what kind of units/damage can be repaired?

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lynx_rattle
Posts: 7
Joined: Wed Oct 15, 2003 12:33 pm

what kind of units/damage can be repaired?

Post by lynx_rattle »

Hi,

I'm wondering if damaged mortars get repaired at all? So far I have found that only armored units that have disabled their movement can get repaired. What about machine guns or light machine guns?

Any hints on how to get things repaired? :confused:
MOTHER
Posts: 171
Joined: Sat Oct 26, 2002 2:40 pm
Location: Melbourne ,Australia

Post by MOTHER »

Repairs tend to happen if you are away from being targetted [wily meter *],are in close "sight" to your "0" unit, even closer to your A0 unit,and tends to depend on the type of damage inflicted such as immobilized,gun damage etc. etc.plus suppression 0 is imperitive.
Rough terrain/adverse conditions quick repairs -nope!,the inverse is applicable.
If with supporting infantry in same hex [unloaded] things tend to happen quite quickly [but dont bet on it !].
0b arty-never seen it
air -once.
INBUILT COMPUTER RULE:-Breakdowns will always occour to your biggest baddest unit in a forest facing backwards in the middle of nowwhere. :eek:
all in all its a lottery sorry :(
Dirty deeds done dirt cheap
lynx_rattle
Posts: 7
Joined: Wed Oct 15, 2003 12:33 pm

Post by lynx_rattle »

MOTHER wrote:Repairs tend to happen if you are away from being targetted [wily meter *],are in close "sight" to your "0" unit, even closer to your A0 unit,and tends to depend on the type of damage inflicted such as immobilized,gun damage etc. etc.plus suppression 0 is imperitive.
Rough terrain/adverse conditions quick repairs -nope!,the inverse is applicable.
If with supporting infantry in same hex [unloaded] things tend to happen quite quickly [but dont bet on it !].
0b arty-never seen it
air -once.
INBUILT COMPUTER RULE:-Breakdowns will always occour to your biggest baddest unit in a forest facing backwards in the middle of nowwhere. :eek:
all in all its a lottery sorry :(
Ok. Thanks a lot Mother! I'll try to cover my damaged units with infantry, and keep my 0's close to them :)
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