much larger cargo TF (15 xAK & 2 AM)returning to Sydney from Darwin. The larger TF had been set to Do Not Refuel as it had plenty of fuel for the round trip. The smaller one was also set the same as if barely had enough fuel for its round trip but Gove has no fuel at this time. For some bloody reason the larger TF decided to refuel from the smaller one, giving it 173 hexes worth of fuel for a trip that has only 36 hexes remaining.
The issue is that it left the smaller TF with only 14 hexes worth of fuel for a trip that has 45 hexes remaining. So now the resupply of Gove is delayed while that TF gets diverted back to Cooktown to refill its bunkers.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Basic question on TF Refueling
The smaller TF had only the ships I listed. I have seen this happen once or twice over the years of playing this game, which is why I check the TF list for ones low on fuel nearly every turn (as well as the fact that subs set with patrol zones will often push past the "bingo fuel" point.
I am playing the last "official" patch, not the beta one, if that makes any difference. I do not expect any fixes for this - just wanted to give a "heads up" to my fellow players.
I am playing the last "official" patch, not the beta one, if that makes any difference. I do not expect any fixes for this - just wanted to give a "heads up" to my fellow players.
fair winds,
Brad
Brad
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RE: Basic question on TF Refueling
ORIGINAL: RangerJoe
ORIGINAL: mmoore327
Thanks everyone for the quick replies... so much to learn with this game...
This game has so many nuances that you can still be learning things ten years from now . . . [:)]
Only ten! Your a quick learner[;)]
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- Posts: 7480
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
RE: Basic question on TF Refueling
ORIGINAL: bradfordkay
I just ran into one of those rare occurrences that just ticks you off.
I had a small cargo TF (3 xAKL & 1 AM) headed from Townsville to Gove which happened to end a turn in the same hex as a much larger cargo TF (15 xAK & 2 AM)returning to Sydney from Darwin. The larger TF had been set to Do Not Refuel as it had plenty of fuel for the round trip. The smaller one was also set the same as if barely had enough fuel for its round trip but Gove has no fuel at this time. For some bloody reason the larger TF decided to refuel from the smaller one, giving it 173 hexes worth of fuel for a trip that has only 36 hexes remaining.
The issue is that it left the smaller TF with only 14 hexes worth of fuel for a trip that has 45 hexes remaining. So now the resupply of Gove is delayed while that TF gets diverted back to Cooktown to refill its bunkers.
I tend to use tactical refuel for all none combat TF.
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RE: Basic question on TF Refueling
At this time in my game it is still difficult to get convoys safely in and out of Darwin, so I prefer to limit the number of tankers I risk. The fuel in Darwin is best reserved for the subs I have operating out of there.
The problem is actually with the extremely short endurance of the Australian escorts. This is causing the TFs on the Sydney-Darwin run to refuel them almost every day. My Gove resupply convoy just happened to end up sharing an at sea hex with the Sydney/Darwin TF on a day that it decided to refuel at sea.
I am sending some longer range US subchasers to Sydney to see if that can't ameliorate the problem.
The problem is actually with the extremely short endurance of the Australian escorts. This is causing the TFs on the Sydney-Darwin run to refuel them almost every day. My Gove resupply convoy just happened to end up sharing an at sea hex with the Sydney/Darwin TF on a day that it decided to refuel at sea.
I am sending some longer range US subchasers to Sydney to see if that can't ameliorate the problem.
fair winds,
Brad
Brad
RE: Basic question on TF Refueling
Why Sydney to Darwin? How about Normanton to Darwin?
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”

